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-rw-r--r--src/quick/designer/designerwindowmanager_p.h2
-rw-r--r--src/quick/doc/qtquick.qdocconf7
-rw-r--r--src/quick/doc/src/concepts/positioning/layouts.qdoc8
-rw-r--r--src/quick/doc/src/concepts/positioning/topic.qdoc25
-rw-r--r--src/quick/doc/src/qmltypereference.qdoc35
-rw-r--r--src/quick/doc/src/qtquick.qdoc4
-rw-r--r--src/quick/doc/src/whatsnew.qdoc40
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp2
-rw-r--r--src/quick/items/qquickitem.cpp36
-rw-r--r--src/quick/items/qquickitem.h2
-rw-r--r--src/quick/items/qquickpositioners.cpp14
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
-rw-r--r--src/quick/items/qquickwindow.cpp70
-rw-r--r--src/quick/items/qquickwindow.h3
-rw-r--r--src/quick/items/qquickwindow_p.h3
-rw-r--r--src/quick/items/qquickwindowmodule.cpp24
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp31
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h1
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgrenderloop_p.h9
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp12
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop_p.h6
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp7
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop_p.h6
25 files changed, 281 insertions, 74 deletions
diff --git a/src/quick/designer/designerwindowmanager_p.h b/src/quick/designer/designerwindowmanager_p.h
index 02aacf06bd..3bbd0c2825 100644
--- a/src/quick/designer/designerwindowmanager_p.h
+++ b/src/quick/designer/designerwindowmanager_p.h
@@ -67,7 +67,7 @@ class QSGContext;
class QAnimationDriver;
class QOpenGLContext;
-class DesignerWindowManager : public QObject, public QSGRenderLoop
+class DesignerWindowManager : public QSGRenderLoop
{
Q_OBJECT
public:
diff --git a/src/quick/doc/qtquick.qdocconf b/src/quick/doc/qtquick.qdocconf
index fba4ff89df..30861d9b2e 100644
--- a/src/quick/doc/qtquick.qdocconf
+++ b/src/quick/doc/qtquick.qdocconf
@@ -34,7 +34,7 @@ qhp.QtQuick.subprojects.examples.selectors = fake:example
tagfile = ../../../doc/qtquick/qtquick.tags
-depends += qtcore qtxmlpatterns qtqml qtgui qtlinguist qtquickcontrols qtdoc
+depends += qtcore qtxmlpatterns qtqml qtgui qtlinguist qtquickcontrols qtquicklayouts qtdoc qtquickdialogs
headerdirs += ..
@@ -58,3 +58,8 @@ sourcedirs += ../../imports
#add plugins directory because of dependencies
headerdirs += ../../plugins
sourcedirs += ../../plugins
+
+#exclude certain directories
+excludedirs += ../../imports/dialogs \
+ ../../imports/models \
+ ../../../examples/quick/dialogs
diff --git a/src/quick/doc/src/concepts/positioning/layouts.qdoc b/src/quick/doc/src/concepts/positioning/layouts.qdoc
index 785bcc6ca6..35be2f6235 100644
--- a/src/quick/doc/src/concepts/positioning/layouts.qdoc
+++ b/src/quick/doc/src/concepts/positioning/layouts.qdoc
@@ -28,9 +28,9 @@
/*!
\ingroup qtquick-positioners
\page qtquick-positioning-layouts.html
-\title Item Layouts
+\title Item Positioners
-Positioner items are container items that manage the positions and sizes of
+Positioner items are container items that manage the positions of
items in a declarative user interface. Positioners behave in a similar way to
the \l{Widgets and Layouts}{layout managers} used with standard Qt widgets,
except that they are also containers in their own right.
@@ -38,6 +38,10 @@ except that they are also containers in their own right.
Positioners make it easier to work with many items when they need
to be arranged in a regular layout.
+\l{Qt Quick Layouts} can also be used to arrange Qt Quick items in a user interface.
+They manage both the positions and the sizes of items on a declarative user interface,
+and are well suited for resizable user interfaces.
+
\section1 Positioners
A set of standard positioners are provided in the basic set of Qt Quick
diff --git a/src/quick/doc/src/concepts/positioning/topic.qdoc b/src/quick/doc/src/concepts/positioning/topic.qdoc
index 25fc6eaab7..bae6a7f71b 100644
--- a/src/quick/doc/src/concepts/positioning/topic.qdoc
+++ b/src/quick/doc/src/concepts/positioning/topic.qdoc
@@ -34,7 +34,7 @@ Visual items in QML can be positioned in a variety of ways. The most important
positioning-related concept is that of anchoring, a form of relative
positioning where items can be anchored (or attached) to each other at certain
boundaries. Other positioning concepts include absolute positioning,
-positioning with coordinate bindings, and layouts.
