/**************************************************************************** ** ** Copyright (C) 2017 Jolla Ltd, author: ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtGraphicalEffects.private 1.12 import QtQuick 2.12 Rectangle { Rectangle { width: parent.width height: 1 color: "lightsteelblue" } id: root height: 40 width: parent.width property alias proxyInterpolation: proxy.interpolation property bool proxyPadding: false property string sourcing; // "layered", "shadersource", "none"; property bool smoothness: true property bool padding: false property alias label: text.text property bool expectProxy: false color: proxy.active ? "darkred" : "darkblue" Text { id: text color: "white" font.pixelSize: 14 font.bold: true anchors.centerIn: parent layer.enabled: root.sourcing == "layered" layer.smooth: root.smoothness layer.sourceRect: padding ? Qt.rect(-1, -1, text.width, text.height) : Qt.rect(0, 0, 0, 0); } ShaderEffectSource { id: shaderSource sourceItem: text smooth: root.smoothness sourceRect: padding ? Qt.rect(-1, -1, text.width, text.height) : Qt.rect(0, 0, 0, 0); } SourceProxy { id: proxy input: sourcing == "shadersource" ? shaderSource : (root.sourcing == "layered" ? text : null); visible: false sourceRect: proxyPadding ? Qt.rect(-1, -1, text.width, text.height) : Qt.rect(0, 0, 0, 0); } Text { id: autoConfLabel; // This will be shown when the source is a layer which has different // attributes set than what the source proxy expects. The source proxy // will then configure the layer. color: "#00ff00" anchors.right: parent.right anchors.verticalCenter: parent.verticalCenter; text: "(configured)" font.pixelSize: 12 font.bold: true visible: root.expectProxy != proxy.active && !proxy.active && root.sourcing == "layered"; } Text { color: "red" anchors.right: parent.right anchors.verticalCenter: parent.verticalCenter; rotation: 45 text: "FAIL" font.pixelSize: 12 font.bold: true visible: root.expectProxy != proxy.active && !autoConfLabel.visible } }