| Commit message (Collapse) | Author | Age | Files | Lines |
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Move the allocated member data into the garbage collected
area, so that we can avoid using malloc/free for it.
Change-Id: I20625efa67ecd60238568742b74854b0c8cb2e3e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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creatScriptFunction -> createScriptFunction
Change-Id: Icdb9214b1ae067fa2b8693d50cdac0be9fe6d390
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Optimize construction of the internalClass for the object
being constructed.
Change-Id: Id5fc02c291664ec01c3595ae0acbb6895cc5b147
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't ref CompiledData::CompilationUnit in constructor of ScriptFunction
since its has been referenced in its base class
Change-Id: I9ad2d6e190c2ac11de4ccd63015c81d2dead3971
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Data properties don't contain valid data in the set field
if they are being stored in Objects. Thus we should never
access that field unless we are dealing with accessor
properties.
Change-Id: I19dcbaee7ebd042ae24387f92a93571d75ca578a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This cuts the memory required to store properties
in an object in half for the common case. Accessor
properties require two slots inside memberData,
but data properties only one.
Change-Id: I0bab1b88ca9ed5930abf065c77c89985b9ed5320
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Make sure FunctionObjects always have the prototype property at
index 0. This way we can speed up the instanceOf operator even more,
and at the same time save 16-28 bytes of memory per FunctionObject.
Change-Id: I8527bc8f9dc7b04a9db8395b5f05bab47ddc21ce
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The data is anyway stored in the name property of
the FunctionObject, and is not performance critical.
Change-Id: If1784b0ec6f368bc474c246bb9c2c50d5e56b689
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Remove varCount and formalParameterCount members
in FunctionObject and retrieve them from the
CompiledFunction instead.
Change-Id: I8a6cdc6d354b0f33da9d67a4c3dbfe8a7cc96176
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Saves 12 bytes per Function
Change-Id: I9a495805f9201eb6162a520ff5c2defeb73dc37a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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* Don't create prototype Object for bindings and
signal handlers. It is inaccessible and not required.
This saves one Object-sized allocation per binding.
* Shrink the size of QQmlContextWrapper by removing
the v8 member variable.
* Shrink the size of QObjectWrapper by moving the destroy
identifier to the engine.
Change-Id: I76e84e4c0581e97a19d2e959f814ac84d9c431fa
Task-number: QTBUG-37134
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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QQmlJS::MASM -> QV4::JIT
QQmlJS::V4IR -> QV4::IR
Change-Id: I707e8990459114a699c200fe3c22cec3c8df1afc
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/qml/jsruntime/qv4functionobject.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
Change-Id: Id164f6c3b45501aa466908659ec4e3b957323753
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Commit 5dc7649f5ad7dca6e13707e827d001c3f118a6ef caused this regression,
as a result of lazy binding evaluation and self-referencing objects:
import QtQml 2.0
QtObject {
property QtObject objectRef : subObject
property QtObject blah: QtObject {
id: subObject
property int value: 42
property int blah: objectRef.value
}
}
When blah is evaluated, we now lazily initialize objectRef - as opposed to
previously throwing an exception and then when objectRef gets initialized we
re-evaluate blah due to its dependency. So while evaluating "objectRef.value"
for blah, we initialize objectRef by evaluating "subObject", and after doing
that we write the "objectRef" property. That triggers a change notification,
and since the objectRef reference for blah is a compile-time known dependency,
the change notification triggers a re-evaluation of "blah", which is the
binding loop.
What's wrong here is that we register the pre-defined captures before the
code execution, when we should register them after the evaluation, or strictly
speaking after flushing pending bindings, like it is the case for individual
properties in bindings where we could not pre-determine the depenencies.
Change-Id: I9fb0c7583cba9d9b71c9ada2791fe87574f6ef44
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Self-contained profiler for V4. By itself it doesn't have any
connections to qqmlprofilerservice.
Change-Id: I471a6119e07eab9c5f4712a16835be49c8886d1a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Remove SafeValue, it was used to port over to an exact GC. Since
we now have that, we can now safely merge it with QV4::Value
again. Also rename SafeString to StringValue for better naming
consistency.
Change-Id: I8553d1bec5134c53996f6b0d758738a0ec8a2e4d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Keep the basic methods in ManagedVTable, but have
the Object related stuff in an ObjectVTable class.
Change-Id: I9b068acf3caef813686227b8d935e7df1a7d1a6e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Store a simple vector of Values in the array data,
instead of a Vector of Property's. This halfes the
memory consumption on 64bit and simplifies our code.
If an indexed property gets converted to an accessor
property, we simply convert the ArrayData into a
SparseArrayData.
Add support in SparseArrayData to allocate double slots
(two Value's) to hold a full Property in case someone
sets an accessor on an indexed property.
