Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rhi: vulkan: Expose the VkRenderPass via the usual mechanisms | Laszlo Agocs | 2019-08-29 | 1 | -0/+5 |
| | | | | | | | | | Qt Quick in turn will expose it via QSGRendererInterface. Essential when adding custom Vulkan rendering into a Qt Quick application because the custom pipeline state objects will need to reference a VkRenderPass. Change-Id: Idf4092cfc3937830fb8123164081059b0d8d030e Reviewed-by: Andy Nichols <andy.nichols@qt.io> | ||||
* | Introduce the Qt graphics abstraction as private QtGui helpers | Laszlo Agocs | 2019-06-13 | 1 | -0/+85 |
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io> |