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author | Jerome Pasion <jerome.pasion@digia.com> | 2012-09-24 16:57:55 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-09-25 11:31:42 +0200 |
commit | 1ecb9cbdc40dc177fcb906f983f6b47714f0c521 (patch) | |
tree | f7ad8af2d61b4c8511ea23656fa04da20ca84304 /src/effects/ThresholdMask.qml | |
parent | 405a17b16855863e24e9fdd18420ef482f25ae50 (diff) | |
download | qtgraphicaleffects-1ecb9cbdc40dc177fcb906f983f6b47714f0c521.tar.gz |
Doc: Modularized documentation.
-moved API documentation in QML files
-moved snippets, images, and qdoc files to src/effects/doc
-deleted old .pri and .qdocconf files
-fixed relative paths
Change-Id: I4e757e707b5f93a215506f8c2cbb7eb1f2321d4c
Reviewed-by: Geir Vattekar <geir.vattekar@digia.com>
Diffstat (limited to 'src/effects/ThresholdMask.qml')
-rw-r--r-- | src/effects/ThresholdMask.qml | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/effects/ThresholdMask.qml b/src/effects/ThresholdMask.qml index 6da388a..4645928 100644 --- a/src/effects/ThresholdMask.qml +++ b/src/effects/ThresholdMask.qml @@ -41,12 +41,137 @@ import QtQuick 2.0 import "private" +/*! + \qmltype ThresholdMask + \inqmlmodule QtGraphicalEffects 1.0 + \since QtGraphicalEffects 1.0 + \inherits QtQuick2::Item + \ingroup qtgraphicaleffects-mask + \brief Masks the source item with another item and applies a threshold + value. + + The masking behavior can be controlled with the \l threshold value for the + mask pixels. + + \table + \header + \li Source + \li MaskSource + \li Effect applied + \row + \li \image Original_bug.png + \li \image ThresholdMask_mask.png + \li \image ThresholdMask_bug.png + \endtable + + \section1 Example + + The following example shows how to apply the effect. + \snippet ThresholdMask-example.qml example +*/ Item { id: rootItem + + /*! + This property defines the source item that is going to be masked. + */ property variant source + + /*! + This property defines the item that is going to be used as the mask. + Mask item gets rendered into an intermediate pixel buffer and the alpha + values from the result are used to determine the source item's pixels + visibility in the display. + + \table + \header + \li Original + \li Mask + \li Effect applied + \row + \li \image Original_bug.png + \li \image ThresholdMask_mask.png + \li \image ThresholdMask_bug.png + \endtable + */ property variant maskSource + + /*! + This property defines a threshold value for the mask pixels. The mask + pixels that have an alpha value below this property are used to + completely mask away the corresponding pixels from the source item. The + mask pixels that have a higher alpha value are used to alphablend the + source item to the display. + + The value ranges from 0.0 (alpha value 0) to 1.0 (alpha value 255). By + default, the property is set to \c 0.0. + + \table + \header + \li Output examples with different threshold values + \li + \li + \row + \li \image ThresholdMask_threshold1.png + \li \image ThresholdMask_threshold2.png + \li \image ThresholdMask_threshold3.png + \row + \li \b { threshold: 0.0 } + \li \b { threshold: 0.5 } + \li \b { threshold: 0.7 } + \row + \li \l spread: 0.2 + \li \l spread: 0.2 + \li \l spread: 0.2 + \endtable + */ property real threshold: 0.0 + + /*! + This property defines the smoothness of the mask edges near the + \l{ThresholdMask::threshold}{threshold} alpha value. Setting spread to + 0.0 uses mask normally with the specified threshold. Setting higher + spread values softens the transition from the transparent mask pixels + towards opaque mask pixels by adding interpolated values between them. + + The value ranges from 0.0 (sharp mask edge) to 1.0 (smooth mask edge). + By default, the property is set to \c 0.0. + + \table + \header + \li Output examples with different spread values + \li + \li + \row + \li \image ThresholdMask_spread1.png + \li \image ThresholdMask_spread2.png + \li \image ThresholdMask_spread3.png + \row + \li \b { spread: 0.0 } + \li \b { spread: 0.2 } + \li \b { spread: 0.8 } + \row + \li \l threshold: 0.4 + \li \l threshold: 0.4 + \li \l threshold: 0.4 + \endtable + + */ property real spread: 0.0 + + /*! + This property allows the effect output pixels to be cached in order to + improve the rendering performance. + + Every time the source or effect properties are changed, the pixels in + the cache must be updated. Memory consumption is increased, because an + extra buffer of memory is required for storing the effect output. + + It is recommended to disable the cache when the source or the effect + properties are animated. + + By default, the property is set to \c false. + */ property bool cached: false SourceProxy { |