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-rw-r--r--src/quick/items/qquickwindow.cpp132
1 files changed, 122 insertions, 10 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index a208e135af..51bcdbf352 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -702,7 +702,7 @@ bool QQuickWindowPrivate::checkIfDoubleTapped(ulong newPressEventTimestamp, QPoi
if (touchMousePressTimestamp > 0) {
QPoint distanceBetweenPresses = newPressPos - touchMousePressPos;
- const int doubleTapDistance = QGuiApplicationPrivate::platformTheme()->themeHint(QPlatformTheme::TouchDoubleTapDistance).toInt();
+ const int doubleTapDistance = QGuiApplication::styleHints()->touchDoubleTapDistance();
doubleClicked = (qAbs(distanceBetweenPresses.x()) <= doubleTapDistance) && (qAbs(distanceBetweenPresses.y()) <= doubleTapDistance);
if (doubleClicked) {
@@ -4224,7 +4224,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
When not running with the RHI (and using OpenGL directly), the signal is
emitted after the renderer has cleared the render target. This makes it
- possible to create appliations that function identically both with and
+ possible to create applications that function identically both with and
without the RHI.
\note Resource updates (uploads, copies) typically cannot be enqueued from
@@ -4255,7 +4255,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
When not running with the RHI (and using OpenGL directly), the signal is
emitted after the renderer has finished its rendering, but before
- afterRendering(). This makes it possible to create appliations that
+ afterRendering(). This makes it possible to create applications that
function identically both with and without the RHI.
\note Resource updates (uploads, copies) typically cannot be enqueued from
@@ -4450,7 +4450,8 @@ QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image, CreateText
\note This function only has an effect when using the default OpenGL scene graph
adaptation.
- \note This function has no effect when running on the RHI graphics abstraction.
+ \note This function has no effect when running on the RHI graphics
+ abstraction. Use createTextureFromNativeObject() instead.
\sa sceneGraphInitialized(), QSGTexture
*/
@@ -4458,19 +4459,120 @@ QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, Create
{
#if QT_CONFIG(opengl)
Q_D(const QQuickWindow);
- if (!d->rhi && openglContext()) {
- QSGPlainTexture *texture = new QSGPlainTexture();
- texture->setTextureId(id);
+ if (!d->rhi) {
+ if (openglContext()) {
+ QSGPlainTexture *texture = new QSGPlainTexture();
+ texture->setTextureId(id);
+ texture->setHasAlphaChannel(options & TextureHasAlphaChannel);
+ texture->setOwnsTexture(options & TextureOwnsGLTexture);
+ texture->setTextureSize(size);
+ return texture;
+ }
+ } else {
+ qWarning("createTextureFromId() must not be called when running on the RHI. "
+ "Use createTextureFromNativeObject() instead.");
+ }
+#else
+ Q_UNUSED(id)
+ Q_UNUSED(size)
+ Q_UNUSED(options)
+#endif
+ return nullptr;
+}
+
+/*!
+ \enum QQuickWindow::NativeObjectType
+ \since 5.14
+
+ Specifies the type of the native object passed to functions such as
+ createTextureFromNativeObject().
+
+ \value NativeObjectTexture The native object is a 2D texture (OpenGL,
+ Direct3D 11, Metal) or image (Vulkan).
+ */
+
+/*!
+ Creates a new QSGTexture object from an existing native object.
+
+ The native object is wrapped, but not owned, by the resulting QSGTexture.
+ The caller of the function is responsible for deleting the returned
+ QSGTexture, but that will not destroy the underlying native object.
+
+ \a type specifies the type of the object. In practice the type is
+ NativeObjectTexture, indicating that the native object is a texture or
+ image of the underlying graphics API. Other types may be introduced in the
+ future.
+
+ This function is currently suitable for 2D RGBA textures only.
+
+ Unlike createTextureFromId(), this function supports both direct OpenGL
+ usage and the RHI abstracted rendering path.
+
+ \warning This function will return null if the scenegraph has not yet been
+ initialized.
+
+ Use \a options to customize the texture attributes. Only the
+ TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.