+positioning with coordinate bindings, positioners, and layouts.
\section1 Manual Positioning
@@ -134,21 +134,20 @@ positioning, whereas a "contaminated" anchor layout is one which uses both
anchoring and bindings (either on position-related [x,y] properties or on
dimension-related [width,height] properties) to determine the position.
-\section1 Layouts
-
-Qt Quick also provides some built-in layout items. For many use cases, the
-best layout to use is a simple grid, row, or column, and Qt Quick provides
-items which will layout children in these formations in the most efficient
-manner possible.
+\section1 Positioners
-There are many well-known layouts which work well in user-interfaces, such as
-grids and lists, rows and columns. Qt Quick supports these sort of pre-defined
-layouts, which can often be more performant to draw than anchor or
-binding-based layouts. See the documentation on
-\l{qtquick-positioning-layouts.html}{layout types} for more
-information about utilizing pre-defined layouts.
+Qt Quick also provides some built-in positioner items. For many use cases, the best
+positioner to use is a simple grid, row, or column, and Qt Quick provides items which
+will position children in these formations in the most efficient manner possible.
+See the documentation on \l{qtquick-positioning-layouts.html}{item positioners types}
+for more information about utilizing pre-defined positioners.
+\section1 Layouts
+From Qt 5.1, the module \l {Qt Quick Layouts} can also be used to arrange Qt Quick
+items in a user interface. Unlike positioners, the types in Qt Quick Layouts manage
+both the positions and sizes of items in a declarative interface. They are well
+suited for resizable user interfaces.
\section1 Right-To-Left Support
diff --git a/src/quick/doc/src/qmltypereference.qdoc b/src/quick/doc/src/qmltypereference.qdoc
index 7e49ac0f51..6863758455 100644
--- a/src/quick/doc/src/qmltypereference.qdoc
+++ b/src/quick/doc/src/qmltypereference.qdoc
@@ -56,14 +56,20 @@ information about the concepts which are central to \c QtQuick.
Qt Quick includes several submodules which contain additional types.
\list
- \li \l{QtQuick.XmlListModel 2}{XML List Model} - contains types
+ \li \l{Qt Quick XmlListModel QML Types}{XML List Model} - contains types
for creating models from XML data
- \li \l{QtQuick.LocalStorage 2}{Local Storage} - a submodule
+ \li \l{Qt Quick Local Storage QML Types}{Local Storage} - a submodule
containing a JavaScript interface for an SQLite database
- \li \l{QtQuick.Particles 2}{Particles} - provides a particle
+ \li \l{Qt Quick Particles QML Types}{Particles} - provides a particle
system for QML applications
- \li \l{QtQuick.Window 2}{Window} - contains types for creating
+ \li \l{Qt Quick Window QML Types}{Window} - contains types for creating
top-level windows and accessing screen information
+ \li \l{Qt Quick Dialogs QML Types}{Dialogs} - contains types for creating and
+ interacting with system dialogs
+ \li \l{Qt Quick Controls QML Types}{Controls} - provides a set of reusable
+ UI components
+ \li \l{Qt Quick Layouts QML Types}{Layouts} - contains types that are used
+ to arrange items in the user interface
\endlist
\section1 Basic Types
@@ -228,13 +234,26 @@ Animation paths
\section2 Model/View Types And Data Storage And Access
-Models And Model Data
+QML Lists and Models
+
+The \l{Qt QML Models QML Types}{Qt QML Models} submodule provides the types for
+structuring data with models and lists.
+\list
+\li \l ListModel - Defines a list of data
+\li \l ListElement - Defines a data item in a \l ListModel
+\endlist
+
+These QML types are part of Qt Quick for backwards compatibility, but for
+newer applications, \l{Qt QML Models QML Types}{Qt QML Models} provides
+the same functionality.
