From d846af0de2ee2b3b76f81f2c0fd3ccceb645b511 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Samuel=20R=C3=B8dal?= Date: Mon, 28 Sep 2009 18:37:15 +0200 Subject: Added convex polygon optimization to QGL2PaintEngineExPrivate::fill(). --- src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 0af8e7178d..70d1ae92cf 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -876,16 +876,15 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); prepareForDraw(currentBrush->isOpaque()); - composite(rect); - } - else if (path.shape() == QVectorPath::EllipseHint) { + } else if (path.shape() == QVectorPath::EllipseHint + || path.shape() == QVectorPath::ConvexPolygonHint) + { vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale); prepareForDraw(currentBrush->isOpaque()); drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); - } - else { + } else { // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale); -- cgit v1.2.1