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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2018-10-24 16:38:31 +0200
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2018-10-26 13:56:36 +0000
commita7c5c1bfce280a169584c4da4d690e39ce867263 (patch)
tree69b12118f460f750f96e248cf750f9ea3efb5120
parente8422196ce16a0a9abdb2b342f9caeb8ef7a6149 (diff)
downloadqtdoc-a7c5c1bfce280a169584c4da4d690e39ce867263.tar.gz
macOS: Remove note about using Xcode for development
It makes it sound like you can't use Qt Creator. We'll get to the details of requiring Xcode for building in other parts of the docs. Change-Id: Iee1d4879dac219aeed9ee92afce6efe9012ef12f Reviewed-by: Paul Wicking <paul.wicking@qt.io> Reviewed-by: Martin Smith <martin.smith@qt.io>
-rw-r--r--doc/src/platforms/macos.qdoc2
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/src/platforms/macos.qdoc b/doc/src/platforms/macos.qdoc
index 513d08bf..daba5d5a 100644
--- a/doc/src/platforms/macos.qdoc
+++ b/doc/src/platforms/macos.qdoc
@@ -36,8 +36,6 @@
behaves similarly to other Unix-like platforms. The main difference is
that X11 is not used as the windowing system. Instead, \macos uses its own
native windowing system that is accessible through the Cocoa API.
- Application development on \macos is done using Xcode, which is available
- from \l{https://developer.apple.com/xcode/}.
To download and install Qt for \macos, follow the instructions on the
\l{Getting Started with Qt} page.