| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-31902
Change-Id: Id9d81ffddda3ee666840f602bb8c85ff00545547
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: Idaf2ac8f4dc2a8586c6e148bd67a33e9bdd677e1
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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-moved API documentation in QML files
-moved snippets, images, and qdoc files to src/effects/doc
-deleted old .pri and .qdocconf files
-fixed relative paths
Change-Id: I4e757e707b5f93a215506f8c2cbb7eb1f2321d4c
Reviewed-by: Geir Vattekar <geir.vattekar@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I06d9e8f818910ab9243afb73087f187a4b3b05f4
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Private is more widely used term for files that
do not belong to public API.
Change-Id: Ib4219a4026bc04f79f0803272f8af6a13b517ca8
Reviewed-by: Kim Gronholm <kim.1.gronholm@nokia.com>
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Weight multiplication was inside the unrolled loop,
moved that to the end of the shader. Additionally
expand calculation is now done with vectors.
Change-Id: Idc27e9dfd2d6911d3e65d093fb043a07cb912a1c
Reviewed-by: Kim Gronholm <kim.1.gronholm@nokia.com>
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If precision qualifier is missing, shader compilation
may fail on some GPU:s.
Change-Id: I8bad4855203ba9f0b233a877b1a012c608801bd6
Reviewed-by: Kim Gronholm <kim.1.gronholm@nokia.com>
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Change-Id: I210c10369f97ab8289bff3c3d7e6dc26d9215936
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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