/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #define _USE_MATH_DEFINES #include //TESTED_CLASS= //TESTED_FILES= class tst_QPainterPath : public QObject { Q_OBJECT public: private slots: void getSetCheck(); void swap(); void contains_QPointF_data(); void contains_QPointF(); void contains_QRectF_data(); void contains_QRectF(); void intersects_QRectF_data(); void intersects_QRectF(); void testContainsAndIntersects_data(); void testContainsAndIntersects(); void testSimplified_data(); void testSimplified(); void testStroker_data(); void testStroker(); void currentPosition(); void testOperatorEquals(); void testOperatorEquals_fuzzy(); void testOperatorDatastream(); void testArcMoveTo_data(); void testArcMoveTo(); void setElementPositionAt(); void testOnPath_data(); void testOnPath(); void pointAtPercent_data(); void pointAtPercent(); void angleAtPercent(); void arcWinding_data(); void arcWinding(); void testToFillPolygons(); void testNaNandInfinites(); void closing(); void operators_data(); void operators(); void connectPathDuplicatePoint(); void connectPathMoveTo(); void translate(); }; // Testing get/set functions void tst_QPainterPath::getSetCheck() { QPainterPathStroker obj1; // qreal QPainterPathStroker::width() // void QPainterPathStroker::setWidth(qreal) obj1.setWidth(0.0); QCOMPARE(qreal(1.0), obj1.width()); // Pathstroker sets with to 1 if <= 0 obj1.setWidth(0.5); QCOMPARE(qreal(0.5), obj1.width()); obj1.setWidth(1.1); QCOMPARE(qreal(1.1), obj1.width()); // qreal QPainterPathStroker::miterLimit() // void QPainterPathStroker::setMiterLimit(qreal) obj1.setMiterLimit(0.0); QCOMPARE(qreal(0.0), obj1.miterLimit()); obj1.setMiterLimit(1.1); QCOMPARE(qreal(1.1), obj1.miterLimit()); // qreal QPainterPathStroker::curveThreshold() // void QPainterPathStroker::setCurveThreshold(qreal) obj1.setCurveThreshold(0.0); QCOMPARE(qreal(0.0), obj1.curveThreshold()); obj1.setCurveThreshold(1.1); QCOMPARE(qreal(1.1), obj1.curveThreshold()); } void tst_QPainterPath::swap() { QPainterPath p1; p1.addRect( 0, 0,10,10); QPainterPath p2; p2.addRect(10,10,10,10); p1.swap(p2); QCOMPARE(p1.boundingRect().toRect(), QRect(10,10,10,10)); QCOMPARE(p2.boundingRect().toRect(), QRect( 0, 0,10,10)); } Q_DECLARE_METATYPE(QPainterPath) Q_DECLARE_METATYPE(QPointF) Q_DECLARE_METATYPE(QRectF) void tst_QPainterPath::currentPosition() { QPainterPath p; QCOMPARE(p.currentPosition(), QPointF()); p.moveTo(100, 100); QCOMPARE(p.currentPosition(), QPointF(100, 100)); p.lineTo(200, 200); QCOMPARE(p.currentPosition(), QPointF(200, 200)); p.cubicTo(300, 200, 200, 300, 500, 500); QCOMPARE(p.currentPosition(), QPointF(500, 500)); } void tst_QPainterPath::contains_QPointF_data() { QTest::addColumn("path"); QTest::addColumn("pt"); QTest::addColumn("contained"); QPainterPath path; path.addRect(0, 0, 100, 100); // ##### // # # // # # // # # // ##### QTest::newRow("[0,0] in [0,0,100,100]") << path << QPointF(0, 0) << true; QTest::newRow("[99,0] in [0,0,100,100]") << path << QPointF(99, 0) << true; QTest::newRow("[0,99] in [0,0,100,100]") << path << QPointF(0, 99) << true; QTest::newRow("[99,99] in [0,0,100,100]") << path << QPointF(99, 99) << true; QTest::newRow("[99.99,0] in [0,0,100,100]") << path << QPointF(99.99, 0) << true; QTest::newRow("[0,99.99] in [0,0,100,100]") << path << QPointF(0, 99.99) << true; QTest::newRow("[99.99,99.99] in [0,0,100,100]") << path << QPointF(99.99, 99.99) << true; QTest::newRow("[0.01,0.01] in [0,0,100,100]") << path << QPointF(0.01, 0.01) << true; QTest::newRow("[0,0.01] in [0,0,100,100]") << path << QPointF(0, 0.01) << true; QTest::newRow("[0.01,0] in [0,0,100,100]") << path << QPointF(0.01, 0) << true; QTest::newRow("[-0.01,-0.01] in [0,0,100,100]") << path << QPointF(-0.01, -0.01) << false; QTest::newRow("[-0,-0.01] in [0,0,100,100]") << path << QPointF(0, -0.01) << false; QTest::newRow("[-0.01,0] in [0,0,100,100]") << path << QPointF(-0.01, 0) << false; QTest::newRow("[-10,0] in [0,0,100,100]") << path << QPointF(-10, 0) << false; QTest::newRow("[100,0] in [0,0,100,100]") << path << QPointF(100, 0) << false; QTest::newRow("[0,-10] in [0,0,100,100]") << path << QPointF(0, -10) << false; QTest::newRow("[0,100] in [0,0,100,100]") << path << QPointF(0, 100) << false; QTest::newRow("[100.1,0] in [0,0,100,100]") << path << QPointF(100.1, 0) << false; QTest::newRow("[0,100.1] in [0,0,100,100]") << path << QPointF(0, 100.1) << false; path.addRect(50, 