/* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ package org.apache.qpid.protocol; import java.net.SocketAddress; import org.apache.qpid.framing.AMQDataBlock; import org.apache.qpid.transport.NetworkDriver; import org.apache.qpid.transport.Receiver; /** * A ProtocolEngine is a Receiver for java.nio.ByteBuffers. It takes the data passed to it in the received * decodes it and then process the result. */ public interface ProtocolEngine extends Receiver { // Sets the network driver providing data for this ProtocolEngine void setNetworkDriver (NetworkDriver driver); // Returns the remote address of the NetworkDriver SocketAddress getRemoteAddress(); // Returns number of bytes written long getWrittenBytes(); // Returns number of bytes read long getReadBytes(); // Called by the NetworkDriver when the socket has been closed for reading void closed(); // Called when the NetworkEngine has not written data for the specified period of time (will trigger a // heartbeat) void writerIdle(); // Called when the NetworkEngine has not read data for the specified period of time (will close the connection) void readerIdle(); /** * Accepts an AMQFrame for writing to the network. The ProtocolEngine encodes the frame into bytes and * passes the data onto the NetworkDriver for sending */ void writeFrame(AMQDataBlock frame); }