summaryrefslogtreecommitdiff
path: root/src/quick/items
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/items')
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp2
-rw-r--r--src/quick/items/qquickitem.cpp36
-rw-r--r--src/quick/items/qquickitem.h2
-rw-r--r--src/quick/items/qquickpositioners.cpp14
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
-rw-r--r--src/quick/items/qquickwindow.cpp70
-rw-r--r--src/quick/items/qquickwindow.h3
-rw-r--r--src/quick/items/qquickwindow_p.h3
-rw-r--r--src/quick/items/qquickwindowmodule.cpp24
10 files changed, 123 insertions, 37 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index 5709d58d58..c948d87cc0 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -2624,7 +2624,7 @@ static v8::Handle<v8::Value> ctx2d_createImageData(const v8::Arguments &args)
}
/*!
- \qmlmethod CanvasImageData QtQuick2::Canvas::getImageData(real sx, real sy, real sw, real sh)
+ \qmlmethod CanvasImageData QtQuick2::Context2D::getImageData(real sx, real sy, real sw, real sh)
Returns an CanvasImageData object containing the image data for the given rectangle of the canvas.
*/
static v8::Handle<v8::Value> ctx2d_getImageData(const v8::Arguments &args)
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index d6a663ab77..110e14d266 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1363,7 +1363,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
\brief Property used to mirror layout behavior
The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
- \l{Item Layouts}{positioner} types (such as \l Row and \l Grid)
+ \l{Item Positioners}{positioner} types (such as \l Row and \l Grid)
and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left
anchors become right anchors, and positioner types like \l Grid and \l Row reverse the
horizontal layout of child items.
@@ -1403,7 +1403,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
This property holds whether the item's layout is mirrored horizontally. Setting this to true
horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right,
- and right anchors become left. For \l{Item Layouts}{positioner} types
+ and right anchors become left. For \l{Item Positioners}{positioner} types
(such as \l Row and \l Grid) and view types (such as \l {GridView}{GridView} and \l {ListView}{ListView})
this also mirrors the horizontal layout direction of the item.
@@ -2050,7 +2050,10 @@ bool QQuickItemPrivate::canAcceptTabFocus(QQuickItem *item)
{
bool result = true;
- if (item->window() && item == item->window()->contentItem())
+ if (!item->window())
+ return false;
+
+ if (item == item->window()->contentItem())
return true;
#ifndef QT_NO_ACCESSIBILITY
@@ -2093,7 +2096,6 @@ bool QQuickItemPrivate::focusNextPrev(QQuickItem *item, bool forward)
QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, bool forward)
{
Q_ASSERT(item);
- Q_ASSERT(item->activeFocusOnTab());
bool all = QQuickItemPrivate::qt_tab_all_widgets();
@@ -2107,6 +2109,10 @@ QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, boo
from = item->parentItem();
}
bool skip = false;
+ const QQuickItem * const contentItem = item->window()->contentItem();
+ const QQuickItem * const originalItem = item;
+ QQuickItem * startItem = item;
+ QQuickItem * firstFromItem = from;
QQuickItem *current = item;
do {
skip = false;
@@ -2157,8 +2163,25 @@ QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, boo
skip = true;
}
}
-
from = last;
+ if (current == startItem && from == firstFromItem) {
+ // wrapped around, avoid endless loops
+ if (originalItem == contentItem) {
+#ifdef FOCUS_DEBUG
+ qDebug() << "QQuickItemPrivate::nextPrevItemInTabFocusChain: looped, return contentItem";
+#endif
+ return item->window()->contentItem();
+ } else {
+#ifdef FOCUS_DEBUG
+ qDebug() << "QQuickItemPrivate::nextPrevItemInTabFocusChain: looped, return " << startItem;
+#endif
+ return startItem;
+ }
+ }
+ if (!firstFromItem) { //start from root
+ startItem = current;
+ firstFromItem = from;
+ }
} while (skip || !current->activeFocusOnTab() || !current->isEnabled() || !current->isVisible()
|| !(all || QQuickItemPrivate::canAcceptTabFocus(current)));
@@ -4375,7 +4398,8 @@ void QQuickItemPrivate::deliverKeyEvent(QKeyEvent *e)
return;
//only care about KeyPress now
- if (q->activeFocusOnTab() && e->type() == QEvent::KeyPress) {
+ if ((q == q->window()->contentItem() || q->activeFocusOnTab())
+ && e->type() == QEvent::KeyPress) {
bool res = false;
if (!(e->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier?
if (e->key() == Qt::Key_Backtab
diff --git a/src/quick/items/qquickitem.h b/src/quick/items/qquickitem.h
index 84eafec1d7..d7256f3568 100644
--- a/src/quick/items/qquickitem.h
+++ b/src/quick/items/qquickitem.h
@@ -324,7 +324,7 @@ public:
Q_INVOKABLE void mapToItem(QQmlV8Function*) const;
Q_INVOKABLE void forceActiveFocus();
Q_INVOKABLE void forceActiveFocus(Qt::FocusReason reason);
- Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward = true);
+ Q_REVISION(1) Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward = true);
Q_INVOKABLE QQuickItem *childAt(qreal x, qreal y) const;
#ifndef QT_NO_IM
diff --git a/src/quick/items/qquickpositioners.cpp b/src/quick/items/qquickpositioners.cpp
index 789d2e62aa..b07a38cdaf 100644
--- a/src/quick/items/qquickpositioners.cpp
+++ b/src/quick/items/qquickpositioners.cpp
@@ -626,7 +626,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem)
more information about its position within the Column.