Some methods still return a Property*, but this is safe, as
only the first Value in the Property pointer will ever get
accessed if the Property doesn't contain an accessor.
Change-Id: Ic9b0f309b09a2772a328d947a10faaf3be9fe56f
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
.qmake.conf
src/imports/dialogs/DefaultFileDialog.qml
src/imports/widgets/qquickqfiledialog.cpp
Change-Id: I00de6dd05cb773f01254061d585a82c90b229acd
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After commit bf173fe5da381c88343296ca33ef6b06389c6d20 context objects are
always on the GC heap and no more in that special linked list or stack
allocated, so the next pointer became dangling/uninitialized and asserting on
it was bound to fail randomly.
Since we no more allocate contexts on the stack, we can safely remove the
assertion.
Task-number: QTBUG-35917
Change-Id: I104bd129c6c32f46a6302052f563abdf926cb879
Reviewed-by: Albert Astals Cid <albert.astals@canonical.com>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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Methods returning a Property pointer have to be removed, so that
we can move over to store member data requiring only one value for
the common case of data properties.
This will in the long term reduce memory consumption on 64 bit
systems quite a bit.
Change-Id: I78de3794ec7b3bc5db13aa57275d3f08fa9d470a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Split up ArrayData into two classes, one for regular
arrays, one for sparse arrays and cleanly separate
the two cases. Only create array data on demand.
Change-Id: I9ca8d0b53592174f213ba0f20caf93e77dba690a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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First step of separating the array data from Object.
Change-Id: I5c857397f0ef53cff0807debdb1e405424e1046a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Move the type flag into the vtable to free up these
bits in the Managed class, and not have to set them
at object construction time.
As we often need to know whether a Managed object is a
Object, FunctionObject or String, add some bitflags to test
for these to the vtable.
Change-Id: I7d08ca044544debb307b55f124f34cb086ad9e84
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Encapsulate accesses to the current context, and rework
the way we push and pop this context from the context
stack.
Largely a cleanup, but simplifies the code in the long term
Change-Id: I409e378490d0ab027be6a4c01a4031b2ea35c51d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Remove all the calls to setVTable that were in performance
critical parts of the code. This now brings performance
back to the level we had with the vtable inlined in the
Managed objects.
Change-Id: I76317cc5c53b5b700d1d3883b954407142a4c424
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This saves one pointer per object, and willmake other optimizations
easier in the future.
Change-Id: I1324cad31998896b5dc76af3c8a7ee9d86283bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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formals and locals in a CallContext where so far accessed through a
linear search in ExecutionContext::getProperty. Fix this by
introducing an internalClass for the Function used by the call
context.
Change-Id: I1141efa12b19d6de4a354bfd6e769c5ffcb8898b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The wrapper method for Function::code() was still there
from the times we used C++ exceptions. It's not needed
any more, so get rid of it.
Change-Id: I2ec25fbca71eeef9d7a94a38b5adfa42e4de3a84
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Cache the prototype of the functionobject, and inline hasInstance.
This removes a vtbl method and speeds things up quite a bit.
Change-Id: Ic68f301f7e09763d445a98bffa2cd201303f902e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Propagate QObject properties in member expressions across temporaries
as part of the type interference SSA pass. This replaces the earlier
attempt to resolving QObject properties in fieldMemberExpression()
in the codegen, but it was incomplete and now things like the following
are fully resolved:
var tmp = blah.somePropertyThatReturnsAQQuickItem; <-- QQuickItem property return type propagated into tmp
var width = tmp.width; <-- and picked up here again to resolve the index of width instead of by name
With this patch Temp gets a helper structure with a function pointer,
initialized to aid the resolution of properties in Qt meta objects. This
structure is propagated into the temps until it reaches the next member
expression that uses the temp. Similarly QObjectType is added as IR type, next
to VarType.
The resolution inside the SSA type interference pass also requires passing
through the QQmlEngine from the upper caller levels, in order to resolve the
property type to a potential QMetaObject property.
Change-Id: I14c98fa455db57603da46613ce49c174d0944291
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This finally gives proper memory management for ExecutionContexts.
So far they had been garbage collected but where still allocated
using standard malloc/free(). This allows us to collect the
contexts faster and speed up context creation.
Change-Id: I02e642391d55eaa59ab3f4c2720a2ac71259caf4
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't fully create the arguments object unless required.
In the 95% use case, we can avoid creating any array based
data structures for the arguments object and directly
manipulate the functions arguments. only create the full
data structure for the other 5%.
Speeds up the raytrace test by 50%, gives around 10% overall
on v8-bench.