\list
-\li \l {QtQuick2::ListModel}{ListModel} - Defines a list of data
-\li \l {QtQuick2::ListElement}{ListElement} - Defines a data item in a \l {QtQuick2::ListModel}{ListModel}
\li \l {VisualItemModel} - Contains items that already defines its own visual delegate
\li \l {VisualDataModel} - Encapsulates a model and a delegate
-\li \l {VisualDataGroup} -Encapsulates a filtered set of visual data items
+\li \l {VisualDataGroup} - Encapsulates a filtered set of visual data items
+\endlist
+
+XML Lists
+\list
\li \l {XmlListModel} - Specifies a model using XPath expressions
\li \l {XmlRole} - Specifies a role for an \l {XmlListModel}
\endlist
diff --git a/src/quick/doc/src/qtquick.qdoc b/src/quick/doc/src/qtquick.qdoc
index cafe10db45..deb6aa164c 100644
--- a/src/quick/doc/src/qtquick.qdoc
+++ b/src/quick/doc/src/qtquick.qdoc
@@ -43,7 +43,7 @@ QML types for creating user interfaces with the QML language, and a
\l{Qt Quick C++ Classes}{C++ API} for extending QML applications with C++ code.
\note From Qt 5.1, a set of Qt Quick based UI controls is available to
-create classic desktop-style user interfaces. Please see \l{Qt Quick Controls}
+create user interfaces. Please see \l{Qt Quick Controls}
for more information.
For those new to QML and Qt Quick, please see
@@ -125,6 +125,8 @@ Additional Qt Quick information:
system for Qt Quick
\li \l{QtQuick.Window 2}{Window} - contains types for creating
top-level windows and accessing screen information
+ \li \l{Qt Quick Dialogs}{Dialogs} - contains types for creating and
+ interacting with system dialogs
\endlist
\li \l{Qt Quick Release Notes} - list of changes and additions in the Qt Quick
\li \l{Qt Quick Code Samples} - list of all Qt Quick examples
diff --git a/src/quick/doc/src/whatsnew.qdoc b/src/quick/doc/src/whatsnew.qdoc
index baa0312aa4..26d88699bc 100644
--- a/src/quick/doc/src/whatsnew.qdoc
+++ b/src/quick/doc/src/whatsnew.qdoc
@@ -29,7 +29,45 @@
\title Qt Quick Release Notes
\page qtquick-releasenotes.html
-\section1 Qt Quick in Qt 5
+\section1 Qt Quick in Qt 5.1
+
+\l{Qt Quick} 2.1 is new in Qt 5.1. This is a summary of improvements and new
+features introduced by the new import and new classes in Qt 5.1:
+\list
+\li New threaded render loop for Mac, Linux, and Embedded.
+\li New render loop for windows for smoother animations.
+\li New \l Window properties: activeFocusItem, minimumWidth, minimumHeight,
+ maximumWidth, maximumHeight, visibility, contentOrientation, and opacity.
+\li New \l Screen attached properties: name, desktopAvailableWidth,
+ desktopAvailableHeight, logicalPixelDensity
+\li New \l Grid properties: horizontalAlignment, verticalAlignment, and
+ effectiveHorizontalAlignment.
+\li New \l TextEdit properties: selectByKeyboard and textDocument
+\li A \l Window declared inside another Window or \l Item will automatically be
+ transient for (centered upon) the outer window.
+\li These types are now part of \l{Qt QML}:
+ \list
+ \li \l {VisualItemModel}
+ \li \l {VisualDataModel} - Encapsulates a model and a delegate
+ \li \l {VisualDataGroup}
+ \endlist
+ These types are kept due to compatibility reasons and are replaced by the
+ \l{Qt QML Models QML Types}{Qt QML Models} types.
+ \endlist
+\endlist
+
+\section2 New Submodules
+
+In Qt 5.1, there are several new modules which extend Qt Quick functionalities.
+\list
+\li \l{Qt Quick Dialogs} - contains types for creating and interacting with system dialogs
+\li \l{Qt Quick Controls} - provides a set of reusable UI components
+\li \l{Qt Quick Layouts} - contains types that are used to arrange items in the user interface
+\endlist
+
+The \l{What's New in Qt 5.1} has more information about the Qt 5.1 release.
+
+\section1 Qt Quick in Qt 5.0
The \l {Qt Quick} module is new in Qt 5. It provides the visual canvas and scenegraph back-end
as well as the \c QtQuick QML module for QML application development.
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index 5709d58d58..c948d87cc0 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -2624,7 +2624,7 @@ static v8::Handle<v8::Value> ctx2d_createImageData(const v8::Arguments &args)
}
/*!
- \qmlmethod CanvasImageData QtQuick2::Canvas::getImageData(real sx, real sy, real sw, real sh)
+ \qmlmethod CanvasImageData QtQuick2::Context2D::getImageData(real sx, real sy, real sw, real sh)
Returns an CanvasImageData object containing the image data for the given rectangle of the canvas.