50, 100, 100); // ##### // # # // # ##### // # # # # // ##### # // # # // ##### QTest::newRow("[49,49] in 2 rects") << path << QPointF(49,49) << true; QTest::newRow("[50,50] in 2 rects") << path << QPointF(50,50) << false; QTest::newRow("[100,100] in 2 rects") << path << QPointF(100,100) << true; path.setFillRule(Qt::WindingFill); QTest::newRow("[50,50] in 2 rects (winding)") << path << QPointF(50,50) << true; path.addEllipse(0, 0, 150, 150); // ##### // ## ## // # ##### // # # # # // ##### # // ## ## // ##### QTest::newRow("[50,50] in complex (winding)") << path << QPointF(50, 50) << true; path.setFillRule(Qt::OddEvenFill); QTest::newRow("[50,50] in complex (windinf)") << path << QPointF(50, 50) << true; QTest::newRow("[49,49] in complex") << path << QPointF(49,49) << false; QTest::newRow("[100,100] in complex") << path << QPointF(49,49) << false; // unclosed triangle path = QPainterPath(); path.moveTo(100, 100); path.lineTo(130, 70); path.lineTo(150, 110); QTest::newRow("[100,100] in triangle") << path << QPointF(100, 100) << true; QTest::newRow("[140,100] in triangle") << path << QPointF(140, 100) << true; QTest::newRow("[130,80] in triangle") << path << QPointF(130, 80) << true; QTest::newRow("[110,80] in triangle") << path << QPointF(110, 80) << false; QTest::newRow("[150,100] in triangle") << path << QPointF(150, 100) << false; QTest::newRow("[120,110] in triangle") << path << QPointF(120, 110) << false; QRectF base_rect(0, 0, 20, 20); path = QPainterPath(); path.addEllipse(base_rect); // not strictly precise, but good enougth to verify fair precision. QPainterPath inside; inside.addEllipse(base_rect.adjusted(5, 5, -5, -5)); QPolygonF inside_poly = inside.toFillPolygon(); for (int i=0; i("path"); QTest::addColumn("rect"); QTest::addColumn("contained"); QPainterPath path; path.addRect(0, 0, 100, 100); QTest::newRow("same rect") << path << QRectF(0.1, 0.1, 99, 99) << true; // ### QTest::newRow("outside") << path << QRectF(-1, -1, 100, 100) << false; QTest::newRow("covers") << path << QRectF(-1, -1, 102, 102) << false; QTest::newRow("left") << path << QRectF(-10, 50, 5, 5) << false; QTest::newRow("top") << path << QRectF(50, -10, 5, 5) << false; QTest::newRow("right") << path << QRectF(110, 50, 5, 5) << false; QTest::newRow("bottom") << path << QRectF(50, 110, 5, 5) << false; path.addRect(50, 50, 100, 100); QTest::newRow("r1 top") << path << QRectF(0.1, 0.1, 99, 49) << true; QTest::newRow("r1 left") << path << QRectF(0.1, 0.1, 49, 99) << true; QTest::newRow("r2 right") << path << QRectF(100.01, 50.1, 49, 99) << true; QTest::newRow("r2 bottom") << path << QRectF(50.1, 100.1, 99, 49) << true; QTest::newRow("inside 2 rects") << path << QRectF(51, 51, 48, 48) << false; QTest::newRow("topRight 2 rects") << path << QRectF(100, 0, 49, 49) << false; QTest::newRow("bottomLeft 2 rects") << path << QRectF(0, 100, 49, 49) << false; path.setFillRule(Qt::WindingFill); QTest::newRow("inside 2 rects (winding)") << path << QRectF(51, 51, 48, 48) << true; path.addEllipse(0, 0, 150, 150); QTest::newRow("topRight 2 rects") << path << QRectF(100, 25, 24, 24) << true; QTest::newRow("bottomLeft 2 rects") << path << QRectF(25, 100, 24, 24) << true; path.setFillRule(Qt::OddEvenFill); QTest::newRow("inside 2 rects") << path << QRectF(50, 50, 49, 49) << false; } void tst_QPainterPath::contains_QRectF() { QFETCH(QPainterPath, path); QFETCH(QRectF, rect); QFETCH(bool, contained); QCOMPARE(path.contains(rect), contained); } static inline QPainterPath rectPath(qreal x, qreal y, qreal w, qreal h) { QPainterPath path; path.addRect(x, y, w, h); path.closeSubpath(); return path; } static inline QPainterPath ellipsePath(qreal x, qreal y, qreal w, qreal h) { QPainterPath path; path.addEllipse(x, y, w, h); path.closeSubpath(); return path; } static inline QPainterPath linePath(qreal x1, qreal y1, qreal x2, qreal y2) { QPainterPath path; path.moveTo(x1, y1); path.lineTo(x2, y2); return path; } void tst_QPainterPath::intersects_QRectF_data() { QTest::addColumn("path"); QTest::addColumn("rect"); QTest::addColumn("intersects"); QPainterPath path; path.addRect(0, 0, 100, 100); QTest::newRow("same rect") << path << QRectF(0.1, 0.1, 99, 99) << true; // ### QTest::newRow("outside") << path << QRectF(-1, -1, 100, 100) << true; QTest::newRow("covers") << path << QRectF(-1, -1, 102, 102) << true; QTest::newRow("left") << path << QRectF(-10, 50, 5, 