/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Graphical Effects module. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtGraphicalEffects 1.12 TestCaseTemplate { ImageSource { id: imageSource source: "images/butterfly.png" } LevelAdjust { id: effect anchors.fill: imageSource visible: enabledCheckBox.selected cached: cachedCheckBox.selected source: imageSource minimumInput: Qt.rgba(redInput.blackPointValue + valueInput.blackPointValue * (redInput.whitePointValue - redInput.blackPointValue), greenInput.blackPointValue + valueInput.blackPointValue * (greenInput.whitePointValue - greenInput.blackPointValue), blueInput.blackPointValue + valueInput.blackPointValue * (blueInput.whitePointValue - blueInput.blackPointValue), alphaInput.blackPointValue) maximumInput: Qt.rgba(redInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (redInput.whitePointValue - redInput.blackPointValue), greenInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (greenInput.whitePointValue - greenInput.blackPointValue), blueInput.whitePointValue - (1.0 - valueInput.whitePointValue) * (blueInput.whitePointValue - blueInput.blackPointValue), alphaInput.whitePointValue) minimumOutput: Qt.rgba(redOutput.blackPointValue + valueOutput.blackPointValue * (redOutput.whitePointValue - redOutput.blackPointValue), greenOutput.blackPointValue + valueOutput.blackPointValue * (greenOutput.whitePointValue - greenOutput.blackPointValue), blueOutput.blackPointValue + valueOutput.blackPointValue * (blueOutput.whitePointValue - blueOutput.blackPointValue), alphaOutput.blackPointValue) maximumOutput: Qt.rgba(redOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (redOutput.whitePointValue - redOutput.blackPointValue), greenOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (greenOutput.whitePointValue - greenOutput.blackPointValue), blueOutput.whitePointValue - (1.0 - valueOutput.whitePointValue) * (blueOutput.whitePointValue - blueOutput.blackPointValue), alphaOutput.whitePointValue) gamma: Qt.vector3d((redInput.gamma * valueInput.gamma), (greenInput.gamma * valueInput.gamma), (blueInput.gamma * valueInput.gamma)) } bgColor: bgColorPicker.color controls: [ Control { caption: "RGB" LevelSlider { id: valueInput caption: "Input" } LevelSlider { id: valueOutput showMidPoint: false caption: "Output" } }, Control { caption: "Red" __hide: true LevelSlider { id: redInput caption: "Input" } LevelSlider { id: redOutput showMidPoint: false caption: "Output" } }, Control { caption: "Green" __hide: true LevelSlider { id: greenInput caption: "Input" } LevelSlider { id: greenOutput showMidPoint: false caption: "Output" } }, Control { caption: "Blue" __hide: true LevelSlider { id: blueInput caption: "Input" } LevelSlider { id: blueOutput showMidPoint: false caption: "Output" } }, Control { caption: "Alpha" __hide: true LevelSlider { id: alphaInput showMidPoint: false caption: "Input" } LevelSlider { id: alphaOutput showMidPoint: false caption: "Output" } }, Control { caption: "advanced" last: true Label { caption: "Effect size" text: effect.width + "x" + effect.height } Label { caption: "FPS" text: fps } CheckBox { id: cachedCheckBox caption: "cached" } CheckBox { id: enabledCheckBox caption: "enabled" } CheckBox { id: updateCheckBox caption: "animated" selected: false } BGColorPicker { id: bgColorPicker } } ] }