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-rw-r--r--src/effects/BrightnessContrast.qml3
-rw-r--r--src/effects/ColorOverlay.qml3
-rw-r--r--src/effects/Colorize.qml3
-rw-r--r--src/effects/Desaturate.qml3
-rw-r--r--src/effects/GammaAdjust.qml3
-rw-r--r--src/effects/HueSaturation.qml3
-rw-r--r--src/effects/LevelAdjust.qml3
7 files changed, 7 insertions, 14 deletions
diff --git a/src/effects/BrightnessContrast.qml b/src/effects/BrightnessContrast.qml
index a95872c..85b38bb 100644
--- a/src/effects/BrightnessContrast.qml
+++ b/src/effects/BrightnessContrast.qml
@@ -167,8 +167,7 @@ Item {
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
diff --git a/src/effects/ColorOverlay.qml b/src/effects/ColorOverlay.qml
index b2cdaa0..f348541 100644
--- a/src/effects/ColorOverlay.qml
+++ b/src/effects/ColorOverlay.qml
@@ -123,8 +123,7 @@ Item {
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
diff --git a/src/effects/Colorize.qml b/src/effects/Colorize.qml
index 501111f..42f1796 100644
--- a/src/effects/Colorize.qml
+++ b/src/effects/Colorize.qml
@@ -210,8 +210,7 @@ Item {
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
diff --git a/src/effects/Desaturate.qml b/src/effects/Desaturate.qml
index 3347e2f..e56de55 100644
--- a/src/effects/Desaturate.qml
+++ b/src/effects/Desaturate.qml
@@ -122,8 +122,7 @@ Item {
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
diff --git a/src/effects/GammaAdjust.qml b/src/effects/GammaAdjust.qml
index e4e39e5..2c3edbb 100644
--- a/src/effects/GammaAdjust.qml
+++ b/src/effects/GammaAdjust.qml
@@ -159,8 +159,7 @@ luminance = pow(original_luminance, 1.0 / gamma); // The luminance is assumed to
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
diff --git a/src/effects/HueSaturation.qml b/src/effects/HueSaturation.qml
index 526f474..eb13dcb 100644
--- a/src/effects/HueSaturation.qml
+++ b/src/effects/HueSaturation.qml
@@ -199,8 +199,7 @@ Item {
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {
diff --git a/src/effects/LevelAdjust.qml b/src/effects/LevelAdjust.qml
index 004c798..b98faca 100644
--- a/src/effects/LevelAdjust.qml
+++ b/src/effects/LevelAdjust.qml
@@ -408,8 +408,7 @@ Item {
SourceProxy {
id: sourceProxy
input: rootItem.source
- interpolation: rootItem.smooth || (rootItem.layer.enabled && rootItem.layer.smooth)
- ? SourceProxy.NearestInterpolation : SourceProxy.LinearInterpolation
+ interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
}
ShaderEffectSource {