*/
static v8::Handle<v8::Value> ctx2d_getImageData(const v8::Arguments &args)
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index d6a663ab77..110e14d266 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1363,7 +1363,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
\brief Property used to mirror layout behavior
The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
- \l{Item Layouts}{positioner} types (such as \l Row and \l Grid)
+ \l{Item Positioners}{positioner} types (such as \l Row and \l Grid)
and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left
anchors become right anchors, and positioner types like \l Grid and \l Row reverse the
horizontal layout of child items.
@@ -1403,7 +1403,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
This property holds whether the item's layout is mirrored horizontally. Setting this to true
horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right,
- and right anchors become left. For \l{Item Layouts}{positioner} types
+ and right anchors become left. For \l{Item Positioners}{positioner} types
(such as \l Row and \l Grid) and view types (such as \l {GridView}{GridView} and \l {ListView}{ListView})
this also mirrors the horizontal layout direction of the item.
@@ -2050,7 +2050,10 @@ bool QQuickItemPrivate::canAcceptTabFocus(QQuickItem *item)
{
bool result = true;
- if (item->window() && item == item->window()->contentItem())
+ if (!item->window())
+ return false;
+
+ if (item == item->window()->contentItem())
return true;
#ifndef QT_NO_ACCESSIBILITY
@@ -2093,7 +2096,6 @@ bool QQuickItemPrivate::focusNextPrev(QQuickItem *item, bool forward)
QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, bool forward)
{
Q_ASSERT(item);
- Q_ASSERT(item->activeFocusOnTab());
bool all = QQuickItemPrivate::qt_tab_all_widgets();
@@ -2107,6 +2109,10 @@ QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, boo
from = item->parentItem();
}
bool skip = false;
+ const QQuickItem * const contentItem = item->window()->contentItem();
+ const QQuickItem * const originalItem = item;
+ QQuickItem * startItem = item;
+ QQuickItem * firstFromItem = from;
QQuickItem *current = item;
do {
skip = false;
@@ -2157,8 +2163,25 @@ QQuickItem* QQuickItemPrivate::nextPrevItemInTabFocusChain(QQuickItem *item, boo
skip = true;
}
}
-
from = last;
+ if (current == startItem && from == firstFromItem) {
+ // wrapped around, avoid endless loops
+ if (originalItem == contentItem) {
+#ifdef FOCUS_DEBUG
+ qDebug() << "QQuickItemPrivate::nextPrevItemInTabFocusChain: looped, return contentItem";
+#endif
+ return item->window()->contentItem();
+ } else {
+#ifdef FOCUS_DEBUG
+ qDebug() << "QQuickItemPrivate::nextPrevItemInTabFocusChain: looped, return " << startItem;
+#endif
+ return startItem;
+ }
+ }
+ if (!firstFromItem) { //start from root
+ startItem = current;
+ firstFromItem = from;
+ }
} while (skip || !current->activeFocusOnTab() || !current->isEnabled() || !current->isVisible()
|| !(all || QQuickItemPrivate::canAcceptTabFocus(current)));
@@ -4375,7 +4398,8 @@ void QQuickItemPrivate::deliverKeyEvent(QKeyEvent *e)
return;
//only care about KeyPress now
- if (q->activeFocusOnTab() && e->type() == QEvent::KeyPress) {
+ if ((q == q->window()->contentItem() || q->activeFocusOnTab())
+ && e->type() == QEvent::KeyPress) {
bool res = false;
if (!(e->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier?
if (e->key() == Qt::Key_Backtab
diff --git a/src/quick/items/qquickitem.h b/src/quick/items/qquickitem.h
index 84eafec1d7..d7256f3568 100644
--- a/src/quick/items/qquickitem.h
+++ b/src/quick/items/qquickitem.h
@@ -324,7 +324,7 @@ public:
Q_INVOKABLE void mapToItem(QQmlV8Function*) const;
Q_INVOKABLE void forceActiveFocus();
Q_INVOKABLE void forceActiveFocus(Qt::FocusReason reason);
- Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward = true);
+ Q_REVISION(1) Q_INVOKABLE QQuickItem *nextItemInFocusChain(bool forward = true);
Q_INVOKABLE QQuickItem *childAt(qreal x, qreal y) const;
#ifndef QT_NO_IM
diff --git a/src/quick/items/qquickpositioners.cpp b/src/quick/items/qquickpositioners.cpp
index 789d2e62aa..b07a38cdaf 100644
--- a/src/quick/items/qquickpositioners.cpp
+++ b/src/quick/items/qquickpositioners.cpp
@@ -626,7 +626,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem)
more information about its position within the Column.