For more information on using Column and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
\section1 Using Transitions
@@ -644,7 +644,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem)
\image verticalpositioner_transition.gif
- \sa Row, Grid, Flow, Positioner, {Qt Quick Examples - Positioners}
+ \sa Row, Grid, Flow, Positioner, ColumnLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Column::populate
@@ -795,10 +795,10 @@ void QQuickColumn::reportConflictingAnchors()
more information about its position within the Row.
For more information on using Row and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
- \sa Column, Grid, Flow, Positioner, {Qt Quick Examples - Positioners}
+ \sa Column, Grid, Flow, Positioner, RowLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Row::populate
@@ -1028,10 +1028,10 @@ void QQuickRow::reportConflictingAnchors()
or anchor itself with any of the \l {Item::anchors}{anchor} properties.
For more information on using Grid and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
- \sa Flow, Row, Column, Positioner, {Qt Quick Examples - Positioners}
+ \sa Flow, Row, Column, Positioner, GridLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Grid::populate
@@ -1570,7 +1570,7 @@ void QQuickGrid::reportConflictingAnchors()
or anchor itself with any of the \l {Item::anchors}{anchor} properties.
For more information on using Flow and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
\sa Column, Row, Grid, Positioner, {Qt Quick Examples - Positioners}
*/
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 102066704b..f39a15070c 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -912,8 +912,8 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa
{
QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode);
- // In the case of a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty()) {
+ // In the case of zero-size or a bad vertex shader, don't try to create a node...
+ if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
if (node)
delete node;
return 0;
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index bd0bb2348e..9debfe35b3 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources()
QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) {
+ if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
if (m_texture)
m_texture->setItem(0);
delete oldNode;
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 4a34adabe8..619c72afb8 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -74,6 +74,8 @@ QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+bool QQuickWindowPrivate::defaultAlphaBuffer(0);
+
void QQuickWindowPrivate::updateFocusItemTransform()
{
Q_Q(QQuickWindow);
@@ -87,44 +89,49 @@ void QQuickWindowPrivate::updateFocusItemTransform()
#endif
}
-
class QQuickWindowIncubationController : public QObject, public QQmlIncubationController
{
Q_OBJECT
public:
- QQuickWindowIncubationController(const QQuickWindow *window)
- : m_window(QQuickWindowPrivate::get(const_cast<QQuickWindow *>(window)))
+ QQuickWindowIncubationController(QSGRenderLoop *loop)
+ : m_renderLoop(loop), m_timer(0)
{
// Allow incubation for 1/3 of a frame.
m_incubation_time = qMax(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3);
- m_animation_driver = m_window->windowManager->animationDriver();
+ m_animation_driver = m_renderLoop->animationDriver();
if (m_animation_driver) {
connect(m_animation_driver, SIGNAL(stopped()), this, SLOT(animationStopped()));
- connect(window, SIGNAL(frameSwapped()), this, SLOT(incubate()));
+ connect(m_renderLoop, SIGNAL(timeToIncubate()), this, SLOT(incubate()));
}
}
protected:
- virtual bool event(QEvent *e)
+ void timerEvent(QTimerEvent *)
{
- if (e->type() == QEvent::User) {
- incubate();
- return true;
+ killTimer(m_timer);
+ m_timer = 0;
+ incubate();
+ }
+
+ void incubateAgain() {
+ if (m_timer == 0) {
+ // Wait for a while before processing the next batch. Using a
+ // timer to avoid starvation of system events.
+ m_timer = startTimer(m_incubation_time);
}
- return QObject::event(e);
}
public slots:
void incubate() {
if (incubatingObjectCount()) {
- if (m_animation_driver && m_animation_driver->isRunning()) {
+ if (m_renderLoop->interleaveIncubation()) {
incubateFor(m_incubation_time);
} else {
incubateFor(m_incubation_time * 2);
if (incubatingObjectCount())
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
+ incubateAgain();
}
}
}
@@ -134,14 +141,15 @@ public slots:
protected:
virtual void incubatingObjectCountChanged(int count)
{
- if (count && (!m_animation_driver || !m_animation_driver->isRunning()))
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
+ if (count && !m_renderLoop->interleaveIncubation())
+ incubateAgain();
}
private:
- QQuickWindowPrivate *m_window;
+ QSGRenderLoop *m_renderLoop;
int m_incubation_time;
QAnimationDriver *m_animation_driver;
+ int m_timer;
};
#include "qquickwindow.moc"
@@ -347,6 +355,7 @@ QQuickWindowPrivate::QQuickWindowPrivate()
, persistentGLContext(true)
, persistentSceneGraph(true)
, lastWheelEventAccepted(false)
+ , componentCompleted(true)
, renderTarget(0)
, renderTargetId(0)
, incubationController(0)
@@ -2777,7 +2786,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
Q_D(const QQuickWindow);
if (!d->incubationController)
- d->incubationController = new QQuickWindowIncubationController(this);
+ d->incubationController = new QQuickWindowIncubationController(d->windowManager);
return d->incubationController;
}
@@ -2969,7 +2978,7 @@ QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, Create
Setting the clear color has no effect when clearing is disabled.
