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author | Paul Lemire <paul.lemire@kdab.com> | 2014-10-10 10:40:04 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2014-10-17 15:11:26 +0200 |
commit | e5d628b70dc0ebcd65ddda16ee442b3942e94277 (patch) | |
tree | a717a050d87b0f81da8ad9773dc112a10313f01a /src/render/backend/renderer.cpp | |
parent | 8813f29ada9fd9b25ce6ee227a4d33067b96e7c0 (diff) | |
download | qt3d-e5d628b70dc0ebcd65ddda16ee442b3942e94277.tar.gz |
QAspectManager made private
Note: the export is maintained for the moment because the renderer aspect
still needs to know about that class. When the QBackendNode will be introduced
and QAbstractAspect refactored, this will be removed.
Change-Id: I35144c964cd36972866cc2b80ed3ffb2709a45b9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r-- | src/render/backend/renderer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index 1e987843f..983926eba 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -103,7 +103,7 @@ #include <Qt3DRenderer/private/abstractsceneparser_p.h> #include <Qt3DCore/qcameralens.h> -#include <Qt3DCore/qaspectmanager.h> +#include <Qt3DCore/private/qaspectmanager_p.h> #include <Qt3DCore/qjobmanagerinterface.h> #include <QStack> @@ -260,7 +260,7 @@ void Renderer::createAllocators() { // Issue a set of jobs to create an allocator in TLS for each worker thread Q_ASSERT(m_rendererAspect); - QJobManagerInterface *jobManager = rendererAspect()->aspectManager()->jobManager(); + QJobManagerInterface *jobManager = rendererAspect()->jobManager(); Q_ASSERT(jobManager); jobManager->waitForPerThreadFunction(Renderer::createThreadLocalAllocator, this); } @@ -269,7 +269,7 @@ void Renderer::destroyAllocators() { // Issue a set of jobs to create an allocator in TLS for each worker thread Q_ASSERT(m_rendererAspect); - QJobManagerInterface *jobManager = rendererAspect()->aspectManager()->jobManager(); + QJobManagerInterface *jobManager = rendererAspect()->jobManager(); Q_ASSERT(jobManager); jobManager->waitForPerThreadFunction(Renderer::destroyThreadLocalAllocator, this); } |