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-rw-r--r--doc/src/howtos/scalabilityintro.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/howtos/scalabilityintro.qdoc b/doc/src/howtos/scalabilityintro.qdoc
index 0f12ae58..b82a747d 100644
--- a/doc/src/howtos/scalabilityintro.qdoc
+++ b/doc/src/howtos/scalabilityintro.qdoc
@@ -203,16 +203,16 @@
You can use bindings to handle low and high pixel density on platforms that
do not have automatic support for it (like Android, \macos and iOS do).
- The following code snippet uses the \l{Screen}{Screen.PixelDensity}
+ The following code snippet uses the \l{Screen}{Screen.pixelDensity}
attached property to specify different images to display on screens with
low, high, or normal pixel density:
\code
Image {
source: {
- if (Screen.PixelDensity < 40)
+ if (Screen.pixelDensity < 40)
"image_low_dpi.png"
- else if (Screen.PixelDensity > 300)
+ else if (Screen.pixelDensity > 300)
"image_high_dpi.png"
else
"image.png"