/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: slider property real value: 1 property real maximum: 1 property real minimum: 0 property string caption: "" property bool pressed: mouseArea.pressed property bool integer: false property string handleSource: "images/slider_handle.png" width: parent.width height: 20 function updatePos() { if (maximum > minimum) { var pos = (track.width - 10) * (value - minimum) / (maximum - minimum) + 5; return Math.min(Math.max(pos, 5), track.width - 5) - 10; } else { return 5; } } Text { id: captionText width: 110 anchors.verticalCenter: parent.verticalCenter horizontalAlignment: Text.AlignRight text: slider.caption + ':' font.family: "Arial" font.pixelSize: 11 color: "#B3B3B3" } Text { id: valueCaption anchors.left: captionText.right anchors.leftMargin: 11 anchors.verticalCenter: parent.verticalCenter width: 35 horizontalAlignment: Text.AlignLeft text: integer ? slider.value.toFixed(0) : slider.value.toFixed(1) font.family: "Arial" font.pixelSize: 11 color: "#999999" } Item { id: track height: parent.height anchors.verticalCenter: parent.verticalCenter anchors.left: parent.left anchors.leftMargin: parent.width / 2 anchors.right: parent.right anchors.rightMargin: 10 BorderImage { source: "images/slider_track.png" anchors.left: parent.left anchors.right: parent.right border.right: 2 } BorderImage { id: trackFilled anchors.left: minimum == -maximum ? (value < 0 ? handle.horizontalCenter : parent.horizontalCenter) : parent.left anchors.right: minimum == -maximum && value < 0 ? parent.horizontalCenter : handle.horizontalCenter source: "images/slider_track_filled.png" border.left: 3 border.right: 3 } Image { id: handle; smooth: true source: mouseArea.pressed ? 'images/slider_handle_pressed.png' : slider.handleSource x: updatePos() } MouseArea { id: mouseArea anchors { left: parent.left; right: parent.right; verticalCenter: parent.verticalCenter } height: 16 preventStealing: true onPressed: { var handleX = Math.max(0, Math.min(mouseX, mouseArea.width)) var realValue = (maximum - minimum) * handleX / mouseArea.width + minimum; value = slider.integer ? Math.round(realValue) : realValue; } onPositionChanged: { if (pressed) { var handleX = Math.max(0, Math.min(mouseX, mouseArea.width)) var realValue = (maximum - minimum) * handleX / mouseArea.width + minimum; value = slider.integer ? Math.round(realValue) : realValue; } } } } }