For more information on using Column and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
\section1 Using Transitions
@@ -644,7 +644,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem)
\image verticalpositioner_transition.gif
- \sa Row, Grid, Flow, Positioner, {Qt Quick Examples - Positioners}
+ \sa Row, Grid, Flow, Positioner, ColumnLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Column::populate
@@ -795,10 +795,10 @@ void QQuickColumn::reportConflictingAnchors()
more information about its position within the Row.
For more information on using Row and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
- \sa Column, Grid, Flow, Positioner, {Qt Quick Examples - Positioners}
+ \sa Column, Grid, Flow, Positioner, RowLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Row::populate
@@ -1028,10 +1028,10 @@ void QQuickRow::reportConflictingAnchors()
or anchor itself with any of the \l {Item::anchors}{anchor} properties.
For more information on using Grid and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
- \sa Flow, Row, Column, Positioner, {Qt Quick Examples - Positioners}
+ \sa Flow, Row, Column, Positioner, GridLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Grid::populate
@@ -1570,7 +1570,7 @@ void QQuickGrid::reportConflictingAnchors()
or anchor itself with any of the \l {Item::anchors}{anchor} properties.
For more information on using Flow and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
\sa Column, Row, Grid, Positioner, {Qt Quick Examples - Positioners}
*/
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 102066704b..f39a15070c 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -912,8 +912,8 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa
{
QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode);
- // In the case of a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty()) {
+ // In the case of zero-size or a bad vertex shader, don't try to create a node...
+ if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
if (node)
delete node;
return 0;
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index bd0bb2348e..9debfe35b3 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources()
QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) {
+ if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
if (m_texture)
m_texture->setItem(0);
delete oldNode;
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 4a34adabe8..619c72afb8 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -74,6 +74,8 @@ QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+bool QQuickWindowPrivate::defaultAlphaBuffer(0);
+
void QQuickWindowPrivate::updateFocusItemTransform()
{
Q_Q(QQuickWindow);
@@ -87,44 +89,49 @@ void QQuickWindowPrivate::updateFocusItemTransform()
#endif
}
-
class QQuickWindowIncubationController : public QObject, public QQmlIncubationController
{
Q_OBJECT
public:
- QQuickWindowIncubationController(const QQuickWindow *window)
- : m_window(QQuickWindowPrivate::get(const_cast<QQuickWindow *>(window)))
+ QQuickWindowIncubationController(QSGRenderLoop *loop)
+ : m_renderLoop(loop), m_timer(0)
{
// Allow incubation for 1/3 of a frame.
m_incubation_time = qMax(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3);
- m_animation_driver = m_window->windowManager->animationDriver();
+ m_animation_driver = m_renderLoop->animationDriver();
if (m_animation_driver) {
connect(m_animation_driver, SIGNAL(stopped()), this, SLOT(animationStopped()));
- connect(window, SIGNAL(frameSwapped()), this, SLOT(incubate()));
+ connect(m_renderLoop, SIGNAL(timeToIncubate()), this, SLOT(incubate()));
}
}
protected:
- virtual bool event(QEvent *e)
+ void timerEvent(QTimerEvent *)
{
- if (e->type() == QEvent::User) {
- incubate();
- return true;
+ killTimer(m_timer);
+ m_timer = 0;
+ incubate();
+ }
+
+ void incubateAgain() {
+ if (m_timer == 0) {
+ // Wait for a while before processing the next batch. Using a
+ // timer to avoid starvation of system events.
