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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BOARD_H
#define BOARD_H
#include <QObject>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include <QPixmap>
#include <QPropertyAnimation>
class Board : public QGraphicsView
{
Q_OBJECT
Q_PROPERTY(int connectRotation READ connectRotation WRITE setConnectRotation)
Q_PROPERTY(qreal connectOpacity READ connectOpacity WRITE setConnectOpacity)
public:
explicit Board(QWidget *parent = 0);
enum Edge {
Top = 1,
Bottom,
Left,
Right
};
enum BoardSize {
Width = 640,
Height = 360,
Paddle = 50
};
QGraphicsScene *getScene() {
return scene;
}
int connectRotation(){
return connectIcon->rotation();
}
qreal connectOpacity(){
return connectIcon->opacity();
}
void setConnectRotation(int rot);
void setConnectOpacity(qreal op);
signals:
void ballCollision(Board::Edge pos);
void scored(Board::Edge pos);
public slots:
void setBall(int x, int y);
void setLeftPaddle(int y);
void setRightPaddle(int y);
void setScore(int l, int r);
void setStatus(QString text, int opacity_start, int opacity_end);
void sceneChanged(const QList<QRectF> ®ion);
void animateConnect(bool start = true);
void fadeConnect(bool out = true);
private:
QGraphicsScene *scene;
QGraphicsRectItem *ball;
QGraphicsRectItem *topWall;
QGraphicsRectItem *bottomWall;
QGraphicsRectItem *leftPaddle;
QGraphicsRectItem *rightPaddle;
QGraphicsTextItem *leftScore;
QGraphicsTextItem *rightScore;
QGraphicsTextItem *status;
QPixmap icon;
QGraphicsPixmapItem *connectIcon;
QPropertyAnimation *connectAnimation;
void checkBall(int x, int y);
};
#endif // BOARD_H
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