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path: root/src/gui/opengl/qopengltextureglyphcache.cpp
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Diffstat (limited to 'src/gui/opengl/qopengltextureglyphcache.cpp')
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 9a7b1eb21d..62b069a1d0 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -342,22 +342,14 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
QString source;
source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
-
- QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
- vertexShader->compileSourceCode(source);
-
- m_blitProgram->addShader(vertexShader);
+ m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
}
{
QString source;
source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
-
- QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
- fragmentShader->compileSourceCode(source);
-
- m_blitProgram->addShader(fragmentShader);
+ m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
}
m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
@@ -380,8 +372,8 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
blitProgram = m_blitProgram;
} else {
- pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
- pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
+ pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8);
+ pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8);
pex->shaderManager->useBlitProgram();
blitProgram = pex->shaderManager->blitProgram();