diff options
Diffstat (limited to 'src/quick/items')
-rw-r--r-- | src/quick/items/context2d/qquickcontext2d.cpp | 2 | ||||
-rw-r--r-- | src/quick/items/qquickitem.cpp | 36 | ||||
-rw-r--r-- | src/quick/items/qquickitem.h | 2 | ||||
-rw-r--r-- | src/quick/items/qquickpositioners.cpp | 14 | ||||
-rw-r--r-- | src/quick/items/qquickshadereffect.cpp | 4 | ||||
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 2 | ||||
-rw-r--r-- | src/quick/items/qquickwindow.cpp | 70 | ||||
-rw-r--r-- | src/quick/items/qquickwindow.h | 3 | ||||
-rw-r--r-- | src/quick/items/qquickwindow_p.h | 3 | ||||
-rw-r--r-- | src/quick/items/qquickwindowmodule.cpp | 24 |
10 files changed, 123 insertions, 37 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp index 5709d58d58..c948d87cc0 100644 --- a/src/quick/items/context2d/qquickcontext2d.cpp +++ b/src/quick/items/context2d/qquickcontext2d.cpp @@ -2624,7 +2624,7 @@ static v8::Handle<v8::Value> ctx2d_createImageData(const v8::Arguments &args) } /*! - \qmlmethod CanvasImageData QtQuick2::Canvas::getImageData(real sx, real sy, real sw, real sh) + \qmlmethod CanvasImageData QtQuick2::Context2D::getImageData(real sx, real sy, real sw, real sh) Returns an CanvasImageData object containing the image data for the given rectangle of the canvas. */ static v8::Handle<v8::Value> ctx2d_getImageData(const v8::Arguments &args) diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index d6a663ab77..110e14d266 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -1363,7 +1363,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj) \brief Property used to mirror layout behavior The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors}, - \l{Item Layouts}{positioner} types (such as \l Row and \l Grid) + \l{Item Positioners}{positioner} types (such as \l Row and \l Grid) and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left anchors become right anchors, and positioner types like \l Grid and \l Row reverse the horizontal layout of child items. @@ -1403,7 +1403,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj) This property holds whether the item's layout is mirrored horizontally. Setting this to true horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right, - and right anchors become left. For \l{Item Layouts}{positioner} types + and right anchors become left. For \l{Item Positioners}{positioner} types (such as \l Row and \l Grid) and view types (such as \l {GridView}{GridView} and \l {ListView}{ListView}) this also mirrors the horizontal layout direction of the item. @@ -2050,7 +2050,10 @@ bool QQuickItemPrivate::canAcceptTabFocus(QQuickItem *item) { bool result = true; - if (item->window() && item == item->window()->contentItem()) + if (!item->window()) + return false; + + if (item == item->window()->contentItem()) return true; #ifndef QT_NO_ACCESSIBILITY @@ -2093,7 +2096,6 @@ bool QQuickItemPrivate::focusNextPrev(QQuickItem *item, bool forward) QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, bool forward) { Q_ASSERT(item); - Q_ASSERT(item->activeFocusOnTab()); bool all = QQuickItemPrivate::qt_tab_all_widgets(); @@ -2107,6 +2109,10 @@ QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, boo from = item->parentItem(); } bool skip = false; + const QQuickItem * const contentItem = item->window()->contentItem(); + const QQuickItem * const originalItem = item; + QQuickItem * startItem = item; + QQuickItem * firstFromItem = from; QQuickItem *current = item; do { skip = false; @@ -2157,8 +2163,25 @@ QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, boo skip = true; } } - from = last; + if (current == startItem && from == firstFromItem) { + // wrapped around, avoid endless loops + if (originalItem == contentItem) { +#ifdef FOCUS_DEBUG + qDebug() << "QQuickItemPrivate::nextPrevItemInTabFocusChain: looped, return contentItem"; +#endif + return item->window()->contentItem(); + } else { +#ifdef FOCUS_DEBUG + qDebug() << "QQuickItemPrivate::nextPrevItemInTabFocusChain: looped, return " << startItem; +#endif + return startItem; + } + } + if (!firstFromItem) { //start from root + startItem = current; + firstFromItem = from; + } } while (skip || !current->activeFocusOnTab() || !current->isEnabled() || !current->isVisible() || !