+ m_timer = startTimer(m_incubation_time);
}
- return QObject::event(e);
}
public slots:
void incubate() {
if (incubatingObjectCount()) {
- if (m_animation_driver && m_animation_driver->isRunning()) {
+ if (m_renderLoop->interleaveIncubation()) {
incubateFor(m_incubation_time);
} else {
incubateFor(m_incubation_time * 2);
if (incubatingObjectCount())
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
+ incubateAgain();
}
}
}
@@ -134,14 +141,15 @@ public slots:
protected:
virtual void incubatingObjectCountChanged(int count)
{
- if (count && (!m_animation_driver || !m_animation_driver->isRunning()))
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
+ if (count && !m_renderLoop->interleaveIncubation())
+ incubateAgain();
}
private:
- QQuickWindowPrivate *m_window;
+ QSGRenderLoop *m_renderLoop;
int m_incubation_time;
QAnimationDriver *m_animation_driver;
+ int m_timer;
};
#include "qquickwindow.moc"
@@ -347,6 +355,7 @@ QQuickWindowPrivate::QQuickWindowPrivate()
, persistentGLContext(true)
, persistentSceneGraph(true)
, lastWheelEventAccepted(false)
+ , componentCompleted(true)
, renderTarget(0)
, renderTargetId(0)
, incubationController(0)
@@ -2777,7 +2786,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
Q_D(const QQuickWindow);
if (!d->incubationController)
- d->incubationController = new QQuickWindowIncubationController(this);
+ d->incubationController = new QQuickWindowIncubationController(d->windowManager);
return d->incubationController;
}
@@ -2969,7 +2978,7 @@ QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, Create
Setting the clear color has no effect when clearing is disabled.
By default, the clear color is white.
- \sa setClearBeforeRendering()
+ \sa setClearBeforeRendering(), setDefaultAlphaBuffer()
*/
void QQuickWindow::setColor(const QColor &color)
@@ -2979,7 +2988,7 @@ void QQuickWindow::setColor(const QColor &color)
return;
if (color.alpha() != d->clearColor.alpha()) {
- QSurfaceFormat fmt = format();
+ QSurfaceFormat fmt = requestedFormat();
if (color.alpha() < 255)
fmt.setAlphaBufferSize(8);
else
@@ -2997,6 +3006,31 @@ QColor QQuickWindow::color() const
}
/*!
+ \brief Returns whether to use alpha transparency on newly created windows.
+
+ \since Qt 5.1
+ \sa setDefaultAlphaBuffer()
+ */
+bool QQuickWindow::hasDefaultAlphaBuffer()
+{
+ return QQuickWindowPrivate::defaultAlphaBuffer;
+}
+
+/*!
+ \brief \a useAlpha specifies whether to use alpha transparency on newly created windows.
+ \since Qt 5.1
+
+ In any application which expects to create translucent windows, it's
+ necessary to set this to true before creating the first QQuickWindow,
+ because all windows will share the same \l QOpenGLContext. The default
+ value is false.
+ */
+void QQuickWindow::setDefaultAlphaBuffer(bool useAlpha)
+{
+ QQuickWindowPrivate::defaultAlphaBuffer = useAlpha;
+}
+
+/*!
\qmlproperty string QtQuick.Window2::Window::title
The window's title in the windowing system.
diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h
index fc148aabe6..a0bc832334 100644
--- a/src/quick/items/qquickwindow.h
+++ b/src/quick/items/qquickwindow.h
@@ -115,6 +115,9 @@ public:
void setColor(const QColor &color);
QColor color() const;
+ static bool hasDefaultAlphaBuffer();
+ static void setDefaultAlphaBuffer(bool useAlpha);
+
void setPersistentOpenGLContext(bool persistent);
bool isPersistentOpenGLContext() const;
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index 9e3251b240..2dddd9ab68 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -209,6 +209,7 @@ public:
uint persistentSceneGraph : 1;
uint lastWheelEventAccepted : 1;
+ bool componentCompleted : 1;
QOpenGLFramebufferObject *renderTarget;
uint renderTargetId;
@@ -219,6 +220,8 @@ public:
mutable QQuickWindowIncubationController *incubationController;
+ static bool defaultAlphaBuffer;
+
static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event);
// data property
diff --git a/src/quick/items/qquickwindowmodule.cpp b/src/quick/items/qquickwindowmodule.cpp
index f826a53a29..b91edc2fd5 100644
--- a/src/quick/items/qquickwindowmodule.cpp
+++ b/src/quick/items/qquickwindowmodule.cpp
@@ -42,18 +42,40 @@
#include "qquickwindowmodule_p.h"
#include "qquickscreen_p.h"
#include <QtQuick/QQuickWindow>
+#include <QtCore/QCoreApplication>
+#include <QtQml/QQmlEngine>
QT_BEGIN_NAMESPACE