+
+ \warning Unlike createTextureFromId(), this function never takes ownership
+ of the native object, and the TextureOwnsGLTexture flag is ignored.
+
+ \a size specifies the size in pixels.
+
+ \a nativeObjectPtr is a pointer to the native object handle. With OpenGL,
+ the native handle is a GLuint value, so \a nativeObjectPtr is then a
+ pointer to a GLuint. With Vulkan, the native handle is a VkImage, so \a
+ nativeObjectPtr is a pointer to a VkImage. With Direct3D 11 and Metal \a
+ nativeObjectPtr is a pointer to a ID3D11Texture2D or MTLTexture pointer.
+
+ \note Pay attention to the fact that \a nativeObjectPtr is always a pointer
+ to the native texture handle type, even if the native type itself is a
+ pointer.
+
+ \a nativeLayout is only used for APIs like Vulkan. When applicable, it must
+ specify the current image layout, such as, a VkImageLayout value.
+
+ \sa sceneGraphInitialized(), QSGTextures
+
+ \since 5.14
+ */
+QSGTexture *QQuickWindow::createTextureFromNativeObject(NativeObjectType type,
+ const void *nativeObjectPtr,
+ int nativeLayout,
+ const QSize &size,
+ CreateTextureOptions options) const
+{
+ if (type != NativeObjectTexture) {
+ qWarning("createTextureFromNativeObject: only textures are supported");
+ return nullptr;
+ }
+
+#if QT_CONFIG(opengl) /* || QT_CONFIG(vulkan) || defined(Q_OS_WIN) || defined(Q_OS_DARWIN) */
+ Q_D(const QQuickWindow);
+ if (d->rhi) {
+ QSGPlainTexture *texture = new QSGPlainTexture;
+ texture->setTextureFromNativeObject(d->rhi, type, nativeObjectPtr, nativeLayout,
+ size, options.testFlag(TextureHasMipmaps));
+ texture->setHasAlphaChannel(options & TextureHasAlphaChannel);
+ // note that the QRhiTexture does not (and cannot) own the native object
+ texture->setOwnsTexture(true); // texture meaning the QRhiTexture here, not the native object
+ texture->setTextureSize(size);
+ return texture;
+ } else if (openglContext()) {
+ QSGPlainTexture *texture = new QSGPlainTexture;
+ texture->setTextureId(*reinterpret_cast<const uint *>(nativeObjectPtr));
texture->setHasAlphaChannel(options & TextureHasAlphaChannel);
texture->setOwnsTexture(options & TextureOwnsGLTexture);
texture->setTextureSize(size);
return texture;
}
#else
- Q_UNUSED(id)
- Q_UNUSED(size)
- Q_UNUSED(options)
+ Q_UNUSED(nativeObjectPtr);
+ Q_UNUSED(nativeLayout);
+ Q_UNUSED(size);
+ Q_UNUSED(options);
#endif
+
return nullptr;
}
@@ -4666,6 +4768,11 @@ const QQuickWindow::GraphicsStateInfo *QQuickWindow::graphicsStateInfo()
beginExternalCommands() and endExternalCommands() together provide a
replacement for resetOpenGLState().
+ Calling this function and endExternalCommands() is not necessary within the
+ \l{QSGRenderNode::render()}{render()} implementation of a QSGRenderNode
+ because the scene graph performs the necessary steps implicitly for render
+ nodes.
+
\note This function has no effect when the scene graph is using OpenGL
directly and the RHI graphics abstraction layer is not in use. Refer to
resetOpenGLState() in that case.
@@ -4704,6 +4811,11 @@ void QQuickWindow::beginExternalCommands()
beginExternalCommands() and endExternalCommands() together provide a
replacement for resetOpenGLState().
+ Calling this function and beginExternalCommands() is not necessary within the
+ \l{QSGRenderNode::render()}{render()} implementation of a QSGRenderNode
+ because the scene graph performs the necessary steps implicitly for render
+ nodes.
+
\note This function has no effect when the scene graph is using OpenGL
directly and the RHI graphics abstraction layer is not in use. Refer to
resetOpenGLState() in that case.