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/****************************************************************************
**
** Copyright (C) 2016 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Pelagicore Application Manager.
**
** $QT_BEGIN_LICENSE:LGPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: LGPL-3.0
**
****************************************************************************/
#pragma once
#include <QObject>
#include <QVariantMap>
#include <QPointer>
#include <QQuickItem>
class Application;
class WindowPrivate;
class Window : public QObject
{
Q_OBJECT
public:
Window(const Application *app, QQuickItem *windowItem);
virtual ~Window();
virtual bool isInProcess() const = 0;
virtual QQuickItem *windowItem() const;
virtual const Application *application() const;
virtual void setClosing();
virtual bool isClosing() const;
virtual bool setWindowProperty(const QString &name, const QVariant &value) = 0;
virtual QVariant windowProperty(const QString &name) const = 0;
virtual QVariantMap windowProperties() const = 0;
// we cannot directly derive from QObject here, so we have to fake connect/disconnect
void connectWindowPropertyChanged(QObject *target, const char *member, Qt::ConnectionType type = Qt::AutoConnection);
void disconnectWindowPropertyChanged(QObject *target, const char *member = 0);
signals:
void windowPropertyChanged(const QString &name, const QVariant &value);
protected:
const Application *m_application;
QPointer<QQuickItem> m_windowItem;
bool m_isClosing = false;
};
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