5) << false; QTest::newRow("top") << path << QRectF(50, -10, 5, 5) << false; QTest::newRow("right") << path << QRectF(110, 50, 5, 5) << false; QTest::newRow("bottom") << path << QRectF(50, 110, 5, 5) << false; path.addRect(50, 50, 100, 100); QTest::newRow("r1 top") << path << QRectF(0.1, 0.1, 99, 49) << true; QTest::newRow("r1 left") << path << QRectF(0.1, 0.1, 49, 99) << true; QTest::newRow("r2 right") << path << QRectF(100.01, 50.1, 49, 99) << true; QTest::newRow("r2 bottom") << path << QRectF(50.1, 100.1, 99, 49) << true; QTest::newRow("inside 2 rects") << path << QRectF(51, 51, 48, 48) << false; path.setFillRule(Qt::WindingFill); QTest::newRow("inside 2 rects (winding)") << path << QRectF(51, 51, 48, 48) << true; path.addEllipse(0, 0, 150, 150); QTest::newRow("topRight 2 rects") << path << QRectF(100, 25, 24, 24) << true; QTest::newRow("bottomLeft 2 rects") << path << QRectF(25, 100, 24, 24) << true; QTest::newRow("horizontal line") << linePath(0, 0, 10, 0) << QRectF(1, -1, 2, 2) << true; QTest::newRow("vertical line") << linePath(0, 0, 0, 10) << QRectF(-1, 1, 2, 2) << true; } void tst_QPainterPath::intersects_QRectF() { QFETCH(QPainterPath, path); QFETCH(QRectF, rect); QFETCH(bool, intersects); QCOMPARE(path.intersects(rect), intersects); } void tst_QPainterPath::testContainsAndIntersects_data() { QTest::addColumn("path"); QTest::addColumn("candidate"); QTest::addColumn("contained"); QTest::addColumn("intersects"); QTest::newRow("rect vs small ellipse (upper left)") << rectPath(0, 0, 100, 100) << ellipsePath(0, 0, 50, 50) << false << true; QTest::newRow("rect vs small ellipse (upper right)") << rectPath(0, 0, 100, 100) << ellipsePath(50, 0, 50, 50) << false << true; QTest::newRow("rect vs small ellipse (lower right)") << rectPath(0, 0, 100, 100) << ellipsePath(50, 50, 50, 50) << false << true; QTest::newRow("rect vs small ellipse (lower left)") << rectPath(0, 0, 100, 100) << ellipsePath(0, 50, 50, 50) << false << true; QTest::newRow("rect vs small ellipse (centered)") << rectPath(0, 0, 100, 100) << ellipsePath(25, 25, 50, 50) << true << true; QTest::newRow("rect vs equal ellipse") << rectPath(0, 0, 100, 100) << ellipsePath(0, 0, 100, 100) << false << true; QTest::newRow("rect vs big ellipse") << rectPath(0, 0, 100, 100) << ellipsePath(-10, -10, 120, 120) << false << true; QPainterPath twoEllipses = ellipsePath(0, 0, 100, 100).united(ellipsePath(200, 0, 100, 100)); QTest::newRow("rect vs two small ellipses") << rectPath(0, 0, 100, 100) << ellipsePath(25, 25, 50, 50).united(ellipsePath(225, 25, 50, 50)) << false << true; QTest::newRow("rect vs two equal ellipses") << rectPath(0, 0, 100, 100) << twoEllipses << false << true; QTest::newRow("rect vs self") << rectPath(0, 0, 100, 100) << rectPath(0, 0, 100, 100) << false << true; QTest::newRow("ellipse vs self") << ellipsePath(0, 0, 100, 100) << ellipsePath(0, 0, 100, 100) << false << true; QPainterPath twoRects = rectPath(0, 0, 100, 100).united(rectPath(200, 0, 100, 100)); QTest::newRow("two rects vs small ellipse (upper left)") << twoRects << ellipsePath(0, 0, 50, 50) << false << true; QTest::newRow("two rects vs small ellipse (upper right)") << twoRects << ellipsePath(50, 0, 50, 50) << false << true; QTest::newRow("two rects vs small ellipse (lower right)") << twoRects << ellipsePath(50, 50, 50, 50) << false << true; QTest::newRow("two rects vs small ellipse (lower left)") << twoRects << ellipsePath(0, 50, 50, 50) << false << true; QTest::newRow("two rects vs small ellipse (centered)") << twoRects << ellipsePath(25, 25, 50, 50) << true << true; QTest::newRow("two rects vs equal ellipse") << twoRects << ellipsePath(0, 0, 100, 100) << false << true; QTest::newRow("two rects vs big ellipse") << twoRects << ellipsePath(-10, -10, 120, 120) << false << true; QTest::newRow("two rects vs two small ellipses") << twoRects << ellipsePath(25, 25, 50, 50).united(ellipsePath(225, 25, 50, 50)) << true << true; QTest::newRow("two rects vs two equal ellipses") << twoRects << ellipsePath(0, 0, 100, 100).united(ellipsePath(200, 0, 100, 100)) << false << true; QTest::newRow("two rects vs self") << twoRects << twoRects << false << true; QTest::newRow("two ellipses vs self") << twoEllipses << twoEllipses << false << true; QPainterPath windingRect = rectPath(0, 0, 100, 100); windingRect.addRect(25, 25, 100, 50); windingRect.setFillRule(Qt::WindingFill); QTest::newRow("rect with winding rule vs tall rect") << windingRect << rectPath(40, 20, 20, 60) << true << true; QTest::newRow("rect with winding rule vs self") << windingRect << windingRect << false << true; QPainterPath thickFrame = rectPath(0, 0, 100, 100).subtracted(rectPath(25, 25, 50, 50)); QPainterPath thinFrame = rectPath(10, 10, 80, 80).subtracted(rectPath(15, 15, 70, 70)); QTest::newRow("thin frame in thick frame") << thickFrame << thinFrame << true << true; QTest::newRow("rect in thick frame") << thickFrame << rectPath(40, 40, 20, 20) << false << false; QTest::newRow("rect in thin frame") << thinFrame << rectPath(40, 40, 20, 20) << false << false; QPainterPath ellipses; ellipses.addEllipse(0, 0, 10, 10); ellipses.addEllipse(4, 4, 2, 2); ellipses.setFillRule(Qt::WindingFill); // the definition of QPainterPath::intersects() and contains() is fill-area based, QTest::newRow("line in rect") << rectPath(0, 0, 100, 100) << linePath(10, 10, 90, 90) << true << true; QTest::newRow("horizontal line in rect") << rectPath(0, 0, 100, 100) << linePath(10, 50, 90, 50) << true << true; QTest::newRow("vertical line in rect") << rectPath(0, 0, 100, 100) << linePath(50, 10, 50, 90) << true << true; QTest::newRow("line through rect") << rectPath(0, 0, 100, 100) << linePath(-10, -10, 110, 110) << false << true; QTest::newRow("line through rect 2") << rectPath(0, 0, 100, 100) << linePath(-10, 0, 110, 100) << false << true; QTest::newRow("line through rect 3") << rectPath(0, 0, 100, 100) << linePath(5, 10, 110, 100) << false << true; QTest::newRow("line through rect 4") << rectPath(0, 0, 100, 100) << linePath(-10, 0, 90, 90) << false << true; QTest::newRow("horizontal line through rect") << rectPath(0, 0, 100, 100) << linePath(-10, 50, 110, 50) << false << true; QTest::newRow("vertical line through rect") << rectPath(0, 0, 100, 100) << linePath(50, -10, 50, 110) << false << true; QTest::newRow("line vs line") << linePath(0, 0, 10, 10) << linePath(10, 0, 0, 10) << false << true; QTest::newRow("line in rect with hole") << rectPath(0, 0, 10, 10).subtracted(rectPath(2, 2, 6, 6)) << linePath(4, 4, 6, 6) << false << false; QTest::newRow("line in ellipse") << ellipses << linePath(3, 5, 7, 5) << false << true; QTest::newRow("line in ellipse 2") << ellipses << linePath(4.5, 5, 5.5, 5) << true << true; QTest::newRow("winding ellipse") << ellipses << ellipsePath(4, 4, 2, 2) << false << true; QTest::newRow("winding ellipse 2") << ellipses << ellipsePath(4.5, 4.5, 1, 1) << true << true; ellipses.setFillRule(Qt::OddEvenFill); QTest::newRow("odd even ellipse") << ellipses << ellipsePath(4, 4, 2, 2) << false << true; QTest::newRow("odd even ellipse 2") << ellipses << ellipsePath(4.5, 4.5, 1, 1) << false << false; } void tst_QPainterPath::testContainsAndIntersects() { QFETCH(QPainterPath, path); QFETCH(QPainterPath, candidate); QFETCH(bool, contained); QFETCH(bool, intersects); QCOMPARE(path.intersects(candidate), intersects); QCOMPARE(path.contains(candidate), contained); } void tst_QPainterPath::testSimplified_data() { QTest::addColumn("path"); QTest::addColumn("elements"); QTest::newRow("rect") << rectPath(0, 0, 10, 10) << 5; QPainterPath twoRects = rectPath(0, 0, 10, 10); twoRects.addPath(rectPath(5, 0, 10, 10)); QTest::newRow("two rects (odd)") << twoRects << 10; twoRects.setFillRule(Qt::WindingFill); QTest::newRow("two rects (winding)") << twoRects << 5; QPainterPath threeSteps = rectPath(0, 0, 10, 10); threeSteps.addPath(rectPath(0, 10, 20, 10)); threeSteps.addPath(rectPath(0, 20, 30, 10)); QTest::newRow("three rects (steps)") << threeSteps << 9; } void tst_QPainterPath::testSimplified() { QFETCH(QPainterPath, path); QFETCH(int, elements); QPainterPath simplified = path.simplified(); QCOMPARE(simplified.elementCount(), elements); QVERIFY(simplified.subtracted(path).isEmpty()); QVERIFY(path.subtracted(simplified).isEmpty()); } void tst_QPainterPath::testStroker_data() { QTest::addColumn("path"); QTest::addColumn("pen"); QTest::addColumn("stroke"); QTest::newRow("line 1") << linePath(2, 2, 10, 2) << QPen(Qt::black, 2, Qt::SolidLine, Qt::FlatCap) << rectPath(2, 1, 8, 2); QTest::newRow("line 2") << linePath(2, 2, 10, 2) << QPen(Qt::black, 2, Qt::SolidLine, Qt::SquareCap) << rectPath(1, 1, 10, 2); QTest::newRow("rect") << rectPath(1, 1, 8, 8) << QPen(Qt::black, 2, Qt::SolidLine, Qt::SquareCap, Qt::MiterJoin) << rectPath(0, 0, 10, 10).subtracted(rectPath(2, 2, 6, 6)); QTest::newRow("dotted line") << linePath(0, 0, 