/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtGraphicalEffects.private 1.12 /*! \qmltype ThresholdMask \inqmlmodule QtGraphicalEffects \since QtGraphicalEffects 1.0 \inherits QtQuick2::Item \ingroup qtgraphicaleffects-mask \brief Masks the source item with another item and applies a threshold value. The masking behavior can be controlled with the \l threshold value for the mask pixels. \table \header \li Source \li MaskSource \li Effect applied \row \li \image Original_bug.png \li \image ThresholdMask_mask.png \li \image ThresholdMask_bug.png \endtable \section1 Example The following example shows how to apply the effect. \snippet ThresholdMask-example.qml example */ Item { id: rootItem /*! This property defines the source item that is going to be masked. \note It is not supported to let the effect include itself, for instance by setting source to the effect's parent. */ property variant source /*! This property defines the item that is going to be used as the mask. Mask item gets rendered into an intermediate pixel buffer and the alpha values from the result are used to determine the source item's pixels visibility in the display. \table \header \li Original \li Mask \li Effect applied \row \li \image Original_bug.png \li \image ThresholdMask_mask.png \li \image ThresholdMask_bug.png \endtable \note It is not supported to let the effect include itself, for instance by setting maskSource to the effect's parent. */ property variant maskSource /*! This property defines a threshold value for the mask pixels. The mask pixels that have an alpha value below this property are used to completely mask away the corresponding pixels from the source item. The mask pixels that have a higher alpha value are used to alphablend the source item to the display. The value ranges from 0.0 (alpha value 0) to 1.0 (alpha value 255). By default, the property is set to \c 0.0. \table \header \li Output examples with different threshold values \li \li \row \li \image ThresholdMask_threshold1.png \li \image ThresholdMask_threshold2.png \li \image ThresholdMask_threshold3.png \row \li \b { threshold: 0.0 } \li \b { threshold: 0.5 } \li \b { threshold: 0.7 } \row \li \l spread: 0.2 \li \l spread: 0.2 \li \l spread: 0.2 \endtable */ property real threshold: 0.0 /*! This property defines the smoothness of the mask edges near the \l{ThresholdMask::threshold}{threshold} alpha value. Setting spread to 0.0 uses mask normally with the specified threshold. Setting higher spread values softens the transition from the transparent mask pixels towards opaque mask pixels by adding interpolated values between them. The value ranges from 0.0 (sharp mask edge) to 1.0 (smooth mask edge). By default, the property is set to \c 0.0. \table \header \li Output examples with different spread values \li \li \row \li \image ThresholdMask_spread1.png \li \image ThresholdMask_spread2.png \li \image ThresholdMask_spread3.png \row \li \b { spread: 0.0 } \li \b { spread: 0.2 } \li \b { spread: 0.8 } \row \li \l threshold: 0.4 \li \l threshold: 0.4 \li \l threshold: 0.4 \endtable */ property real spread: 0.0 /*! This property allows the effect output pixels to be cached in order to improve the rendering performance. Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output. It is recommended to disable the cache when the source or the effect properties are animated. By default, the property is set to \c false. */ property bool cached: false SourceProxy { id: sourceProxy input: rootItem.source } SourceProxy { id: maskSourceProxy input: rootItem.maskSource } ShaderEffectSource { id: cacheItem anchors.fill: parent visible: rootItem.cached smooth: true sourceItem: shaderItem live: true hideSource: visible } ShaderEffect { id: shaderItem property variant source: sourceProxy.output property variant maskSource: maskSourceProxy.output property real threshold: rootItem.threshold property real spread: rootItem.spread anchors.fill: parent fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders_ng/thresholdmask.frag.qsb" } }