/**************************************************************************** ** ** Copyright (C) 2016 Jolla Ltd, author: ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Graphical Effects module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGFXSOURCEPROXY_P_H #define QGFXSOURCEPROXY_P_H #include QT_BEGIN_NAMESPACE class QQuickShaderEffectSource; class QGfxSourceProxy : public QQuickItem { Q_OBJECT Q_PROPERTY(QQuickItem *input READ input WRITE setInput NOTIFY inputChanged RESET resetInput) Q_PROPERTY(QQuickItem *output READ output NOTIFY outputChanged) Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) Q_PROPERTY(bool active READ isActive NOTIFY activeChanged) Q_PROPERTY(Interpolation interpolation READ interpolation WRITE setInterpolation NOTIFY interpolationChanged) Q_ENUMS(Interpolation) public: enum Interpolation { AnyInterpolation, NearestInterpolation, LinearInterpolation }; QGfxSourceProxy(QQuickItem *item = 0); ~QGfxSourceProxy(); QQuickItem *input() const { return m_input; } void setInput(QQuickItem *input); void resetInput() { setInput(0); } QQuickItem *output() const { return m_output; } QRectF sourceRect() const { return m_sourceRect; } void setSourceRect(const QRectF &sourceRect); bool isActive() const { return m_output && m_output != m_input; } void setInterpolation(Interpolation i); Interpolation interpolation() const { return m_interpolation; } protected: void updatePolish() override; signals: void inputChanged(); void outputChanged(); void sourceRectChanged(); void activeChanged(); void interpolationChanged(); private: void setOutput(QQuickItem *output); void useProxy(); static QObject *findLayer(QQuickItem *); QRectF m_sourceRect; QQuickItem *m_input; QQuickItem *m_output; QQuickShaderEffectSource *m_proxy; Interpolation m_interpolation; }; QT_END_NAMESPACE #endif // QGFXSOURCEPROXY_P_H