/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDERVIEWJOBUTILS_P_H #define QT3DRENDER_RENDERVIEWJOBUTILS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QFrameAllocator; } namespace Qt3DRender { namespace Render { class FrameGraphNode; class ParameterManager; class Effect; class Entity; class Material; class RenderPass; class RenderStateSet; class Technique; class RenderView; class TechniqueFilter; class RenderPassFilter; class Renderer; class NodeManagers; class ShaderDataManager; struct ShaderUniform; class ShaderData; class RenderStateManager; class RenderStateCollection; Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphNode *fgLeaf); Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(Renderer *renderer, const TechniqueFilter *techniqueFilter, Effect *effect); typedef QVarLengthArray RenderPassList; Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager, const RenderPassFilter *passFilter, Technique *technique); // Extracts the type T from a QVariant v without using QVariant::value which is slow // Note: Assumes you are 100% sure about the type you requested template Q_AUTOTEST_EXPORT inline T variant_value(const QVariant &v) { return *reinterpret_cast(v.data()); } struct ParameterInfo { explicit ParameterInfo(const int nameId = -1, const QVariant &value = QVariant()); int nameId; QVariant value; bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT; bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT; }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ParameterInfo, Q_MOVABLE_TYPE) typedef QVector ParameterInfoList; struct RenderPassParameterData { RenderPass *pass; ParameterInfoList parameterInfo; }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, RenderPassParameterData, Q_MOVABLE_TYPE) Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, ParameterManager *manager, Material *material, Effect *effect, Technique *technique); Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, const QVector ¶meterIds); template void parametersFromParametersProvider(ParameterInfoList *infoList, ParameterManager *manager, T *provider) { if (provider != nullptr) addParametersForIds(infoList, manager, provider->parameters()); } Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList, const int nameId); Q_AUTOTEST_EXPORT void addToRenderStateSet(RenderStateSet *stateSet, const QVector stateIds, RenderStateManager *manager); typedef QHash UniformBlockValueBuilderHash; struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder { UniformBlockValueBuilder(); ~UniformBlockValueBuilder(); void buildActiveUniformNameValueMapHelper(const QString &blockName, const QString &qmlPropertyName, const QVariant &value); void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName = QString()); bool updatedPropertiesOnly; QHash uniforms; UniformBlockValueBuilderHash activeUniformNamesToValue; ShaderDataManager *shaderDataManager; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDERVIEWJOBUTILS_P_H