#ifndef _sys_AsynchIO #define _sys_AsynchIO /* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ #include "Dispatcher.h" #include #include namespace qpid { namespace sys { /* * Asynchronous acceptor: accepts connections then does a callback with the * accepted fd */ class AsynchAcceptor { public: typedef boost::function1 Callback; private: Callback acceptedCallback; DispatchHandle handle; public: AsynchAcceptor(const Socket& s, Callback callback); void start(Poller::shared_ptr poller); private: void readable(DispatchHandle& handle); }; /* * Asycnchronous reader/writer: * Reader accepts buffers to read into; reads into the provided buffers * and then does a callback with the buffer and amount read. Optionally it can callback * when there is something to read but no buffer to read it into. * * Writer accepts a buffer and queues it for writing; can also be given * a callback for when writing is "idle" (ie fd is writable, but nothing to write) * * The class is implemented in terms of DispatchHandle to allow it to be deleted by deleting * the contained DispatchHandle */ class AsynchIO : private DispatchHandle { public: struct BufferBase { char* const bytes; const int32_t byteCount; int32_t dataStart; int32_t dataCount; BufferBase(char* const b, const int32_t s) : bytes(b), byteCount(s), dataStart(0), dataCount(0) {} virtual ~BufferBase() {} }; typedef boost::function2 ReadCallback; typedef boost::function1 EofCallback; typedef boost::function1 DisconnectCallback; typedef boost::function2 ClosedCallback; typedef boost::function1 BuffersEmptyCallback; typedef boost::function1 IdleCallback; private: ReadCallback readCallback; EofCallback eofCallback; DisconnectCallback disCallback; ClosedCallback closedCallback; BuffersEmptyCallback emptyCallback; IdleCallback idleCallback; std::deque bufferQueue; std::deque writeQueue; bool queuedClose; /** * This flag is used to detect and handle concurrency between * calls to notifyPendingWrite() (which can be made from any thread) and * the execution of the writeable() method (which is always on the * thread processing this handle. */ volatile bool writePending; public: AsynchIO(const Socket& s, ReadCallback rCb, EofCallback eofCb, DisconnectCallback disCb, ClosedCallback cCb = 0, BuffersEmptyCallback eCb = 0, IdleCallback iCb = 0); void queueForDeletion(); void start(Poller::shared_ptr poller); void queueReadBuffer(BufferBase* buff); void unread(BufferBase* buff); void queueWrite(BufferBase* buff); void notifyPendingWrite(); void queueWriteClose(); bool writeQueueEmpty() { return writeQueue.empty(); } BufferBase* getQueuedBuffer(); const Socket& getSocket() const { return DispatchHandle::getSocket(); } private: ~AsynchIO(); void readable(DispatchHandle& handle); void writeable(DispatchHandle& handle); void disconnected(DispatchHandle& handle); void close(DispatchHandle& handle); }; }} #endif // _sys_AsynchIO