#ifndef QPID_SESSIONSTATE_H #define QPID_SESSIONSTATE_H /* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ #include #include #include #include #include #include #include #include namespace qpid { using framing::SequenceNumber; using framing::SequenceSet; /** A point in the session. Points to command id + offset */ struct SessionPoint : boost::totally_ordered1 { SessionPoint(SequenceNumber command_=0, uint64_t offset_ = 0) : command(command_), offset(offset_) {} SequenceNumber command; uint64_t offset; /** Advance past frame f */ void advance(const framing::AMQFrame& f); bool operator<(const SessionPoint&) const; bool operator==(const SessionPoint&) const; }; std::ostream& operator<<(std::ostream&, const SessionPoint&); /** * Support for session idempotence barrier and resume as defined in * AMQP 0-10. * * We only issue/use contiguous confirmations, out-of-order confirmation * is ignored. Out of order completion is fully supported. * * Raises NotImplemented if the command point is set greater than the * max currently received command data, either explicitly via * session.command-point or implicitly via session.gap. * * Partial replay is not supported, replay always begins on a command * boundary, and we never confirm partial commands. * * The SessionPoint data structure does store offsets so this class * could be extended to support partial replay without * source-incompatbile API changes. */ class SessionState { public: /** State for commands sent. Records commands for replay, * tracks confirmation and completion of sent commands. */ class SendState { public: typedef std::vector ReplayList; /** Record frame f for replay. Should not be called during replay. */ void record(const framing::AMQFrame& f); /** @return true if we should send flush for confirmed and completed commands. */ bool needFlush() const; /** Called when flush for confirmed and completed commands is sent to peer. */ void recordFlush(); /** Called when the peer confirms up to comfirmed. */ void confirmed(const SessionPoint& confirmed); /** Called when the peer indicates commands completed */ void completed(const SequenceSet& commands); /** Point from which we can replay. All data < replayPoint is confirmed. */ const SessionPoint& getReplayPoint() const { return replayPoint; } /** Get the replay list, starting from getReplayPoint() */ // TODO aconway 2008-04-30: should be const, but FrameHandler takes non-const AMQFrame&. ReplayList& getReplayList() { return replayList; } /** Point from which the next data will be sent. */ const SessionPoint& getCommandPoint(); /** Set of outstanding incomplete commands */ const SequenceSet& getIncomplete() const { return incomplete; } /** Peer expecting commands from this point. *@return true if replay is required, sets replayPoint. */ bool expected(const SessionPoint& expected); private: SendState(SessionState& s); SessionState* session; // invariant: replayPoint <= flushPoint <= sendPoint SessionPoint replayPoint; // Can replay from this point SessionPoint flushPoint; // Point of last flush SessionPoint sendPoint; // Send from this point ReplayList replayList; // Starts from replayPoint. size_t unflushedSize; // Un-flushed bytes in replay list. SequenceSet incomplete; // Commands sent and not yet completed. friend class SessionState; }; /** State for commands received. * Idempotence barrier for duplicate commands, tracks completion * and of received commands. */ class ReceiveState { public: /** Set the command point. */ void setCommandPoint(const SessionPoint& point); /** Returns true if frame should be be processed, false if it is a duplicate. */ bool record(const framing::AMQFrame& f); /** Command completed locally */ void completed(SequenceNumber command, bool cumulative=false); /** Peer has indicated commands are known completed */ void knownCompleted(const SequenceSet& commands); /** Get the incoming command point */ const SessionPoint& getExpected() const { return expected; } /** Get the received high-water-mark, may be > getExpected() during replay */ const SessionPoint& getReceived() const { return received; } /** Completed commands that the peer may not know about */ const SequenceSet& getUnknownComplete() const { return unknownCompleted; } /** ID of the command currently being handled. */ SequenceNumber getCurrent() const; private: ReceiveState(SessionState&); SessionState* session; SessionPoint expected; // Expected from here SessionPoint received; // Received to here. Invariant: expected <= received. SequenceSet unknownCompleted; // Received & completed, may not not known-complete by peer. SequenceNumber firstIncomplete; // First incomplete command. friend class SessionState; }; struct Configuration { Configuration(); size_t replaySyncSize; // Issue a sync when the replay list holds >= N bytes size_t replayKillSize; // Kill session if replay list grows beyond N bytes. }; SessionState(const SessionId& =SessionId(), const Configuration& =Configuration()); virtual ~SessionState(); const SessionId& getId() const { return id; } uint32_t getTimeout() const { return timeout; } void setTimeout(uint32_t seconds) { timeout = seconds; } bool operator==(const SessionId& other) const { return id == other; } bool operator==(const SessionState& other) const { return id == other.id; } SendState sender; ///< State for commands sent ReceiveState receiver; ///< State for commands received bool hasState() const; private: SessionId id; uint32_t timeout; Configuration config; bool stateful; friend class SendState; friend class ReceiveState; }; inline bool operator==(const SessionId& id, const SessionState& s) { return s == id; } } // namespace qpid #endif /*!QPID_SESSIONSTATE_H*/