| Commit message (Collapse) | Author | Age | Files | Lines |
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This finally renames the plugin itself.
Change-Id: Ibdf4f4b4e9776c2fdc809e0127f3e1310de44bd1
Reviewed-by: Tobias Hunger <tobias.hunger@digia.com>
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Change-Id: I27139d8ccc17b665853bec4a37e80568680b5fcc
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: David Schulz <david.schulz@digia.com>
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Change-Id: I5e173900a4008c72c67a30eaa9c101027c1b43af
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: David Schulz <david.schulz@digia.com>
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First step towards plugin renaming.
Change-Id: I8ac017660a7aa2bda0d7bb7d72ab0cfceaf6cfd2
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
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first work in progress support for ios
* separate iosTool using xml communication used for device info and run
* iossim tool to handle the simulator
* debug prepared but not working
* separate gcc toolchain detection fix for simulator
1) add a QT built for ios
2) open a project, for example qtbase/examples/widgets/animation/animatedtiles/animatedtiles.pro
3) build/run...
Change-Id: I7e01604e416338cbe4692dfb34f5d3f31312702d
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
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