By default, the clear color is white.
- \sa setClearBeforeRendering()
+ \sa setClearBeforeRendering(), setDefaultAlphaBuffer()
*/
void QQuickWindow::setColor(const QColor &color)
@@ -2979,7 +2988,7 @@ void QQuickWindow::setColor(const QColor &color)
return;
if (color.alpha() != d->clearColor.alpha()) {
- QSurfaceFormat fmt = format();
+ QSurfaceFormat fmt = requestedFormat();
if (color.alpha() < 255)
fmt.setAlphaBufferSize(8);
else
@@ -2997,6 +3006,31 @@ QColor QQuickWindow::color() const
}
/*!
+ \brief Returns whether to use alpha transparency on newly created windows.
+
+ \since Qt 5.1
+ \sa setDefaultAlphaBuffer()
+ */
+bool QQuickWindow::hasDefaultAlphaBuffer()
+{
+ return QQuickWindowPrivate::defaultAlphaBuffer;
+}
+
+/*!
+ \brief \a useAlpha specifies whether to use alpha transparency on newly created windows.
+ \since Qt 5.1
+
+ In any application which expects to create translucent windows, it's
+ necessary to set this to true before creating the first QQuickWindow,
+ because all windows will share the same \l QOpenGLContext. The default
+ value is false.
+ */
+void QQuickWindow::setDefaultAlphaBuffer(bool useAlpha)
+{
+ QQuickWindowPrivate::defaultAlphaBuffer = useAlpha;
+}
+
+/*!
\qmlproperty string QtQuick.Window2::Window::title
The window's title in the windowing system.
diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h
index fc148aabe6..a0bc832334 100644
--- a/src/quick/items/qquickwindow.h
+++ b/src/quick/items/qquickwindow.h
@@ -115,6 +115,9 @@ public:
void setColor(const QColor &color);
QColor color() const;
+ static bool hasDefaultAlphaBuffer();
+ static void setDefaultAlphaBuffer(bool useAlpha);
+
void setPersistentOpenGLContext(bool persistent);
bool isPersistentOpenGLContext() const;
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index 9e3251b240..2dddd9ab68 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -209,6 +209,7 @@ public:
uint persistentSceneGraph : 1;
uint lastWheelEventAccepted : 1;
+ bool componentCompleted : 1;
QOpenGLFramebufferObject *renderTarget;
uint renderTargetId;
@@ -219,6 +220,8 @@ public:
mutable QQuickWindowIncubationController *incubationController;
+ static bool defaultAlphaBuffer;
+
static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event);
// data property
diff --git a/src/quick/items/qquickwindowmodule.cpp b/src/quick/items/qquickwindowmodule.cpp
index f826a53a29..b91edc2fd5 100644
--- a/src/quick/items/qquickwindowmodule.cpp
+++ b/src/quick/items/qquickwindowmodule.cpp
@@ -42,18 +42,40 @@
#include "qquickwindowmodule_p.h"
#include "qquickscreen_p.h"
#include <QtQuick/QQuickWindow>
+#include <QtCore/QCoreApplication>
+#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
+class QQuickWindowQmlImpl : public QQuickWindow, public QQmlParserStatus
+{
+ Q_INTERFACES(QQmlParserStatus)
+ Q_OBJECT
+protected:
+ void classBegin() {
+ //Give QQuickView behavior when created from QML with QQmlApplicationEngine
+ if (QCoreApplication::instance()->property("__qml_using_qqmlapplicationengine") == QVariant(true)) {
+ QQmlEngine* e = qmlEngine(this);
+ if (e && !e->incubationController())
+ e->setIncubationController(incubationController());
+ }
+ }
+
+ void componentComplete() {}
+};
+
void QQuickWindowModule::defineModule()
{
const char uri[] = "QtQuick.Window";
qmlRegisterType<QQuickWindow>(uri, 2, 0, "Window");
qmlRegisterRevision<QWindow,1>(uri, 2, 1);
- qmlRegisterType<QQuickWindow,1>(uri, 2, 1, "Window");
+ qmlRegisterRevision<QQuickWindow,1>(uri, 2, 1);//Type moved to a subclass, but also has new members
+ qmlRegisterType<QQuickWindowQmlImpl>(uri, 2, 1, "Window");
qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", QStringLiteral("Screen can only be used via the attached property."));
}
+#include "qquickwindowmodule.moc"
+
QT_END_NAMESPACE