Change-Id: If727d28b96585e83314f544031a6c3ca1817ea19
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Setup limits for both the C and the JS stack, and check
them before entering functions. If we run out of space,
throw a RangeError exception.
Be careful and recheck the stack bounds when things go
outside. This catches the case where the engine got
moved to another thread changing the stack boundaries.
Windows currently uses an unsafe fallback implementation,
this needs to be fixed later on.
Task-number: QTBUG-34568
Change-Id: I22fbcbec57b28f9cc8a49e12f1cc6e53e4f07888
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Get rid of the SimpleCallContext, instead simply
use the CallContext data structure, but don't
initialize the unused variables.
Change-Id: I11b311986da180c62c815b516a2c55844156d0ab
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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When a non strict mode function uses the this object, we
need to make sure it's being correctly converted into a
object before being accessed. So far this was being done
by ScriptFunction::call. Move this into the generated code to
avoid overhead for methods not using 'this', and simplify our
ScriptFunction::call() implementation.
Change-Id: I739f4a89d29ed8082ce59e48d1523776224fc29d
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Remove a couple of function calls.
Change-Id: I5abc6d96df52787ee7c433239807c851eb9a6d41
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't use recursive function calls anymore. Instead, push marked
objects onto the JS stack, and then pop them off when their children
are being marked.
Should reduce stack memory usage, and improves performance by ~5%.
Change-Id: I2d37d97579144fcba87ec8e9fd545dd220c01fbb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Ic0492fbe31a1e134674bc6c20381f735dd6d5b7a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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We can resolve lookups for objects referenced by id at QML compile time
and use a run-time helper to extract the id object out of the QML context
data by index instead of name.
Dependencies to id objects are also tracked at compile time and registered
separately before entering the generated function code.
The lookup of id objects is encoded in the IR as special member lookups.
Members will also then in the future be used to for property lookups in context
and scope properties, as well as any other property lookups in QObjects where
we can determine the meta-object.
Change-Id: I36cf3ceb11b51a983da6cad5b61c3bf574acc20a
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Don't write to objects if we have a pending exception to
avoid any side effects.
Change-Id: I9f93a9195a652dbae7033cc6ebb355d5d86e9b5e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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We don't want to check for exceptions after every single
line on our runtime methods. A better way to handle this
is to add the check in all methods that have direct side
effects (as e.g. writing to a property of the JS stack).
We also need to return whereever we throw an exception.
To simplify the code, ExecutionContext::throwXxx methods now
return a ReturnedValue (always undefined) for convenience.
Change-Id: Ide6c804f819c731a3f14c6c43121d08029c9fb90
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I47507a4d7d1b429b9c43ed3a7822079efe577327
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Avoid catch (...) with re-throw as it turns that this is very slow because it
throws a new exception and the unwinder starts from scratch. Instead use stack
allocated objects and cleaning destructors to restore state before continuing
with the propagation of exceptions.
Change-Id: I6d95026bcd60b58cb6258a9dae28623a46739532
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I94399489823d5b0d4d40f300e1999272dc2da5c9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I0a7eee96ef7c92ad4a3c5963010e3ac66fe6ed3a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The code in the Exception class operates entirely on the engine's data,
so move it into ExecutionEngine instead. This eliminates the need for
a QV4::Exception class and catches and old code that tries to still do
catch (Exception &) instead of catch (...)
Change-Id: Ie608bec6af652038aca6c9423c225a4d7eb13b39
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This patch changes the exception handling API in the engine slightly, encapsulating
any use of direct throw statements and catch blocks with concrete types. In the future
we need to be able to change the way these are implemented, in order to ensure that
the correct stack unwinding code is triggered for throw and re-throw.
This patch separates the C++ exception object thrown from the V4 exception
(that includes value, throwing context pointer) and stores the latter inside
the engine.
In order for that to compile, ExecutionEngine::StackTrace and StackFrame had to
move into the QV4 namespace directly.
In addition the syntax for catching exceptions changes from
try {
...
} catch (QV4::Exception &ex) {
ex.accept(context);
QV4::ScopedValue exceptionValue(scope, ex.value());
}
to
try {
...
} catch (...) {
QV4::ScopedValue exception(scope, context->catchException());
}
Context::catchException() checks if there's a "current" exception in the engine,
and if not assumes that we caught an unrelated exception and consequently re-throws.
partiallyUnwind() is also gone and replaced with rethrowException(), in order to
encapsulate the re-throw.
Lastly, in the future nesting try/catch blocks isn't going to be possible due to
limitations in the common C++ ABI with regards to foreign exceptions.
Change-Id: Ic81c75b057a2147e3176d8e0b4d326c14278b47d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ie463efe600d498ce77d4b9e8b48abcfd61c1ab78
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I889e760f75b485a28e1f2a2c26b2337ae9bfafac
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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