10, 0) << QPen(Qt::black, 2, Qt::DotLine) << rectPath(-1, -1, 4, 2).united(rectPath(5, -1, 4, 2)); } void tst_QPainterPath::testStroker() { QFETCH(QPainterPath, path); QFETCH(QPen, pen); QFETCH(QPainterPath, stroke); QPainterPathStroker stroker; stroker.setWidth(pen.widthF()); stroker.setCapStyle(pen.capStyle()); stroker.setJoinStyle(pen.joinStyle()); stroker.setMiterLimit(pen.miterLimit()); stroker.setDashPattern(pen.style()); stroker.setDashOffset(pen.dashOffset()); QPainterPath result = stroker.createStroke(path); // check if stroke == result QVERIFY(result.subtracted(stroke).isEmpty()); QVERIFY(stroke.subtracted(result).isEmpty()); } void tst_QPainterPath::testOperatorEquals() { QPainterPath empty1; QPainterPath empty2; QVERIFY(empty1 == empty2); QPainterPath rect1; rect1.addRect(100, 100, 100, 100); QVERIFY(rect1 == rect1); QVERIFY(rect1 != empty1); QPainterPath rect2; rect2.addRect(100, 100, 100, 100); QVERIFY(rect1 == rect2); rect2.setFillRule(Qt::WindingFill); QVERIFY(rect1 != rect2); QPainterPath ellipse1; ellipse1.addEllipse(50, 50, 100, 100); QVERIFY(rect1 != ellipse1); QPainterPath ellipse2; ellipse2.addEllipse(50, 50, 100, 100); QVERIFY(ellipse1 == ellipse2); } void tst_QPainterPath::testOperatorEquals_fuzzy() { // if operator== returns true for two paths it should // also return true when the same transform is applied to both paths { QRectF a(100, 100, 100, 50); QRectF b = a.translated(1e-14, 1e-14); QPainterPath pa; pa.addRect(a); QPainterPath pb; pb.addRect(b); QVERIFY(pa == pb); QTransform transform; transform.translate(-100, -100); QVERIFY(transform.map(pa) == transform.map(pb)); } // higher tolerance for error when path's bounding rect is big { QRectF a(1, 1, 1e6, 0.5e6); QRectF b = a.translated(1e-7, 1e-7); QPainterPath pa; pa.addRect(a); QPainterPath pb; pb.addRect(b); QVERIFY(pa == pb); QTransform transform; transform.translate(-1, -1); QVERIFY(transform.map(pa) == transform.map(pb)); } // operator== should return true for a path that has // been transformed and then inverse transformed { QPainterPath a; a.addRect(0, 0, 100, 100); QTransform transform; transform.translate(100, 20); transform.scale(1.5, 1.5); QPainterPath b = transform.inverted().map(transform.map(a)); QVERIFY(a == b); } { QPainterPath a; a.lineTo(10, 0); a.lineTo(10, 10); a.lineTo(0, 10); QPainterPath b; b.lineTo(10, 0); b.moveTo(10, 10); b.lineTo(0, 10); QVERIFY(a != b); } } void tst_QPainterPath::testOperatorDatastream() { QPainterPath path; path.addEllipse(0, 0, 100, 100); path.addRect(0, 0, 100, 100); path.setFillRule(Qt::WindingFill); // Write out { QFile data("data"); bool ok = data.open(QFile::WriteOnly); QVERIFY(ok); QDataStream stream(&data); stream << path; } QPainterPath other; // Read in { QFile data("data"); bool ok = data.open(QFile::ReadOnly); QVERIFY(ok); QDataStream stream(&data); stream >> other; } QVERIFY(other == path); } void tst_QPainterPath::closing() { // lineto's { QPainterPath triangle(QPoint(100, 100)); triangle.lineTo(200, 100); triangle.lineTo(200, 200); QCOMPARE(triangle.elementCount(), 3); triangle.closeSubpath(); QCOMPARE(triangle.elementCount(), 4); QCOMPARE(triangle.elementAt(3).type, QPainterPath::LineToElement); triangle.moveTo(300, 300); QCOMPARE(triangle.elementCount(), 5); QCOMPARE(triangle.elementAt(4).type, QPainterPath::MoveToElement); triangle.lineTo(400, 300); triangle.lineTo(400, 400); QCOMPARE(triangle.elementCount(), 7); triangle.closeSubpath(); QCOMPARE(triangle.elementCount(), 8); // this will should trigger implicit moveto... triangle.lineTo(600, 300); QCOMPARE(triangle.elementCount(), 10); QCOMPARE(triangle.elementAt(8).type, QPainterPath::MoveToElement); QCOMPARE(triangle.elementAt(9).type, QPainterPath::LineToElement); triangle.lineTo(600, 700); QCOMPARE(triangle.elementCount(), 11); } // curveto's { QPainterPath curves(QPoint(100, 100)); curves.cubicTo(200, 100, 100, 200, 200, 200); QCOMPARE(curves.elementCount(), 4); curves.closeSubpath(); QCOMPARE(curves.elementCount(), 5); QCOMPARE(curves.elementAt(4).type, QPainterPath::LineToElement); curves.moveTo(300, 300); QCOMPARE(curves.elementCount(), 6); QCOMPARE(curves.elementAt(5).type, QPainterPath::MoveToElement); curves.cubicTo(400, 300, 300, 400, 400, 400); QCOMPARE(curves.elementCount(), 9); curves.closeSubpath(); QCOMPARE(curves.elementCount(), 10); // should trigger implicit moveto.. curves.cubicTo(100, 800, 800, 100, 800, 