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/*
*
* Copyright (c) 2006 The Apache Software Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _TaskQueue_
#define _TaskQueue_
#include <iostream>
#include <memory>
#include <queue>
#include "LockedQueue.h"
#include "Runnable.h"
#include "ThreadPool.h"
namespace qpid {
namespace concurrent {
template<class T, class L> class TaskQueue : public virtual Runnable
{
const int max_iterations_per_run;
L lock;
//LockedQueue<T, L> queue;
std::queue<T*> queue;
ThreadPool* const pool;
T* work;
bool running;
volatile bool stopped;
TaskQueue<T, L>* next;
volatile bool inrun;
bool hasWork();
void completed();
T* take();
protected:
/**
* Callback though which the task is executed
*/
virtual void execute(T* t) = 0;
/**
* Allows a task to be completed asynchronously to the
* execute() call if required.
*/
virtual bool isComplete(T* t);
/**
* Should be called to signal completion of a task that was
* signalled as not complete through the isComplete() methods
* return value. This will allow normal processing to resume.
*/
virtual void complete();
public:
TaskQueue(ThreadPool* const pool, int max_iterations_per_run = 100);
virtual void run();
void trigger();
bool append(T* t);
void stop(bool drain);
inline void setNext(TaskQueue<T, L>* next){ this->next = next; }
};
template<class T, class L> TaskQueue<T, L>::TaskQueue(ThreadPool* const _pool, int _max_iterations_per_run) :
pool(_pool),
max_iterations_per_run(_max_iterations_per_run),
work(0),
running(false),
stopped(false),
next(0), inrun(false){
}
template<class T, class L> void TaskQueue<T, L>::run(){
if(inrun) std::cout << "Already running" << std::endl;
inrun = true;
bool blocked = false;
int count = max_iterations_per_run;
while(!blocked && hasWork() && count){
execute(work);
if(isComplete(work)){
completed();
}else{
blocked = true;
}
count--;
}
inrun = false;
if(!blocked && count == 0){//performed max_iterations_per_run, requeue task to ensure fairness
//running will still be true at this point
lock.acquire();
running = false;
if(stopped) lock.notify();
lock.release();
trigger();
}else if(hasWork()){//task was added to queue after we exited the loop above; should not need this?
trigger();
}
}
template<class T, class L> void TaskQueue<T, L>::trigger(){
lock.acquire();
if(!running){
running = true;
pool->addTask(this);
}
lock.release();
}
template<class T, class L> bool TaskQueue<T, L>::hasWork(){
lock.acquire();
if(!work) work = take();//queue.take();
if(!work){
running = false;
if(stopped) lock.notify();
}
lock.release();
return work;
}
template<class T, class L> bool TaskQueue<T, L>::append(T* item){
if(!stopped){
lock.acquire();
//queue.put(item);
queue.push(item);
if(!running){
running = true;
pool->addTask(this);
}
lock.release();
//}
return true;
}else{
return false;
}
}
template<class T, class L> bool TaskQueue<T, L>::isComplete(T* item){
return true;//by default assume all tasks are synchronous w.r.t. execute()
}
template<class T, class L> void TaskQueue<T, L>::completed(){
if(next){
if(!next->append(work)){
std::cout << "Warning: dropping task as next queue appears to have stopped." << std::endl;
}
}else{
delete work;
}
work = 0;
}
template<class T, class L> void TaskQueue<T, L>::complete(){
completed();
lock.acquire();
running = false;
if(stopped) lock.notify();
lock.release();
}
template<class T, class L> void TaskQueue<T, L>::stop(bool drain){
//prevent new tasks from being added
stopped = true;
//wait until no longer running
lock.acquire();
while(running && (drain && hasWork())){
lock.wait();
}
lock.release();
}
template<class T, class L> T* TaskQueue<T, L>::take(){
T* item = 0;
if(!queue.empty()){
item = queue.front();
queue.pop();
}
return item;
}
}
}
#endif
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