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author | Marko Niemelä <marko.a.niemela@nokia.com> | 2012-01-25 10:12:17 +0200 |
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committer | Marko Niemelä <marko.a.niemela@nokia.com> | 2012-01-25 10:12:17 +0200 |
commit | 12abe9c4c79a050ac5179f90805ecc235b40e353 (patch) | |
tree | 4095f154227205c94a6a4fa95353fdd6191fe59f /src | |
parent | 62e59f8177a97b5a97e9f9171a46fe7d38cbf8cf (diff) | |
download | qtgraphicaleffects-12abe9c4c79a050ac5179f90805ecc235b40e353.tar.gz |
Removed some unused uniforms and properties
Diffstat (limited to 'src')
-rw-r--r-- | src/effects/internal/DirectionalGaussianBlur.qml | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/src/effects/internal/DirectionalGaussianBlur.qml b/src/effects/internal/DirectionalGaussianBlur.qml index 337b0d8..c24f5b5 100644 --- a/src/effects/internal/DirectionalGaussianBlur.qml +++ b/src/effects/internal/DirectionalGaussianBlur.qml @@ -85,17 +85,13 @@ Item { property real radius: rootItem.radius property int maxRadius: rootItem.maximumRadius property bool transparentBorder: rootItem.transparentBorder - property real deltaX: rootItem.horizontalStep - property real deltaY: rootItem.verticalStep property real gaussianSum: 0.0 property real startIndex: 0.0 property real deltaFactor: (2 * radius - 1) / (maxRadius * 2 - 1) - property real expandX: transparentBorder && deltaX > 0 ? maxRadius / width : 0.0 - property real expandY: transparentBorder && deltaY > 0 ? maxRadius / height : 0.0 - property real pixelX: 1.0 / (width / (1.0 - 2 * expandX)) - property real pixelY: 1.0 / (height / (1.0 - 2 * expandY)) + property real expandX: transparentBorder && rootItem.horizontalStep > 0 ? maxRadius / width : 0.0 + property real expandY: transparentBorder && rootItem.verticalStep > 0 ? maxRadius / height : 0.0 property variant gwts: [] - property variant delta: Qt.vector3d(deltaX * deltaFactor, deltaY * deltaFactor, startIndex); + property variant delta: Qt.vector3d(rootItem.horizontalStep * deltaFactor, rootItem.verticalStep * deltaFactor, startIndex); property variant factor_0_2: Qt.vector3d(gwts[0], gwts[1], gwts[2]); property variant factor_3_5: Qt.vector3d(gwts[3], gwts[4], gwts[5]); property variant factor_6_8: Qt.vector3d(gwts[6], gwts[7], gwts[8]); @@ -261,8 +257,6 @@ Item { uniform highp float gaussianSum; uniform highp float expandX; uniform highp float expandY; - uniform highp float pixelX; - uniform highp float pixelY; PLACEHOLDER_MASK_UNIFORMS PLACEHOLDER_COLORIZE_UNIFORMS @@ -273,8 +267,6 @@ Item { highp float index = delta.z; mediump vec2 texCoord = qt_TexCoord0; - highp float stepX = 1.0 - pixelX; - highp float stepY = 1.0 - pixelY; texCoord.s = (texCoord.s - expandX) / (1.0 - 2.0 * expandX); texCoord.t = (texCoord.t - expandY) / (1.0 - 2.0 * expandY); texCoord += (shift * index); |