800); QCOMPARE(curves.elementCount(), 14); QCOMPARE(curves.elementAt(10).type, QPainterPath::MoveToElement); QCOMPARE(curves.elementAt(11).type, QPainterPath::CurveToElement); } { QPainterPath rects; rects.addRect(100, 100, 100, 100); QCOMPARE(rects.elementCount(), 5); QCOMPARE(rects.elementAt(0).type, QPainterPath::MoveToElement); QCOMPARE(rects.elementAt(4).type, QPainterPath::LineToElement); rects.addRect(300, 100, 100,100); QCOMPARE(rects.elementCount(), 10); QCOMPARE(rects.elementAt(5).type, QPainterPath::MoveToElement); QCOMPARE(rects.elementAt(9).type, QPainterPath::LineToElement); rects.lineTo(0, 0); QCOMPARE(rects.elementCount(), 12); QCOMPARE(rects.elementAt(10).type, QPainterPath::MoveToElement); QCOMPARE(rects.elementAt(11).type, QPainterPath::LineToElement); } { QPainterPath ellipses; ellipses.addEllipse(100, 100, 100, 100); QCOMPARE(ellipses.elementCount(), 13); QCOMPARE(ellipses.elementAt(0).type, QPainterPath::MoveToElement); QCOMPARE(ellipses.elementAt(10).type, QPainterPath::CurveToElement); ellipses.addEllipse(300, 100, 100,100); QCOMPARE(ellipses.elementCount(), 26); QCOMPARE(ellipses.elementAt(13).type, QPainterPath::MoveToElement); QCOMPARE(ellipses.elementAt(23).type, QPainterPath::CurveToElement); ellipses.lineTo(0, 0); QCOMPARE(ellipses.elementCount(), 28); QCOMPARE(ellipses.elementAt(26).type, QPainterPath::MoveToElement); QCOMPARE(ellipses.elementAt(27).type, QPainterPath::LineToElement); } { QPainterPath path; path.moveTo(10, 10); path.lineTo(40, 10); path.lineTo(25, 20); path.lineTo(10 + 1e-13, 10 + 1e-13); QCOMPARE(path.elementCount(), 4); path.closeSubpath(); QCOMPARE(path.elementCount(), 4); } } void tst_QPainterPath::testArcMoveTo_data() { QTest::addColumn("rect"); QTest::addColumn("angle"); QList rects; rects << QRectF(100, 100, 100, 100) << QRectF(100, 100, -100, 100) << QRectF(100, 100, 100, -100) << QRectF(100, 100, -100, -100); for (int domain=0; domain("test"); QTest::addColumn("expected"); QPainterPath a; QPainterPath b; a.addRect(0, 0, 100, 100); b.addRect(50, 50, 100, 100); QTest::newRow("a & b") << (a & b) << a.intersected(b); QTest::newRow("a | b") << (a | b) << a.united(b); QTest::newRow("a + b") << (a + b) << a.united(b); QTest::newRow("a - b") << (a - b) << a.subtracted(b); QPainterPath c = a; QTest::newRow("a &= b") << (a &= b) << a.intersected(b); c = a; QTest::newRow("a |= b") << (a |= b) << a.united(b); c = a; QTest::newRow("a += b") << (a += b) << a.united(b); c = a; QTest::newRow("a -= b") << (a -= b) << a.subtracted(b); } void tst_QPainterPath::operators() { QFETCH(QPainterPath, test); QFETCH(QPainterPath, expected); QCOMPARE(test, expected); } #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #define ANGLE(t) ((t) * 2 * M_PI / 360.0) static inline bool pathFuzzyCompare(double p1, double p2) { return qAbs(p1 - p2) < 0.001; } static inline bool pathFuzzyCompare(float p1, float p2) { return qAbs(p1 - p2) < 0.001; } void tst_QPainterPath::testArcMoveTo() { QFETCH(QRectF, rect); QFETCH(qreal, angle); QPainterPath path; path.arcMoveTo(rect, angle); path.arcTo(rect, angle, 30); path.arcTo(rect, angle + 30, 30); QPointF pos = path.elementAt(0); QVERIFY((path.elementCount()-1) % 3 == 0); qreal x_radius = rect.width() / 2.0; qreal y_radius = rect.height() / 2.0; QPointF shouldBe = rect.center() + QPointF(x_radius * cos(ANGLE(angle)), -y_radius * sin(ANGLE(angle))); qreal iw = 1 / rect.width(); qreal ih = 1 / rect.height(); QVERIFY(pathFuzzyCompare(pos.x() * iw, shouldBe.x() * iw)); QVERIFY(pathFuzzyCompare(pos.y() * ih, shouldBe.y() * ih)); } void tst_QPainterPath::testOnPath_data() { QTest::addColumn("path"); QTest::addColumn("start"); QTest::addColumn("middle"); QTest::addColumn("end"); QPainterPath path = QPainterPath(QPointF(153, 199)); path.cubicTo(QPointF(147, 61), QPointF(414, 18), QPointF(355, 201)); QTest::newRow("First case") << path << qreal(93.0) << qreal(4.0) << qreal(252.13); path = QPainterPath(QPointF(328, 197)); path.cubicTo(QPointF(150, 50), QPointF(401, 50), QPointF(225, 197)); QTest::newRow("Second case") << path << qreal(140.0) << qreal(0.0) << qreal(220.0); path = QPainterPath(QPointF(328, 197)); path.cubicTo(QPointF(101 , 153), QPointF(596, 151), QPointF(353, 197)); QTest::newRow("Third case") << path << qreal(169.0) << qreal(0.22) << qreal(191.0); path = QPainterPath(QPointF(153, 199)); path.cubicTo(QPointF(59, 53), QPointF(597, 218), QPointF(355, 201)); QTest::newRow("Fourth case") << path << qreal(122.0) << qreal(348.0) << qreal(175.0); } #define SIGN(x) ((x < 0)?