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+ 276d024d5ae694a41837bb1eceae325bd41060ce Bump version
Change-Id: Ibff727bb5e6d2b6015d1d4421a738d77aad7d365
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: Ie481b0b57cf6d4ea424bcf56c26b2d216505b7b9
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+ 2b6f3e5e84df63169a5d4d41bad28b90ac601bf2 Bump version
Change-Id: I4a24d6b995a73f1728802aab62cfacb441cdbdad
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: Ifc300c1279f52ce41240cee871b4d058ef6fc814
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+ 46573542c758f687e280cc3b695403551d8b1c1f Bump version
Change-Id: I6d6f5d102b08a301fef001144b6fe8437a8ddcab
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: Id81c92b93d3aad149662ae053844fcdea5a29d59
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+ c8ba132f6ca78f63440f21e9a18f9e90f62377f1 Bump version
+ f9664053132affe48a069235eb6561a32d38b2a7 Account for the device pixel ratio when showing a DropShadow
Change-Id: If93da2edee22e35452cebe1edd65cb40c5649081
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Task-number: QTBUG-74834
Change-Id: I4940bb5ace7ef7a36428ef4e3ff72b81f5391575
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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The radius and samples needs to be multiplied by the device pixel ratio
so that it looks as it would if it was on a non HighDpi screen. So the
size of the shadow still looks the same size and as good.
Change-Id: Ifa87ec6fad5cdded1a7b1888b2e8c74bcc3f0b54
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: Ie82e64a2304ab61eb5c712b2397f172932bdc2a2
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Change-Id: I536cd4c82203357e0340d420ac5058298a2f3a2c
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Change-Id: If95406fc29f32bcfbe14a3922752f80d211ed4ce
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: I1c5b64ff501118c2db9d31df40e0e21860a2776f
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Change-Id: I3d117906d532686c861e5c1ca07edb19d54d7c76
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+ 23a9a04935c28110c2cff0d71873573d8f8f51c3 Android: Fix autotest
+ 53d133c517d8bec7e79d95cbd326cbc022d3b8c9 Bump version
+ e7ab193d855806d7333577ad7d9d15165d1b5cf8 Doc: Fix snippet to use latest version for QML import
Change-Id: I63eab3c27963fe3ad04d5b2142ddc92bfc2f99f2
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: I8098a28d82bd2f6b6ff722441c7ca6dcd4551cc2
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Change-Id: Ic79c309400a6984e9c08cf34ccc36888c81fa7fc
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Change-Id: I5eaa92286c969d0c9a37251b2b6853cf30780af7
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+ 64c479e151557343a1ffc684e2ba76c9ef97b1f9 Bump version
+ 56a4a58c999e03385bad6ab052f87ffe2c63500f Fix GammaAdjust shader path
Change-Id: I77390d63564c50d20396ad285b267d488fc1d852
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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First of all, we need to include a dummy.qml which imports the
graphical effects, otherwise it will be ignored by qmlimportscanner,
since all the QML code is generated programmatically.
Second of all, using the Qml2ImportPath to look up the imports is
not sufficient on Android, where the QML2_IMPORT_PATH environment
variable is used instead. So we just add code to check this first,
based on the order of precedence actually used by Qt.
Task-number: QTBUG-73574
Change-Id: I7b140dcac758ff37340fd7539f5cacb2982ff7aa
Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Change-Id: I481085825fd05c43c9a4710d7a6c58c619737cf1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: I97523bfdf9f5cdd245732c1aae47942c38d3d9fa
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Change-Id: Ib7e7fc1cbe344cd4fe66a3a2be0d591c22509b47
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Task-number: QTBUG-72270
Change-Id: Id13708b1f4ef5c890037dac8b6225c3e096d88b0
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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+ 7e2544e28cac2fbf7176b6692dacc57096774249 Bump version
+ d560b79d050659715159d5f04b2e96fd38d0230c Add changes file for Qt 5.11.3
+ 7aa3859508e7c78f8340d667b4a891b4c0c14303 Doc: Add the missing \QtMinorVersion argument
+ cdb0a5dddf84e27dda294cecebd64c282227f162 Bump version
Change-Id: I0bc4374b3059181fdfbfc765e592ec7ccd424973
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: I5f614700143ab9e284134c3fb2a71ed47a1cd395
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Change-Id: I24622688ad10c81030b5f43173b27d07f3973a5e
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Change-Id: I3f6109835bc715ca90eadfdc2e206d65222485ee
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Change-Id: Iea79a845ca0ed190c064b2a3a7373e4e823526b4
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+ 7e2544e28cac2fbf7176b6692dacc57096774249 Bump version
Change-Id: I45b538243571dfd5060ff4804b3f5cc02d9f215a
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Without this argument to the \qml...\endqml block,
\1 will not be translated to the Qt minor version.
Change-Id: I73741639a060c532726044b098cececdf795ee78
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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Change-Id: I93257923f762ebd062c6a0429116d04048a6f119
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Change-Id: I0f44816bbba9b7f260ee951d50c04251fa03b8f4
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Conflicts:
.qmake.conf
Change-Id: I2389865eb14c2e141a3e9f04e099743b5f3eeec7
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Change-Id: I499ce215a0fb5fc5327b0ea49de143cf640d31a0
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Change-Id: I8a0e5853af30d185e426000561057210f432ac3d
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Since Qt 5.12, \code command accepts parameters, and in-line usage
no longer works (and wasnever documented to work).
Task-number: QTBUG-70980
Change-Id: I06e59b4a6fc91a5359d76cc6969a295384f52f94
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Now it should always be possible to do
import QtGraphicalEffects 1.m
where m is Qt's minor version.
[ChangeLog][Qt Graphical Effects] In Qt 5.12 and newer versions, this
module is available with the same minor version as the Qt release
minor version number. For example import QtGraphicalEffects 1.12 will
work in Qt 5.12, even though there has been no API change, and the
maximum possible import version will automatically increment in future
Qt versions. This is intended to reduce confusion.
Change-Id: I4fa13fa9a662933161ff726a3e2ba586b2f7f6ff
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I514b09a90429c8e9c60f9c7b312d3197e2b23a41
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I9d5292b275ce2a672b1c9ea9853645b036395711
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Change-Id: Ibda66ce911ecb28e45fb582fd0c4456b43b8e8d9
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Change-Id: Ic7ec73012f2da14de6adfd7c65aa8de7b3ac4bcc
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Conflicts:
.qmake.conf
Change-Id: I823ab0ba7948ebdd8ad098f844ba72ad7897bbfa
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Change-Id: I9f5b49ca12e4c408471e938b7faba9dd586075f8
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