| Commit message (Collapse) | Author | Age | Files | Lines |
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[ChangeLog][Qt Graphical Effects] Added QtGraphicalEffects support for
OpenGL Core profile contexts.
Task-number: QTBUG-42107
Change-Id: I7111e2e6fb3a0b0391e76a17a8d091d288bfcc23
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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- Remove unused old license files
- Unify licensing
* Tools and tests are nowdays licensed under GPL-EXCEPT, update
correct license header to those
* Src is nowdays licensed under LGPL, update correct license
header to there
Task-number: QTBUG-57147
Change-Id: I9664c854108ca7c1e0be02fdae9e8d7c480dfd4c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Ie42ce93850475c036b2bb4e1fa9068c597317c48
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I61c44a8b5e8f72886e46d55f638b9fa392aaeec7
Task-number: QTBUG-43810
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
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This gives us a bit better control in terms of what we
want to check for. It should also fix some subtle bugs
when layer and ShaderEffectSource is used as input.
Change-Id: I29de13598811623c31563ac6e88f070aee0bab54
Task-number: QTBUG-40849
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I8983b05749d75b438a314e7f385a85c612a04f6f
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: Ib685e533a97bae865df5802c4f9e7399c8cfd078
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Task-number: QTBUG-31902
Change-Id: Id9d81ffddda3ee666840f602bb8c85ff00545547
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: Idaf2ac8f4dc2a8586c6e148bd67a33e9bdd677e1
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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-moved API documentation in QML files
-moved snippets, images, and qdoc files to src/effects/doc
-deleted old .pri and .qdocconf files
-fixed relative paths
Change-Id: I4e757e707b5f93a215506f8c2cbb7eb1f2321d4c
Reviewed-by: Geir Vattekar <geir.vattekar@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I06d9e8f818910ab9243afb73087f187a4b3b05f4
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Private is more widely used term for files that
do not belong to public API.
Change-Id: Ib4219a4026bc04f79f0803272f8af6a13b517ca8
Reviewed-by: Kim Gronholm <kim.1.gronholm@nokia.com>
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If precision qualifier is missing, shader compilation
may fail on some GPU:s.
Change-Id: I8bad4855203ba9f0b233a877b1a012c608801bd6
Reviewed-by: Kim Gronholm <kim.1.gronholm@nokia.com>
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Change-Id: I210c10369f97ab8289bff3c3d7e6dc26d9215936
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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