-1:1) void tst_QPainterPath::testOnPath() { QFETCH(QPainterPath, path); QFETCH(qreal, start); QFETCH(qreal, middle); QFETCH(qreal, end); int signStart = SIGN(start); int signMid = SIGN(middle); int signEnd = SIGN(end); static const qreal diff = 3; qreal angle = path.angleAtPercent(0); QCOMPARE(SIGN(angle), signStart); QVERIFY(qAbs(angle-start) < diff); angle = path.angleAtPercent(0.5); QCOMPARE(SIGN(angle), signMid); QVERIFY(qAbs(angle-middle) < diff); angle = path.angleAtPercent(1); QCOMPARE(SIGN(angle), signEnd); QVERIFY(qAbs(angle-end) < diff); } void tst_QPainterPath::pointAtPercent_data() { QTest::addColumn("path"); QTest::addColumn("percent"); QTest::addColumn("point"); QPainterPath path; path.lineTo(100, 0); QTest::newRow("Case 1") << path << qreal(0.2) << QPointF(20, 0); QTest::newRow("Case 2") << path << qreal(0.5) << QPointF(50, 0); QTest::newRow("Case 3") << path << qreal(0.0) << QPointF(0, 0); QTest::newRow("Case 4") << path << qreal(1.0) << QPointF(100, 0); path = QPainterPath(); path.lineTo(0, 100); QTest::newRow("Case 5") << path << qreal(0.2) << QPointF(0, 20); QTest::newRow("Case 6") << path << qreal(0.5) << QPointF(0, 50); QTest::newRow("Case 7") << path << qreal(0.0) << QPointF(0, 0); QTest::newRow("Case 8") << path << qreal(1.0) << QPointF(0, 100); path.lineTo(300, 100); QTest::newRow("Case 9") << path << qreal(0.25) << QPointF(0, 100); QTest::newRow("Case 10") << path << qreal(0.5) << QPointF(100, 100); QTest::newRow("Case 11") << path << qreal(0.75) << QPointF(200, 100); path = QPainterPath(); path.addEllipse(0, 0, 100, 100); QTest::newRow("Case 12") << path << qreal(0.0) << QPointF(100, 50); QTest::newRow("Case 13") << path << qreal(0.25) << QPointF(50, 100); QTest::newRow("Case 14") << path << qreal(0.5) << QPointF(0, 50); QTest::newRow("Case 15") << path << qreal(0.75) << QPointF(50, 0); QTest::newRow("Case 16") << path << qreal(1.0) << QPointF(100, 50); path = QPainterPath(); QRectF rect(241, 273, 185, 228); path.addEllipse(rect); QTest::newRow("Case 17") << path << qreal(1.0) << QPointF(rect.right(), qreal(0.5) * (rect.top() + rect.bottom())); path = QPainterPath(); path.moveTo(100, 100); QTest::newRow("Case 18") << path << qreal(0.0) << QPointF(100, 100); QTest::newRow("Case 19") << path << qreal(1.0) << QPointF(100, 100); } void tst_QPainterPath::pointAtPercent() { QFETCH(QPainterPath, path); QFETCH(qreal, percent); QFETCH(QPointF, point); QPointF result = path.pointAtPercent(percent); QVERIFY(pathFuzzyCompare(point.x() , result.x())); QVERIFY(pathFuzzyCompare(point.y() , result.y())); } void tst_QPainterPath::setElementPositionAt() { QPainterPath path(QPointF(42., 42.)); QCOMPARE(path.elementCount(), 1); QVERIFY(path.elementAt(0).type == QPainterPath::MoveToElement); QCOMPARE(path.elementAt(0).x, qreal(42.)); QCOMPARE(path.elementAt(0).y, qreal(42.)); QPainterPath copy = path; copy.setElementPositionAt(0, qreal(0), qreal(0)); QCOMPARE(copy.elementCount(), 1); QVERIFY(copy.elementAt(0).type == QPainterPath::MoveToElement); QCOMPARE(copy.elementAt(0).x, qreal(0)); QCOMPARE(copy.elementAt(0).y, qreal(0)); QCOMPARE(path.elementCount(), 1); QVERIFY(path.elementAt(0).type == QPainterPath::MoveToElement); QCOMPARE(path.elementAt(0).x, qreal(42.)); QCOMPARE(path.elementAt(0).y, qreal(42.)); } void tst_QPainterPath::angleAtPercent() { for (int angle = 0; angle < 360; ++angle) { QLineF line = QLineF::fromPolar(100, angle); QPainterPath path; path.moveTo(line.p1()); path.lineTo(line.p2()); QCOMPARE(path.angleAtPercent(0.5), line.angle()); } } void tst_QPainterPath::arcWinding_data() { QTest::addColumn("path"); QTest::addColumn("point"); QTest::addColumn("inside"); QPainterPath a; a.addEllipse(0, 0, 100, 100); a.addRect(50, 50, 100, 100); QTest::newRow("Case A (oddeven)") << a << QPointF(55, 55) << false; a.setFillRule(Qt::WindingFill); QTest::newRow("Case A (winding)") << a << QPointF(55, 55) << true; QPainterPath b; b.arcMoveTo(0, 0, 100, 100, 10); b.arcTo(0, 0, 100, 100, 10, 360); b.addRect(50, 50, 100, 100); QTest::newRow("Case B (oddeven)") << b << QPointF(55, 55) << false; b.setFillRule(Qt::WindingFill); QTest::newRow("Case B (winding)") << b << QPointF(55, 55) << false; QPainterPath c; c.arcMoveTo(0, 0, 100, 100, 0); c.arcTo(0, 0, 100, 100, 0, 360); c.addRect(50, 50, 100, 100); QTest::newRow("Case