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-rw-r--r--doc/src/platforms/android/android-platform-notes.qdoc4
-rw-r--r--doc/src/platforms/android/android.qdoc4
2 files changed, 3 insertions, 5 deletions
diff --git a/doc/src/platforms/android/android-platform-notes.qdoc b/doc/src/platforms/android/android-platform-notes.qdoc
index 23ff6a0c..3f3735c2 100644
--- a/doc/src/platforms/android/android-platform-notes.qdoc
+++ b/doc/src/platforms/android/android-platform-notes.qdoc
@@ -65,9 +65,7 @@
a suitable OpenGL context, set the requested version via
\l{QSurfaceFormat::setVersion()}.
- \note The header files, such as \e{gl31.h}, are only available in recent API
- levels, and therefore you need to target API level 21. Keep in mind also that
- using OpenGL ES 3.x features will result in the application breaking on older
+ \note Using OpenGL ES 3.x features will result in the application breaking on older
devices that only support 2.0.
\section1 Assets File System
diff --git a/doc/src/platforms/android/android.qdoc b/doc/src/platforms/android/android.qdoc
index 5803e205..972c62ec 100644
--- a/doc/src/platforms/android/android.qdoc
+++ b/doc/src/platforms/android/android.qdoc
@@ -190,12 +190,12 @@
\section3 Android SDK
- The required version of the Platform, Platform Tools, and Build Tools for \QtVer is 31.
+ The required version of the Platform, Platform Tools, and Build Tools for \QtVer is 33.
To install all of these run the following command:
\badcode
- sdkmanager "platforms;android-31" "platform-tools" "build-tools;31.0.0"
+ sdkmanager "platforms;android-31" "platform-tools" "build-tools;33.0.0"
\endcode
\section3 Android NDK