#ifndef _sys_Socket_h #define _sys_Socket_h /* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ #include "IOHandle.h" #include "qpid/sys/IntegerTypes.h" #include struct sockaddr; namespace qpid { namespace sys { class Duration; class Socket : public IOHandle { public: /** Create a socket wrapper for descriptor. */ Socket(); /** Create an initialized TCP socket */ void createTcp() const; /** Set timeout for read and write */ void setTimeout(const Duration& interval) const; /** Set socket non blocking */ void setNonblocking() const; void connect(const std::string& host, uint16_t port) const; void close() const; /** Bind to a port and start listening. *@param port 0 means choose an available port. *@param backlog maximum number of pending connections. *@return The bound port. */ int listen(uint16_t port = 0, int backlog = 10) const; /** Returns the "socket name" ie the address bound to * the near end of the socket */ std::string getSockname() const; /** Returns the "peer name" ie the address bound to * the remote end of the socket */ std::string getPeername() const; /** * Returns an address (host and port) for the remote end of the * socket */ std::string getPeerAddress() const; /** * Returns an address (host and port) for the local end of the * socket */ std::string getLocalAddress() const; uint16_t getLocalPort() const; uint16_t getRemotePort() const; /** * Returns the error code stored in the socket. This may be used * to determine the result of a non-blocking connect. */ int getError() const; /** Accept a connection from a socket that is already listening * and has an incoming connection */ Socket* accept(struct sockaddr *addr, socklen_t *addrlen) const; // TODO The following are raw operations, maybe they need better wrapping? int read(void *buf, size_t count) const; int write(const void *buf, size_t count) const; void setTcpNoDelay(bool nodelay) const; private: Socket(IOHandlePrivate*); mutable std::string connectname; }; }} #endif /*!_sys_Socket_h*/