| Commit message (Collapse) | Author | Age | Files | Lines |
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In contrary to what the documentation says, QJSEngine in Qt 5.x executes
in the context of the global object (QScriptIsolate always called enter
on the QV8Engine's "root" context, thus making it current). The v4
implementation unfortunately did what the documentation said and used
the current context, which is wrong in many ways. For example it completely
breaks the optimization of stack allocated contexts, because when a C++
callback is called from within a JS function with a stack allocated context
and that C++ code calls QJSEngine::evaluate and creates new closures, the
stack context would become an outter context and cause crashes during GC.
This patch restores the behavior of Qt 5.0/5.1 and fixes the documentation.
Task-number: QTBUG-38530
Change-Id: Ie6481f02e676954cc94b188a1c87c88e7c56dafa
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I7fc41b33036bca6736bc24fa62522ce5d30ef1f4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Move all our runtime methods into the QV4::Runtime
struct and give them nicer names without underscores.
Sort them logically and remove a few unused methods.
Change-Id: Ib69b71764ff194d0ba211aac581f9a99734d8180
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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QJSEngine::newQObject should call setObjectOwnership only if it wasn't
called before, to preserve any policy set by the user earlier. Otherwise
it's only safe to call after newQObject and then you'd have to call it
_every_ time the QObject is wrapped, at all call sites. Instead this
patch preserves any policy set.
Task-number: QTBUG-37160
Change-Id: I6178fa38cd7f4b09d818b6f18762c21588562422
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Encapsulate accesses to the current context, and rework
the way we push and pop this context from the context
stack.
Largely a cleanup, but simplifies the code in the long term
Change-Id: I409e378490d0ab027be6a4c01a4031b2ea35c51d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Until now we were using a QV4::String without engine to
represent this case. But this leads to lots of quirks, where
we ended up trying to access the engine (or the internalclass/vtable)
of this string anyway.
Now just represent it by using an QString in QJSValuePrivate, and use
an empty value to represent it. This adds a little bit of code to
QJSValue and QJSEngine, but is more stable and maintainable in the
longer term.
Change-Id: I3358165ee64e788274225743a95dfb13346225cc
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Replace all try/catch statements used when parsing
with checks for engine->hasException.
Change-Id: I4493cb600d5a3eb095c2003bb88bd031403e47c9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I350ad1ccb8a6cf522787e4579292fa4ba1c8e043
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The code in the Exception class operates entirely on the engine's data,
so move it into ExecutionEngine instead. This eliminates the need for
a QV4::Exception class and catches and old code that tries to still do
catch (Exception &) instead of catch (...)
Change-Id: Ie608bec6af652038aca6c9423c225a4d7eb13b39
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This patch changes the exception handling API in the engine slightly, encapsulating
any use of direct throw statements and catch blocks with concrete types. In the future
we need to be able to change the way these are implemented, in order to ensure that
the correct stack unwinding code is triggered for throw and re-throw.
This patch separates the C++ exception object thrown from the V4 exception
(that includes value, throwing context pointer) and stores the latter inside
the engine.
In order for that to compile, ExecutionEngine::StackTrace and StackFrame had to
move into the QV4 namespace directly.
In addition the syntax for catching exceptions changes from
try {
...
} catch (QV4::Exception &ex) {
ex.accept(context);
QV4::ScopedValue exceptionValue(scope, ex.value());
}
to
try {
...
} catch (...) {
QV4::ScopedValue exception(scope, context->catchException());
}
Context::catchException() checks if there's a "current" exception in the engine,
and if not assumes that we caught an unrelated exception and consequently re-throws.
partiallyUnwind() is also gone and replaced with rethrowException(), in order to
encapsulate the re-throw.
Lastly, in the future nesting try/catch blocks isn't going to be possible due to
limitations in the common C++ ABI with regards to foreign exceptions.
Change-Id: Ic81c75b057a2147e3176d8e0b4d326c14278b47d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I372f1f3e3e78d45912a913f437e622e0acfc9646
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't use unprotected Values in the API anymore.
Change-Id: I8851628227fca374de24701bc8ee0908b5ae3923
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Add some more convenience in the helper classes
in qscopedvalue_p.h
Make accesses to CallData safer, and change
ExecutionEngine::newObject() to return a safe
pointer.
Change-Id: I980909754ce9681cf6faa1355bab3a1e5d6dd186
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: If294c9c4f574824c308b63a11da1337226180105
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: If8b0c3b91be50678693868c10fefc3678008834d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change Exception.value() and a few other places.
Change-Id: I53ce17e5656e260138b1ac7f6d467e4636c0a0b9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I7ef371ff929387097862121b73a7a5863b51ccf1
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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