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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_RENDER_FRAMEGRAPHNODE_H
#define QT3D_RENDER_FRAMEGRAPHNODE_H
#include <qglobal.h>
#include <QVector>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Render {
class FrameGraphNode
{
public:
FrameGraphNode(FrameGraphNode *parent = 0);
virtual ~FrameGraphNode();
enum FrameGraphNodeType {
InvalidNodeType = 0,
CameraSelector,
LayerFilter, // TODO: Add class
RenderPassFilter,
RenderTarget, // TODO: Add class
TechniqueFilter,
Viewport
};
FrameGraphNodeType nodeType() const { return m_nodeType; }
FrameGraphNode *parent() const { return m_parent; }
void setParent(FrameGraphNode *parent) { m_parent = parent; }
int childCount() const { return m_children.count(); }
FrameGraphNode * child(int index) const { return m_children.at(index); }
void appendChild(FrameGraphNode *child) { child->setParent(this); m_children.append(child); }
void setEnabled(bool enabled) { m_enabled = enabled; }
bool isEnabled() const { return m_enabled; }
protected:
FrameGraphNode(FrameGraphNodeType nodeType, FrameGraphNode *parent = 0);
private:
FrameGraphNode *m_parent;
QVector<FrameGraphNode *> m_children;
FrameGraphNodeType m_nodeType;
bool m_enabled;
friend class FrameGraphVisitor;
};
} // namespace Render
} // namespace Qt3D
QT_END_NAMESPACE
#endif // QT3D_RENDER_FRAMEGRAPHNODE_H
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