/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_RENDERRENDERPASS_H #define QT3D_RENDER_RENDERRENDERPASS_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QRenderPass; class QAbstractShader; class QParameterMapping; class QAnnotation; class QRenderState; namespace Render { class RenderPassManager; class RenderRenderPass : public QBackendNode { public: RenderRenderPass(); ~RenderRenderPass(); void cleanup(); void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE; QNodeUuid shaderProgram() const; QList bindings() const; QList annotations() const; QList renderStates() const; void appendAnnotation(const QNodeUuid &criterionId); void removeAnnotation(const QNodeUuid &criterionId); void appendBinding(QParameterMapping *binding); void removeBinding(const QNodeUuid &bindingId); void appendRenderState(QRenderState *renderState); void removeRenderState(const QNodeUuid &renderStateId); private: QNodeUuid m_shaderUuid; QHash m_bindings; QHash m_renderStates; QList m_annotationList; }; } // Render } // Qt3D QT_END_NAMESPACE #endif // QT3D_RENDER_RENDERRENDERPASS_H