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authorJan Arve Saether <jan-arve.saether@digia.com>2014-09-18 17:00:12 +0200
committerJan Arve Sæther <jan-arve.saether@theqtcompany.com>2014-10-08 17:08:58 +0200
commit28949c9699014b4f7abba396c28dea207b29821e (patch)
treedb0fe2bfb7022b409623201422f373a854813675 /src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
parent4cc76248e81307be41b84c71e95e267daed6f728 (diff)
downloadqtdeclarative-28949c9699014b4f7abba396c28dea207b29821e.tar.gz
Animations with no frameSync should be synchronized to the start time
(i.e. "start time" means the time when running was set to true) Unfortunately, we reset the timestamp *after* the image had been loaded and assembled in buildNode(), therefore, the first *displayed* frame would always be the first one in the animation regardless of how long time it took to load the image. Change-Id: I6b57a0f69afd3c9140628b874481cdeda1dffce5 Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp')
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