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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "globjwin.h"
#include "glbox.h"
#include <QPushButton>
#include <QSlider>
#include <QLayout>
#include <QFrame>
#include <QMenuBar>
#include <QMenu>
#include <QApplication>
GLObjectWindow::GLObjectWindow(QWidget* parent)
: QWidget(parent)
{
// Create a menu
QMenu *file = new QMenu( this );
file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/);
// Create a menu bar
QMenuBar *m = new QMenuBar( this );
m->addMenu(file)->setText("&File");
// Create a nice frame to put around the OpenGL widget
QFrame* f = new QFrame(this);
f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
f->setLineWidth( 2 );
// Create our OpenGL widget
GLBox* c = new GLBox( f, "glbox");
// Create the three sliders; one for each rotation axis
QSlider* x = new QSlider(Qt::Vertical, this);
x->setMaximum(360);
x->setPageStep(60);
x->setTickPosition( QSlider::TicksLeft );
QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );
QSlider* y = new QSlider(Qt::Vertical, this);
y->setMaximum(360);
y->setPageStep(60);
y->setTickPosition( QSlider::TicksLeft );
QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );
QSlider* z = new QSlider(Qt::Vertical, this);
z->setMaximum(360);
z->setPageStep(60);
z->setTickPosition( QSlider::TicksLeft );
QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );
// Now that we have all the widgets, put them into a nice layout
// Top level layout, puts the sliders to the left of the frame/GL widget
QHBoxLayout* hlayout = new QHBoxLayout(this);
// Put the sliders on top of each other
QVBoxLayout* vlayout = new QVBoxLayout();
vlayout->addWidget( x );
vlayout->addWidget( y );
vlayout->addWidget( z );
// Put the GL widget inside the frame
QHBoxLayout* flayout = new QHBoxLayout(f);
flayout->setMargin(0);
flayout->addWidget( c, 1 );
hlayout->setMenuBar( m );
hlayout->addLayout( vlayout );
hlayout->addWidget( f, 1 );
}
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