(all || QQuickItemPrivate::canAcceptTabFocus(current))); @@ -4375,7 +4398,8 @@ void QQuickItemPrivate::deliverKeyEvent(QKeyEvent *e) return; //only care about KeyPress now - if (q->activeFocusOnTab() && e->type() == QEvent::KeyPress) { + if ((q == q->window()->contentItem() || q->activeFocusOnTab()) + && e->type() == QEvent::KeyPress) { bool res = false; if (!(e->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier? if (e->key() == Qt::Key_Backtab diff --git a/src/quick/items/qquickitem.h b/src/quick/items/qquickitem.h index 84eafec1d7..d7256f3568 100644 --- a/src/quick/items/qquickitem.h +++ b/src/quick/items/qquickitem.h @@ -324,7 +324,7 @@ public: Q_INVOKABLE void mapToItem(QQmlV8Function*) const; Q_INVOKABLE void forceActiveFocus(); Q_INVOKABLE void forceActiveFocus(Qt::FocusReason reason); - Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward = true); + Q_REVISION(1) Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward = true); Q_INVOKABLE QQuickItem *childAt(qreal x, qreal y) const; #ifndef QT_NO_IM diff --git a/src/quick/items/qquickpositioners.cpp b/src/quick/items/qquickpositioners.cpp index 789d2e62aa..b07a38cdaf 100644 --- a/src/quick/items/qquickpositioners.cpp +++ b/src/quick/items/qquickpositioners.cpp @@ -626,7 +626,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem) more information about its position within the Column. For more information on using Column and other related positioner-types, see - \l{Item Layouts}. + \l{Item Positioners}. \section1 Using Transitions @@ -644,7 +644,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem) \image verticalpositioner_transition.gif - \sa Row, Grid, Flow, Positioner, {Qt Quick Examples - Positioners} + \sa Row, Grid, Flow, Positioner, ColumnLayout, {Qt Quick Examples - Positioners} */ /*! \qmlproperty Transition QtQuick2::Column::populate @@ -795,10 +795,10 @@ void QQuickColumn::reportConflictingAnchors() more information about its position within the Row. For more information on using Row and other related positioner-types, see - \l{Item Layouts}. + \l{Item Positioners}. - \sa Column, Grid, Flow, Positioner, {Qt Quick Examples - Positioners} + \sa Column, Grid, Flow, Positioner, RowLayout, {Qt Quick Examples - Positioners} */ /*! \qmlproperty Transition QtQuick2::Row::populate @@ -1028,10 +1028,10 @@ void QQuickRow::reportConflictingAnchors() or anchor itself with any of the \l {Item::anchors}{anchor} properties. For more information on using Grid and other related positioner-types, see - \l{Item Layouts}. + \l{Item Positioners}. - \sa Flow, Row, Column, Positioner, {Qt Quick Examples - Positioners} + \sa Flow, Row, Column, Positioner, GridLayout, {Qt Quick Examples - Positioners} */ /*! \qmlproperty Transition QtQuick2::Grid::populate @@ -1570,7 +1570,7 @@ void QQuickGrid::reportConflictingAnchors() or anchor itself with any of the \l {Item::anchors}{anchor} properties. For more information on using Flow and other related positioner-types, see - \l{Item Layouts}. + \l{Item Positioners}. \sa Column, Row, Grid, Positioner, {Qt Quick Examples - Positioners} */ diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp index 102066704b..f39a15070c 100644 --- a/src/quick/items/qquickshadereffect.cpp +++ b/src/quick/items/qquickshadereffect.cpp @@ -912,8 +912,8 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa { QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode); - // In the case of a bad vertex shader, don't try to create a node... - if (m_common.attributes.isEmpty()) { + // In the case of zero-size or a bad vertex shader, don't try to create a node... + if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) { if (node) delete node; return 0; diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index bd0bb2348e..9debfe35b3 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources() QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { - if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) { + if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) { if (m_texture) m_texture->setItem(0); delete oldNode; diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp index 4a34adabe8..619c72afb8 100644 --- a/src/quick/items/qquickwindow.cpp +++ b/src/quick/items/qquickwindow.cpp @@ -74,6 +74,8 @@ QT_BEGIN_NAMESPACE extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); +bool QQuickWindowPrivate::defaultAlphaBuffer(0); + void QQuickWindowPrivate::updateFocusItemTransform() { Q_Q(QQuickWindow); @@ -87,44 +89,49 @@ void QQuickWindowPrivate::updateFocusItemTransform() #endif } - class QQuickWindowIncubationController : public QObject, public QQmlIncubationController { Q_OBJECT public: - QQuickWindowIncubationController(const QQuickWindow *window) - : m_window(QQuickWindowPrivate::get(const_cast<QQuickWindow *>(window))) + QQuickWindowIncubationController(QSGRenderLoop *loop) + : m_renderLoop(loop), m_timer(0) { // Allow incubation for 1/3 of a frame. m_incubation_time = qMax(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3); - m_animation_driver = m_window->windowManager->animationDriver(); + m_animation_driver = m_renderLoop->animationDriver(); if (m_animation_driver) { connect(m_animation_driver, SIGNAL(stopped()), this, SLOT(animationStopped())); - connect(window, SIGNAL(frameSwapped()), this, SLOT(incubate())); + connect(m_renderLoop, SIGNAL(timeToIncubate()), this, SLOT(incubate())); } } protected: - virtual bool event(QEvent *e) + void timerEvent(QTimerEvent *) { - if (e->type() == QEvent::User) { - incubate(); - return true; + killTimer(m_timer); + m_timer = 0; + incubate(); + } + + void incubateAgain() { + if (m_timer == 0) { + // Wait for a while before processing the next batch. Using a + // timer to avoid starvation of system events. + m_timer = startTimer(m_incubation_time); } - return QObject::event(e); } public slots: void incubate() { if (incubatingObjectCount()) { - if (m_animation_driver && m_animation_driver->isRunning()) { + if (m_renderLoop->interleaveIncubation()) { incubateFor(m_incubation_time); } else { incubateFor(m_incubation_time * 2); if (incubatingObjectCount()) - QCoreApplication::postEvent(this, new QEvent(QEvent::User)); + incubateAgain(); } } } @@ -134,14 +141,15 @@ public slots: protected: virtual void incubatingObjectCountChanged(int count) { - if (count && (!m_animation_driver || !m_animation_driver->isRunning())) - QCoreApplication::postEvent(this, new QEvent(QEvent::User)); + if (count && !m_renderLoop->interleaveIncubation()) + incubateAgain(); } private: - QQuickWindowPrivate *m_window; + QSGRenderLoop *m_renderLoop; int m_incubation_time; QAnimationDriver *m_animation_driver; + int m_timer; }; #include "qquickwindow.moc" @@ -347,6 +355,7 @@ QQuickWindowPrivate::QQuickWindowPrivate() , persistentGLContext(true) , persistentSceneGraph(true) , lastWheelEventAccepted(false) + , componentCompleted(true) , renderTarget(0) , renderTargetId(0) , incubationController(0) @@ -2777,7 +2786,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const Q_D(const QQuickWindow); if (!d->incubationController) - d->incubationController = new QQuickWindowIncubationController(this); + d->incubationController = new QQuickWindowIncubationController(d->windowManager); return d->incubationController; } @@ -2969,7 +2978,7 @@ QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, Create Setting the clear