/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mousepangesturerecognizer.h" #include #include #include #include #include MousePanGestureRecognizer::MousePanGestureRecognizer() { } QGesture* MousePanGestureRecognizer::create(QObject *) { return new QPanGesture; } QGestureRecognizer::Result MousePanGestureRecognizer::recognize(QGesture *state, QObject *, QEvent *event) { QPanGesture *g = static_cast(state); QPoint globalPos; switch (event->type()) { case QEvent::GraphicsSceneMousePress: case QEvent::GraphicsSceneMouseDoubleClick: case QEvent::GraphicsSceneMouseMove: case QEvent::GraphicsSceneMouseRelease: globalPos = static_cast(event)->screenPos(); break; case QEvent::MouseButtonPress: case QEvent::MouseMove: case QEvent::MouseButtonRelease: globalPos = static_cast(event)->globalPos(); break; default: break; } if (event->type() == QEvent::MouseButtonPress || event->type() == QEvent::MouseButtonDblClick || event->type() == QEvent::GraphicsSceneMousePress || event->type() == QEvent::GraphicsSceneMouseDoubleClick) { g->setHotSpot(globalPos); g->setProperty("startPos", globalPos); g->setProperty("pressed", QVariant::fromValue(true)); return QGestureRecognizer::TriggerGesture | QGestureRecognizer::ConsumeEventHint; } else if (event->type() == QEvent::MouseMove || event->type() == QEvent::GraphicsSceneMouseMove) { if (g->property("pressed").toBool()) { QPoint offset = globalPos - g->property("startPos").toPoint(); g->setLastOffset(g->offset()); g->setOffset(QPointF(offset.x(), offset.y())); return QGestureRecognizer::TriggerGesture | QGestureRecognizer::ConsumeEventHint; } return QGestureRecognizer::CancelGesture; } else if (event->type() == QEvent::MouseButtonRelease || event->type() == QEvent::GraphicsSceneMouseRelease) { return QGestureRecognizer::FinishGesture | QGestureRecognizer::ConsumeEventHint; } return QGestureRecognizer::Ignore; } void MousePanGestureRecognizer::reset(QGesture *state) { QPanGesture *g = static_cast(state); g->setLastOffset(QPointF()); g->setOffset(QPointF()); g->setAcceleration(0); g->setProperty("startPos", QVariant()); g->setProperty("pressed", QVariant::fromValue(false)); QGestureRecognizer::reset(state); }