/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** **************************************************************************/ #include "modemanager.h" #include "fancytabwidget.h" #include "fancyactionbar.h" #include "icore.h" #include "mainwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Core { /*! \class Core::ModeManager The mode manager handles everything related to the instances of IMode that were added to the plugin manager's object pool as well as their buttons and the tool bar with the round buttons in the lower left corner of Qt Creator. */ struct ModeManagerPrivate { Internal::MainWindow *m_mainWindow; Internal::FancyTabWidget *m_modeStack; Internal::FancyActionBar *m_actionBar; QMap m_actions; QVector m_modes; QVector m_modeShortcuts; QSignalMapper *m_signalMapper; Context m_addedContexts; int m_oldCurrent; }; static ModeManagerPrivate *d; static ModeManager *m_instance = 0; static int indexOf(const QString &id) { for (int i = 0; i < d->m_modes.count(); ++i) { if (d->m_modes.at(i)->id() == id) return i; } qDebug() << "Warning, no such mode:" << id; return -1; } ModeManager::ModeManager(Internal::MainWindow *mainWindow, Internal::FancyTabWidget *modeStack) { m_instance = this; d = new ModeManagerPrivate(); d->m_mainWindow = mainWindow; d->m_modeStack = modeStack; d->m_signalMapper = new QSignalMapper(this); d->m_oldCurrent = -1; d->m_actionBar = new Internal::FancyActionBar(modeStack); d->m_modeStack->addCornerWidget(d->m_actionBar); connect(d->m_modeStack, SIGNAL(currentAboutToShow(int)), SLOT(currentTabAboutToChange(int))); connect(d->m_modeStack, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int))); connect(d->m_signalMapper, SIGNAL(mapped(QString)), this, SLOT(slotActivateMode(QString))); } void ModeManager::init() { QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(objectAdded(QObject*)), m_instance, SLOT(objectAdded(QObject*))); QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(aboutToRemoveObject(QObject*)), m_instance, SLOT(aboutToRemoveObject(QObject*))); } ModeManager::~ModeManager() { delete d; d = 0; m_instance = 0; } void ModeManager::addWidget(QWidget *widget) { // We want the actionbar to stay on the bottom // so d->m_modeStack->cornerWidgetCount() -1 inserts it at the position immediately above // the actionbar d->m_modeStack->insertCornerWidget(d->m_modeStack->cornerWidgetCount() -1, widget); } IMode *ModeManager::currentMode() { int currentIndex = d->m_modeStack->currentIndex(); if (currentIndex < 0) return 0; return d->m_modes.at(currentIndex); } IMode *ModeManager::mode(const QString &id) { const int index = indexOf(id); if (index >= 0) return d->m_modes.at(index); return 0; } void ModeManager::activateModeType(const QString &type) { if (currentMode() && currentMode()->type() == type) return; int index = -1; for (int i = 0; i < d->m_modes.count(); ++i) { if (d->m_modes.at(i)->type() == type) { index = i; break; } } if (index != -1) d->m_modeStack->setCurrentIndex(index); } void ModeManager::slotActivateMode(const QString &id) { m_instance->activateMode(id); } void ModeManager::activateMode(const QString &id) { const int index = indexOf(id); if (index >= 0) d->m_modeStack->setCurrentIndex(index); } void ModeManager::objectAdded(QObject *obj) { IMode *mode = Aggregation::query(obj); if (!mode) return; d->m_mainWindow->addContextObject(mode); // Count the number of modes with a higher priority int index = 0; foreach (const IMode *m, d->m_modes) if (m->priority() > mode->priority()) ++index; d->m_modes.insert(index, mode); d->m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->displayName()); d->m_modeStack->setTabEnabled(index, mode->isEnabled()); // Register mode shortcut ActionManager *am = d->m_mainWindow->actionManager(); const Id shortcutId(QLatin1String("QtCreator.Mode.") + mode->id()); QShortcut *shortcut = new QShortcut(d->m_mainWindow); shortcut->setWhatsThis(tr("Switch to %1 