color has no effect when clearing is disabled. By default, the clear color is white. - \sa setClearBeforeRendering() + \sa setClearBeforeRendering(), setDefaultAlphaBuffer() */ void QQuickWindow::setColor(const QColor &color) @@ -2979,7 +2988,7 @@ void QQuickWindow::setColor(const QColor &color) return; if (color.alpha() != d->clearColor.alpha()) { - QSurfaceFormat fmt = format(); + QSurfaceFormat fmt = requestedFormat(); if (color.alpha() < 255) fmt.setAlphaBufferSize(8); else @@ -2997,6 +3006,31 @@ QColor QQuickWindow::color() const } /*! + \brief Returns whether to use alpha transparency on newly created windows. + + \since Qt 5.1 + \sa setDefaultAlphaBuffer() + */ +bool QQuickWindow::hasDefaultAlphaBuffer() +{ + return QQuickWindowPrivate::defaultAlphaBuffer; +} + +/*! + \brief \a useAlpha specifies whether to use alpha transparency on newly created windows. + \since Qt 5.1 + + In any application which expects to create translucent windows, it's + necessary to set this to true before creating the first QQuickWindow, + because all windows will share the same \l QOpenGLContext. The default + value is false. + */ +void QQuickWindow::setDefaultAlphaBuffer(bool useAlpha) +{ + QQuickWindowPrivate::defaultAlphaBuffer = useAlpha; +} + +/*! \qmlproperty string QtQuick.Window2::Window::title The window's title in the windowing system. diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h index fc148aabe6..a0bc832334 100644 --- a/src/quick/items/qquickwindow.h +++ b/src/quick/items/qquickwindow.h @@ -115,6 +115,9 @@ public: void setColor(const QColor &color); QColor color() const; + static bool hasDefaultAlphaBuffer(); + static void setDefaultAlphaBuffer(bool useAlpha); + void setPersistentOpenGLContext(bool persistent); bool isPersistentOpenGLContext() const; diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h index 9e3251b240..2dddd9ab68 100644 --- a/src/quick/items/qquickwindow_p.h +++ b/src/quick/items/qquickwindow_p.h @@ -209,6 +209,7 @@ public: uint persistentSceneGraph : 1; uint lastWheelEventAccepted : 1; + bool componentCompleted : 1; QOpenGLFramebufferObject *renderTarget; uint renderTargetId; @@ -219,6 +220,8 @@ public: mutable QQuickWindowIncubationController *incubationController; + static bool defaultAlphaBuffer; + static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event); // data property diff --git a/src/quick/items/qquickwindowmodule.cpp b/src/quick/items/qquickwindowmodule.cpp index f826a53a29..b91edc2fd5 100644 --- a/src/quick/items/qquickwindowmodule.cpp +++ b/src/quick/items/qquickwindowmodule.cpp @@ -42,18 +42,40 @@ #include "qquickwindowmodule_p.h" #include "qquickscreen_p.h" #include <QtQuick/QQuickWindow> +#include <QtCore/QCoreApplication> +#include <QtQml/QQmlEngine> QT_BEGIN_NAMESPACE +class QQuickWindowQmlImpl : public QQuickWindow, public QQmlParserStatus +{ + Q_INTERFACES(QQmlParserStatus) + Q_OBJECT +protected: + void classBegin() { + //Give QQuickView behavior when created from QML with QQmlApplicationEngine + if (QCoreApplication::instance()->property("__qml_using_qqmlapplicationengine") == QVariant(true)) { + QQmlEngine* e = qmlEngine(this); + if (e && !e->incubationController()) + e->setIncubationController(incubationController()); + } + } + + void componentComplete() {} +}; + void QQuickWindowModule::defineModule() { const char uri[] = "QtQuick.Window"; qmlRegisterType<QQuickWindow>(uri, 2, 0, "Window"); qmlRegisterRevision<QWindow,1>(uri, 2, 1); - qmlRegisterType<QQuickWindow,1>(uri, 2, 1, "Window"); + qmlRegisterRevision<QQuickWindow,1>(uri, 2, 1);//Type moved to a subclass, but also has new members + qmlRegisterType<QQuickWindowQmlImpl>(uri, 2, 1, "Window"); qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", QStringLiteral("Screen can only be used via the attached property.")); } +#include "qquickwindowmodule.moc" + QT_END_NAMESPACE |