C (oddeven)") << c << QPointF(55, 55) << false; c.setFillRule(Qt::WindingFill); QTest::newRow("Case C (winding)") << c << QPointF(55, 55) << false; QPainterPath d; d.arcMoveTo(0, 0, 100, 100, 10); d.arcTo(0, 0, 100, 100, 10, -360); d.addRect(50, 50, 100, 100); QTest::newRow("Case D (oddeven)") << d << QPointF(55, 55) << false; d.setFillRule(Qt::WindingFill); QTest::newRow("Case D (winding)") << d << QPointF(55, 55) << true; QPainterPath e; e.arcMoveTo(0, 0, 100, 100, 0); e.arcTo(0, 0, 100, 100, 0, -360); e.addRect(50, 50, 100, 100); QTest::newRow("Case E (oddeven)") << e << QPointF(55, 55) << false; e.setFillRule(Qt::WindingFill); QTest::newRow("Case E (winding)") << e << QPointF(55, 55) << true; } void tst_QPainterPath::arcWinding() { QFETCH(QPainterPath, path); QFETCH(QPointF, point); QFETCH(bool, inside); QCOMPARE(path.contains(point), inside); } void tst_QPainterPath::testToFillPolygons() { QPainterPath path; path.lineTo(QPointF(0, 50)); path.lineTo(QPointF(50, 50)); path.moveTo(QPointF(70, 50)); path.lineTo(QPointF(70, 100)); path.lineTo(QPointF(40, 100)); const QList polygons = path.toFillPolygons(); QCOMPARE(polygons.size(), 2); QCOMPARE(polygons.first().count(QPointF(70, 50)), 0); } void tst_QPainterPath::testNaNandInfinites() { QPainterPath path1; QPainterPath path2 = path1; QPointF p1 = QPointF(qSNaN(), 1); QPointF p2 = QPointF(qQNaN(), 1); QPointF p3 = QPointF(qQNaN(), 1); QPointF pInf = QPointF(qInf(), 1); // all these operations with NaN/Inf should be ignored // can't test operator>> reliably, as we can't create a path with NaN to << later path1.moveTo(p1); path1.moveTo(qSNaN(), qQNaN()); path1.moveTo(pInf); path1.lineTo(p1); path1.lineTo(qSNaN(), qQNaN()); path1.lineTo(pInf); path1.cubicTo(p1, p2, p3); path1.cubicTo(p1, QPointF(1, 1), QPointF(2, 2)); path1.cubicTo(pInf, QPointF(10, 10), QPointF(5, 1)); path1.quadTo(p1, p2); path1.quadTo(QPointF(1, 1), p3); path1.quadTo(QPointF(1, 1), pInf); path1.arcTo(QRectF(p1, p2), 5, 5); path1.arcTo(QRectF(pInf, QPointF(1, 1)), 5, 5); path1.addRect(QRectF(p1, p2)); path1.addRect(QRectF(pInf, QPointF(1, 1))); path1.addEllipse(QRectF(p1, p2)); path1.addEllipse(QRectF(pInf, QPointF(1, 1))); QCOMPARE(path1, path2); path1.lineTo(QPointF(1, 1)); QVERIFY(path1 != path2); } void tst_QPainterPath::connectPathDuplicatePoint() { QPainterPath a; a.moveTo(10, 10); a.lineTo(20, 20); QPainterPath b; b.moveTo(20, 20); b.lineTo(30, 10); a.connectPath(b); QPainterPath c; c.moveTo(10, 10); c.lineTo(20, 20); c.lineTo(30, 10); QCOMPARE(c, a); } void tst_QPainterPath::connectPathMoveTo() { QPainterPath path1; QPainterPath path2; QPainterPath path3; QPainterPath path4; path1.moveTo(1,1); path2.moveTo(4,4); path2.lineTo(5,6); path2.lineTo(6,7); path3.connectPath(path2); path4.lineTo(5,5); path1.connectPath(path2); QVERIFY(path1.elementAt(0).type == QPainterPath::MoveToElement); QVERIFY(path2.elementAt(0).type == QPainterPath::MoveToElement); QVERIFY(path3.elementAt(0).type == QPainterPath::MoveToElement); QVERIFY(path4.elementAt(0).type == QPainterPath::MoveToElement); } void tst_QPainterPath::translate() { QPainterPath path; // Path with no elements. QCOMPARE(path.currentPosition(), QPointF()); path.translate(50.5, 50.5); QCOMPARE(path.currentPosition(), QPointF()); QCOMPARE(path.translated(50.5, 50.5).currentPosition(), QPointF()); // path.isEmpty(), but we have one MoveTo element that should be translated. path.moveTo(50, 50); QCOMPARE(path.currentPosition(), QPointF(50, 50)); path.translate(99.9, 99.9); QCOMPARE(path.currentPosition(), QPointF(149.9, 149.9)); path.translate(-99.9, -99.9); QCOMPARE(path.currentPosition(), QPointF(50, 50)); QCOMPARE(path.translated(-50, -50).currentPosition(), QPointF(0, 0)); // Complex path. QRegion shape(100, 100, 300, 200, QRegion::Ellipse); shape -= QRect(225, 175, 50, 50); QPainterPath complexPath; complexPath.addRegion(shape); QVector untranslatedElements; for (int i = 0; i < complexPath.elementCount(); ++i) untranslatedElements.append(QPointF(complexPath.elementAt(i))); const QPainterPath untranslatedComplexPath(complexPath); const QPointF offset(100, 100); complexPath.translate(offset); for (int i = 0; i < complexPath.elementCount(); ++i) QCOMPARE(QPointF(complexPath.elementAt(i)) - offset, untranslatedElements.at(i)); QCOMPARE(complexPath.translated(-offset), untranslatedComplexPath); } QTEST_APPLESS_MAIN(tst_QPainterPath) #include "tst_qpainterpath.moc"