/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Copyright (C) 2017 Jolla Ltd, author: ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtGraphicalEffects.private 1.12 /*! \qmltype Glow \inqmlmodule QtGraphicalEffects \since QtGraphicalEffects 1.0 \inherits QtQuick2::Item \ingroup qtgraphicaleffects-glow \brief Generates a blurred and colorized image of the source and places it behind the original, giving impression that the source is glowing. \table \header \li Source \li Effect applied \row \li \image Original_butterfly_black.png \li \image Glow_butterfly.png \endtable \section1 Example The following example shows how to apply the effect. \snippet Glow-example.qml example */ Item { id: rootItem /*! This property defines the source item that is going to be used as source for the generated glow. \note It is not supported to let the effect include itself, for instance by setting source to the effect's parent. */ property variant source /*! Radius defines the softness of the glow. A larger radius causes the edges of the glow to appear more blurry. The value ranges from 0.0 (no blur) to inf. By default, the property is set to \c 0.0 (no blur). \table \header \li Output examples with different radius values \li \li \row \li \image Glow_radius1.png \li \image Glow_radius2.png \li \image Glow_radius3.png \row \li \b { radius: 0 } \li \b { radius: 6 } \li \b { radius: 12 } \row \li \l color: #ffffff \li \l color: #ffffff \li \l color: #ffffff \row \li \l spread: 0 \li \l spread: 0 \li \l spread: 0 \endtable */ property real radius: 0.0 /*! This property defines how large part of the glow color is strenghtened near the source edges. The values range from 0.0 to 1.0. By default, the property is set to \c 0.5. \table \header \li Output examples with different spread values \li \li \row \li \image Glow_spread1.png \li \image Glow_spread2.png \li \image Glow_spread3.png \row \li \b { spread: 0.0 } \li \b { spread: 0.5 } \li \b { spread: 1.0 } \row \li \l radius: 8 \li \l radius: 8 \li \l radius: 8 \row \li \l color: #ffffff \li \l color: #ffffff \li \l color: #ffffff \endtable */ property real spread: 0.0 /*! This property defines the RGBA color value which is used for the glow. By default, the property is set to \c "white". \table \header \li Output examples with different color values \li \li \row \li \image Glow_color1.png \li \image Glow_color2.png \li \image Glow_color3.png \row \li \b { color: #ffffff } \li \b { color: #00ff00 } \li \b { color: #aa00ff00 } \row \li \l radius: 8 \li \l radius: 8 \li \l radius: 8 \row \li \l spread: 0.5 \li \l spread: 0.5 \li \l spread: 0.5 \endtable */ property color color: "white" /*! This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */ property bool cached: false /*! This property determines whether or not the effect has a transparent border. When set to \c true, the exterior of the item is padded with a 1 pixel wide transparent edge, making sampling outside the source texture use transparency instead of the edge pixels. Without this property, an image which has opaque edges will not get a blurred edge. In the snippet below, the Rectangle on the left has transparent borders and has blurred edges, whereas the Rectangle on the right does not. \snippet Glow-transparentBorder-example.qml example \image Glow-transparentBorder.png */ property bool transparentBorder: false Loader { anchors.fill: parent sourceComponent: fastGlow } Component { id: fastGlow FastGlow { anchors.fill: parent source: sourceProxy.output blur: Math.pow(rootItem.radius / 64.0, 0.4) color: rootItem.color cached: rootItem.cached spread: rootItem.spread transparentBorder: rootItem.transparentBorder } } SourceProxy { id: sourceProxy input: rootItem.source sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0) } ShaderEffect { anchors.fill: parent property variant source: sourceProxy.output } }