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import threading
import time as mod_time
import uuid
from redis.exceptions import LockError
from redis.utils import dummy


class Lock(object):
    """
    A shared, distributed Lock. Using Redis for locking allows the Lock
    to be shared across processes and/or machines.

    It's left to the user to resolve deadlock issues and make sure
    multiple clients play nicely together.
    """

    lua_release = None
    lua_extend = None

    # KEYS[1] - lock name
    # ARGS[1] - token
    # return 1 if the lock was released, otherwise 0
    LUA_RELEASE_SCRIPT = """
        local token = redis.call('get', KEYS[1])
        if not token or token ~= ARGV[1] then
            return 0
        end
        redis.call('del', KEYS[1])
        return 1
    """

    # KEYS[1] - lock name
    # ARGS[1] - token
    # ARGS[2] - additional milliseconds
    # return 1 if the locks time was extended, otherwise 0
    LUA_EXTEND_SCRIPT = """
        local token = redis.call('get', KEYS[1])
        if not token or token ~= ARGV[1] then
            return 0
        end
        local expiration = redis.call('pttl', KEYS[1])
        if not expiration then
            expiration = 0
        end
        if expiration < 0 then
            return 0
        end
        redis.call('pexpire', KEYS[1], expiration + ARGV[2])
        return 1
    """

    def __init__(self, redis, name, timeout=None, sleep=0.1,
                 blocking=True, blocking_timeout=None, thread_local=True):
        """
        Create a new Lock instance named ``name`` using the Redis client
        supplied by ``redis``.

        ``timeout`` indicates a maximum life for the lock.
        By default, it will remain locked until release() is called.
        ``timeout`` can be specified as a float or integer, both representing
        the number of seconds to wait.

        ``sleep`` indicates the amount of time to sleep per loop iteration
        when the lock is in blocking mode and another client is currently
        holding the lock.

        ``blocking`` indicates whether calling ``acquire`` should block until
        the lock has been acquired or to fail immediately, causing ``acquire``
        to return False and the lock not being acquired. Defaults to True.
        Note this value can be overridden by passing a ``blocking``
        argument to ``acquire``.

        ``blocking_timeout`` indicates the maximum amount of time in seconds to
        spend trying to acquire the lock. A value of ``None`` indicates
        continue trying forever. ``blocking_timeout`` can be specified as a
        float or integer, both representing the number of seconds to wait.

        ``thread_local`` indicates whether the lock token is placed in
        thread-local storage. By default, the token is placed in thread local
        storage so that a thread only sees its token, not a token set by
        another thread. Consider the following timeline:

            time: 0, thread-1 acquires `my-lock`, with a timeout of 5 seconds.
                     thread-1 sets the token to "abc"
            time: 1, thread-2 blocks trying to acquire `my-lock` using the
                     Lock instance.
            time: 5, thread-1 has not yet completed. redis expires the lock
                     key.
            time: 5, thread-2 acquired `my-lock` now that it's available.
                     thread-2 sets the token to "xyz"
            time: 6, thread-1 finishes its work and calls release(). if the
                     token is *not* stored in thread local storage, then
                     thread-1 would see the token value as "xyz" and would be
                     able to successfully release the thread-2's lock.

        In some use cases it's necessary to disable thread local storage. For
        example, if you have code where one thread acquires a lock and passes
        that lock instance to a worker thread to release later. If thread
        local storage isn't disabled in this case, the worker thread won't see
        the token set by the thread that acquired the lock. Our assumption
        is that these cases aren't common and as such default to using
        thread local storage.
        """
        self.redis = redis
        self.name = name
        self.timeout = timeout
        self.sleep = sleep
        self.blocking = blocking
        self.blocking_timeout = blocking_timeout
        self.thread_local = bool(thread_local)
        self.local = threading.local() if self.thread_local else dummy()
        self.local.token = None
        if self.timeout and self.sleep > self.timeout:
            raise LockError("'sleep' must be less than 'timeout'")
        self.register_scripts()

    def register_scripts(self):
        cls = self.__class__
        client = self.redis
        if cls.lua_release is None:
            cls.lua_release = client.register_script(cls.LUA_RELEASE_SCRIPT)
        if cls.lua_extend is None:
            cls.lua_extend = client.register_script(cls.LUA_EXTEND_SCRIPT)

    def __enter__(self):
        # force blocking, as otherwise the user would have to check whether
        # the lock was actually acquired or not.
        self.acquire(blocking=True)
        return self

    def __exit__(self, exc_type, exc_value, traceback):
        self.release()

    def acquire(self, blocking=None, blocking_timeout=None):
        """
        Use Redis to hold a shared, distributed lock named ``name``.
        Returns True once the lock is acquired.

        If ``blocking`` is False, always return immediately. If the lock
        was acquired, return True, otherwise return False.

        ``blocking_timeout`` specifies the maximum number of seconds to
        wait trying to acquire the lock.
        """
        sleep = self.sleep
        token = uuid.uuid1().hex.encode()
        if blocking is None:
            blocking = self.blocking
        if blocking_timeout is None:
            blocking_timeout = self.blocking_timeout
        stop_trying_at = None
        if blocking_timeout is not None:
            stop_trying_at = mod_time.time() + blocking_timeout
        while True:
            if self.do_acquire(token):
                self.local.token = token
                return True
            if not blocking:
                return False
            if stop_trying_at is not None and mod_time.time() > stop_trying_at:
                return False
            mod_time.sleep(sleep)

    def do_acquire(self, token):
        if self.timeout:
            # convert to milliseconds
            timeout = int(self.timeout * 1000)
        else:
            timeout = None
        if self.redis.set(self.name, token, nx=True, px=timeout):
            return True
        return False

    def release(self):
        "Releases the already acquired lock"
        expected_token = self.local.token
        if expected_token is None:
            raise LockError("Cannot release an unlocked lock")
        self.local.token = None
        self.do_release(expected_token)

    def do_release(self, expected_token):
        if not bool(self.lua_release(keys=[self.name],
                                     args=[expected_token],
                                     client=self.redis)):
            raise LockError("Cannot release a lock that's no longer owned")

    def extend(self, additional_time):
        """
        Adds more time to an already acquired lock.

        ``additional_time`` can be specified as an integer or a float, both
        representing the number of seconds to add.
        """
        if self.local.token is None:
            raise LockError("Cannot extend an unlocked lock")
        if self.timeout is None:
            raise LockError("Cannot extend a lock with no timeout")
        return self.do_extend(additional_time)

    def do_extend(self, additional_time):
        additional_time = int(additional_time * 1000)
        if not bool(self.lua_extend(keys=[self.name],
                                    args=[self.local.token, additional_time],
                                    client=self.redis)):
            raise LockError("Cannot extend a lock that's no longer owned")
        return True