mode").arg(mode->displayName())); Command *cmd = am->registerShortcut(shortcut, shortcutId, Context(Constants::C_GLOBAL)); d->m_modeShortcuts.insert(index, cmd); connect(cmd, SIGNAL(keySequenceChanged()), this, SLOT(updateModeToolTip())); for (int i = 0; i < d->m_modeShortcuts.size(); ++i) { Command *currentCmd = d->m_modeShortcuts.at(i); // we need this hack with currentlyHasDefaultSequence // because we call setDefaultShortcut multiple times on the same cmd // and still expect the current shortcut to change with it bool currentlyHasDefaultSequence = (currentCmd->keySequence() == currentCmd->defaultKeySequence()); #ifdef Q_OS_MAC currentCmd->setDefaultKeySequence(QKeySequence(QString::fromLatin1("Meta+%1").arg(i+1))); #else currentCmd->setDefaultKeySequence(QKeySequence(QString::fromLatin1("Ctrl+%1").arg(i+1))); #endif if (currentlyHasDefaultSequence) currentCmd->setKeySequence(currentCmd->defaultKeySequence()); } d->m_signalMapper->setMapping(shortcut, mode->id()); connect(shortcut, SIGNAL(activated()), d->m_signalMapper, SLOT(map())); connect(mode, SIGNAL(enabledStateChanged(bool)), this, SLOT(enabledStateChanged())); } void ModeManager::updateModeToolTip() { Command *cmd = qobject_cast(sender()); if (cmd) { int index = d->m_modeShortcuts.indexOf(cmd); if (index != -1) d->m_modeStack->setTabToolTip(index, cmd->stringWithAppendedShortcut(cmd->shortcut()->whatsThis())); } } void ModeManager::enabledStateChanged() { IMode *mode = qobject_cast(sender()); QTC_ASSERT(mode, return); int index = d->m_modes.indexOf(mode); QTC_ASSERT(index >= 0, return); d->m_modeStack->setTabEnabled(index, mode->isEnabled()); // Make sure we leave any disabled mode to prevent possible crashes: if (mode == currentMode() && !mode->isEnabled()) { // This assumes that there is always at least one enabled mode. for (int i = 0; i < d->m_modes.count(); ++i) { if (d->m_modes.at(i) != mode && d->m_modes.at(i)->isEnabled()) { activateMode(d->m_modes.at(i)->id()); break; } } } } void ModeManager::aboutToRemoveObject(QObject *obj) { IMode *mode = Aggregation::query(obj); if (!mode) return; const int index = d->m_modes.indexOf(mode); d->m_modes.remove(index); d->m_modeShortcuts.remove(index); d->m_modeStack->removeTab(index); d->m_mainWindow->removeContextObject(mode); } void ModeManager::addAction(QAction *action, int priority) { d->m_actions.insert(action, priority); // Count the number of commands with a higher priority int index = 0; foreach (int p, d->m_actions) { if (p > priority) ++index; } d->m_actionBar->insertAction(index, action); } void ModeManager::addProjectSelector(QAction *action) { d->m_actionBar->addProjectSelector(action); d->m_actions.insert(0, INT_MAX); } void ModeManager::currentTabAboutToChange(int index) { if (index >= 0) { IMode *mode = d->m_modes.at(index); if (mode) emit currentModeAboutToChange(mode); } } void ModeManager::currentTabChanged(int index) { // Tab index changes to -1 when there is no tab left. if (index >= 0) { IMode *mode = d->m_modes.at(index); // FIXME: This hardcoded context update is required for the Debug and Edit modes, since // they use the editor widget, which is already a context widget so the main window won't // go further up the parent tree to find the mode context. ICore::updateAdditionalContexts(d->m_addedContexts, mode->context()); d->m_addedContexts = mode->context(); IMode *oldMode = 0; if (d->m_oldCurrent >= 0) oldMode = d->m_modes.at(d->m_oldCurrent); d->m_oldCurrent = index; emit currentModeChanged(mode, oldMode); } } void ModeManager::setFocusToCurrentMode() { IMode *mode = currentMode(); QTC_ASSERT(mode, return); QWidget *widget = mode->widget(); if (widget) { QWidget *focusWidget = widget->focusWidget(); if (focusWidget) focusWidget->setFocus(); else widget->setFocus(); } } void ModeManager::setModeBarHidden(bool hidden) { d->m_modeStack->setSelectionWidgetHidden(hidden); } ModeManager *ModeManager::instance() { return m_instance; } } // namespace Core