+class QQuickWindowQmlImpl : public QQuickWindow, public QQmlParserStatus
+{
+ Q_INTERFACES(QQmlParserStatus)
+ Q_OBJECT
+protected:
+ void classBegin() {
+ //Give QQuickView behavior when created from QML with QQmlApplicationEngine
+ if (QCoreApplication::instance()->property("__qml_using_qqmlapplicationengine") == QVariant(true)) {
+ QQmlEngine* e = qmlEngine(this);
+ if (e && !e->incubationController())
+ e->setIncubationController(incubationController());
+ }
+ }
+
+ void componentComplete() {}
+};
+
void QQuickWindowModule::defineModule()
{
const char uri[] = "QtQuick.Window";
qmlRegisterType<QQuickWindow>(uri, 2, 0, "Window");
qmlRegisterRevision<QWindow,1>(uri, 2, 1);
- qmlRegisterType<QQuickWindow,1>(uri, 2, 1, "Window");
+ qmlRegisterRevision<QQuickWindow,1>(uri, 2, 1);//Type moved to a subclass, but also has new members
+ qmlRegisterType<QQuickWindowQmlImpl>(uri, 2, 1, "Window");
qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", QStringLiteral("Screen can only be used via the attached property."));
}
+#include "qquickwindowmodule.moc"
+
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index d3710c7bd5..61fb1bc5b9 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -47,13 +47,16 @@
#include <QtQuick/private/qsgdefaultimagenode_p.h>
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
#include <QtQuick/private/qsgshareddistancefieldglyphcache_p.h>
+#include <QtQuick/QSGFlatColorMaterial>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qquickpixmapcache_p.h>
#include <QGuiApplication>
#include <QOpenGLContext>
+#include <QQuickWindow>
#include <QtGui/qopenglframebufferobject.h>
#include <private/qqmlglobal_p.h>
@@ -262,9 +265,35 @@ void QSGContext::initialize(QOpenGLContext *context)
Q_ASSERT(!d->gl);
d->gl = context;
+ precompileMaterials();
+
emit initialized();
}
+#define QSG_PRECOMPILE_MATERIAL(name) { name m; prepareMaterial(&m); }
+
+/*
+ * Some glsl compilers take their time compiling materials, and
+ * the way the scene graph is being processed, these materials
+ * get compiled when they are first taken into use. This can
+ * easily lead to skipped frames. By precompiling the most
+ * common materials, we potentially add a few milliseconds to the
+ * start up, and reduce the chance of avoiding skipped frames
+ * later on.
+ */
+void QSGContext::precompileMaterials()
+{
+ if (qEnvironmentVariableIsEmpty("QSG_NO_MATERIAL_PRELOADING")) {
+ QSG_PRECOMPILE_MATERIAL(QSGVertexColorMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGFlatColorMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGOpaqueTextureMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGTextureMaterial);
+ QSG_PRECOMPILE_MATERIAL(SmoothTextureMaterial);
+ QSG_PRECOMPILE_MATERIAL(SmoothColorMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGDistanceFieldTextMaterial);
+ }
+}
+
/*!
Returns if the scene graph context is ready or not, meaning that it has a valid
@@ -398,6 +427,8 @@ QSurfaceFormat QSGContext::defaultSurfaceFormat() const
QSurfaceFormat format;
format.setDepthBufferSize(24);
format.setStencilBufferSize(8);
+ if (QQuickWindow::hasDefaultAlphaBuffer())
+ format.setAlphaBufferSize(8);
format.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
return format;
}
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index b069c53dd3..bbc42674c6 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -90,6 +90,7 @@ public:
bool isReady() const;
+ virtual void precompileMaterials();
QSGMaterialShader *prepareMaterial(QSGMaterial *material);
virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId);
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 3a608a911d..e099d94a53 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -82,7 +82,7 @@ QSGRenderLoop::~QSGRenderLoop()
{
}
-class QSGGuiThreadRenderLoop : public QObject, public QSGRenderLoop
+class QSGGuiThreadRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
diff --git a/src/quick/scenegraph/qsgrenderloop_p.h b/src/quick/scenegraph/qsgrenderloop_p.h
index b18e6f00ad..6ff9c4c5f9 100644
--- a/src/quick/scenegraph/qsgrenderloop_p.h
+++ b/src/quick/scenegraph/qsgrenderloop_p.h
@@ -51,8 +51,10 @@ class QQuickWindow;
class QSGContext;
class QAnimationDriver;
-class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop
