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author | Marko Niemelä <marko.a.niemela@nokia.com> | 2012-03-14 16:24:48 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-03-16 13:35:29 +0100 |
commit | 524c5c95512dd55c21cae5f6676db52b5e331efd (patch) | |
tree | e9a7e7b69244f111dbd829b2acbd517eeb12648d /src/effects/RecursiveBlur.qml | |
parent | c0018cc07cbad45e62bac8c8fab6a6469b86f902 (diff) | |
download | qtgraphicaleffects-524c5c95512dd55c21cae5f6676db52b5e331efd.tar.gz |
Added precision to all uniforms which did not have it.
If precision qualifier is missing, shader compilation
may fail on some GPU:s.
Change-Id: I8bad4855203ba9f0b233a877b1a012c608801bd6
Reviewed-by: Kim Gronholm <kim.1.gronholm@nokia.com>
Diffstat (limited to 'src/effects/RecursiveBlur.qml')
-rw-r--r-- | src/effects/RecursiveBlur.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/effects/RecursiveBlur.qml b/src/effects/RecursiveBlur.qml index e50cd0b..52a01b2 100644 --- a/src/effects/RecursiveBlur.qml +++ b/src/effects/RecursiveBlur.qml @@ -125,7 +125,7 @@ Item { fragmentShader: " varying mediump vec2 qt_TexCoord0; uniform highp float qt_Opacity; - uniform sampler2D source; + uniform lowp sampler2D source; void main() { gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; } |