#ifndef _sys_Socket_h #define _sys_Socket_h /* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ #include #include "qpid/sys/Time.h" struct sockaddr; namespace qpid { namespace sys { class SocketPrivate; class Socket { friend class Poller; SocketPrivate* const impl; public: /** Create a socket wrapper for descriptor. */ Socket(); ~Socket(); /** Create an initialized TCP socket */ void createTcp() const; /** Set timeout for read and write */ void setTimeout(const Duration& interval) const; /** Set socket non blocking */ void setNonblocking() const; void connect(const std::string& host, int port) const; void close() const; enum { SOCKET_TIMEOUT=-2, SOCKET_EOF=-3 } ErrorCode; /** Returns bytes sent or an ErrorCode value < 0. */ ssize_t send(const void* data, size_t size) const; /** * Returns bytes received, an ErrorCode value < 0 or 0 * if the connection closed in an orderly manner. */ ssize_t recv(void* data, size_t size) const; /** Bind to a port and start listening. *@param port 0 means choose an available port. *@param backlog maximum number of pending connections. *@return The bound port. */ int listen(int port = 0, int backlog = 10) const; /** Returns the "socket name" ie the address bound to * the near end of the socket */ std::string getSockname() const; /** Returns the "peer name" ie the address bound to * the remote end of the socket */ std::string getPeername() const; /** * Returns an address (host and port) for the remote end of the * socket */ std::string getPeerAddress() const; /** * Returns an address (host and port) for the local end of the * socket */ std::string getLocalAddress() const; uint16_t getLocalPort() const; uint16_t getRemotePort() const; /** Accept a connection from a socket that is already listening * and has an incoming connection */ Socket* accept(struct sockaddr *addr, socklen_t *addrlen) const; // TODO The following are raw operations, maybe they need better wrapping? int read(void *buf, size_t count) const; int write(const void *buf, size_t count) const; int toFd() const; private: Socket(SocketPrivate*); }; }} #endif /*!_sys_Socket_h*/