+class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop : public QObject
{
+ Q_OBJECT
+
public:
virtual ~QSGRenderLoop();
@@ -77,6 +79,11 @@ public:
static QSGRenderLoop *instance();
static void setInstance(QSGRenderLoop *instance);
+ virtual bool interleaveIncubation() const { return false; }
+
+signals:
+ void timeToIncubate();
+
private:
static QSGRenderLoop *s_instance;
};
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index c4a9328ceb..bfd9a2fb20 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -574,6 +574,7 @@ void QSGRenderThread::syncAndRender()
int waitTime = vsyncDelta - (int) waitTimer.elapsed();
if (waitTime > 0)
msleep(waitTime);
+ emit wm->timeToIncubate();
return;
}
@@ -600,6 +601,7 @@ void QSGRenderThread::syncAndRender()
d->fireFrameSwapped();
}
RLDEBUG(" Render: - rendering done");
+ emit wm->timeToIncubate();
#ifndef QSG_NO_RENDER_TIMING
if (qsg_render_timing)
@@ -723,7 +725,7 @@ QSGContext *QSGThreadedRenderLoop::sceneGraphContext() const
return m_thread->sg;
}
-bool QSGThreadedRenderLoop::anyoneShowing()
+bool QSGThreadedRenderLoop::anyoneShowing() const
{
for (int i=0; i<m_windows.size(); ++i) {
QQuickWindow *c = m_windows.at(i).window;
@@ -733,6 +735,11 @@ bool QSGThreadedRenderLoop::anyoneShowing()
return false;
}
+bool QSGThreadedRenderLoop::interleaveIncubation() const
+{
+ return m_animation_driver->isRunning() && anyoneShowing();
+}
+
void QSGThreadedRenderLoop::animationStarted()
{
RLDEBUG("GUI: animationStarted()");
@@ -1011,7 +1018,6 @@ void QSGThreadedRenderLoop::polishAndSync()
RLDEBUG("GUI: - animations advancing");
m_animation_driver->advance();
RLDEBUG("GUI: - animations done");
-
// We need to trigger another sync to keep animations running...
maybePostPolishRequest();
} else if (m_sync_triggered_update) {
@@ -1032,7 +1038,7 @@ void QSGThreadedRenderLoop::polishAndSync()
polishTime,
waitTime - polishTime,
syncTime - waitTime,
- timer.elapsed() - syncTime);
+ timer.nsecsElapsed() - syncTime);
}
#endif
}
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop_p.h b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
index aab0e8726f..6ff5cabf43 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop_p.h
+++ b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
@@ -52,7 +52,7 @@ QT_BEGIN_NAMESPACE
class QSGRenderThread;
-class QSGThreadedRenderLoop : public QObject, public QSGRenderLoop
+class QSGThreadedRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
@@ -79,7 +79,7 @@ public:
bool event(QEvent *);
- void wakeup();
+ bool interleaveIncubation() const;
public slots:
void animationStarted();
@@ -91,7 +91,7 @@ private:
void releaseResources(QQuickWindow *window, bool inDestructor);
bool checkAndResetForceUpdate(QQuickWindow *window);
- bool anyoneShowing();
+ bool anyoneShowing() const;
void initialize();
void maybePostPolishRequest();
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index ce43ccf531..8e97f65ea5 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -102,6 +102,11 @@ QSGWindowsRenderLoop::QSGWindowsRenderLoop()
#endif
}
+bool QSGWindowsRenderLoop::interleaveIncubation() const
+{
+ return m_animationDriver->isRunning() && anyoneShowing();
+}
+
QSGWindowsRenderLoop::WindowData *QSGWindowsRenderLoop::windowData(QQuickWindow *window)
{
for (int i=0; i<m_windows.size(); ++i) {
@@ -390,6 +395,8 @@ void QSGWindowsRenderLoop::render()
// and thus another render pass, so to keep things running,
// make sure there is another frame pending.
maybePostUpdateTimer();
+
+ emit timeToIncubate();
}
}
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop_p.h b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
index dc3a409cd5..218e18c3e2 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop_p.h
+++ b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
@@ -51,7 +51,7 @@
QT_BEGIN_NAMESPACE
-class QSGWindowsRenderLoop : public QObject, public QSGRenderLoop
+class QSGWindowsRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
@@ -80,6 +80,9 @@ public:
void resize(QQuickWindow *, const QSize &) { }
bool event(QEvent *event);
+ bool anyoneShowing() const;
+
+ bool interleaveIncubation() const;
public slots:
void started();
@@ -93,7 +96,6 @@ private:
void handleObscurity();
void maybePostUpdateTimer();
- bool anyoneShowing() const;
WindowData *windowData(QQuickWindow *window);
QList<WindowData> m_windows;