// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "bootstrapper.h" #include "debug.h" #include "scopeinfo.h" namespace v8 { namespace internal { Context* Context::declaration_context() { Context* current = this; while (!current->IsFunctionContext() && !current->IsGlobalContext()) { current = current->previous(); ASSERT(current->closure() == closure()); } return current; } JSBuiltinsObject* Context::builtins() { GlobalObject* object = global(); if (object->IsJSGlobalObject()) { return JSGlobalObject::cast(object)->builtins(); } else { ASSERT(object->IsJSBuiltinsObject()); return JSBuiltinsObject::cast(object); } } Context* Context::global_context() { // Fast case: the global object for this context has been set. In // that case, the global object has a direct pointer to the global // context. if (global()->IsGlobalObject()) { return global()->global_context(); } // During bootstrapping, the global object might not be set and we // have to search the context chain to find the global context. ASSERT(Isolate::Current()->bootstrapper()->IsActive()); Context* current = this; while (!current->IsGlobalContext()) { JSFunction* closure = JSFunction::cast(current->closure()); current = Context::cast(closure->context()); } return current; } JSObject* Context::global_proxy() { return global_context()->global_proxy_object(); } void Context::set_global_proxy(JSObject* object) { global_context()->set_global_proxy_object(object); } Handle Context::Lookup(Handle name, ContextLookupFlags flags, int* index, PropertyAttributes* attributes, BindingFlags* binding_flags) { Isolate* isolate = GetIsolate(); Handle context(this, isolate); bool follow_context_chain = (flags & FOLLOW_CONTEXT_CHAIN) != 0; *index = -1; *attributes = ABSENT; *binding_flags = MISSING_BINDING; if (FLAG_trace_contexts) { PrintF("Context::Lookup("); name->ShortPrint(); PrintF(")\n"); } Handle qml_global; Handle qml_global_global; do { if (FLAG_trace_contexts) { PrintF(" - looking in context %p", reinterpret_cast(*context)); if (context->IsGlobalContext()) PrintF(" (global context)"); PrintF("\n"); } if (qml_global.is_null() && !context->qml_global()->IsUndefined()) { qml_global = Handle(context->qml_global(), isolate); qml_global_global = Handle(context->global(), isolate); } // 1. Check global objects, subjects of with, and extension objects. if (context->IsGlobalContext() || context->IsWithContext() || (context->IsFunctionContext() && context->has_extension())) { Handle object(JSObject::cast(context->extension()), isolate); // Context extension objects needs to behave as if they have no // prototype. So even if we want to follow prototype chains, we need // to only do a local lookup for context extension objects. if ((flags & FOLLOW_PROTOTYPE_CHAIN) == 0 || object->IsJSContextExtensionObject()) { *attributes = object->GetLocalPropertyAttribute(*name); } else { *attributes = object->GetPropertyAttribute(*name); } if (*attributes != ABSENT) { if (FLAG_trace_contexts) { PrintF("=> found property in context object %p\n", reinterpret_cast(*object)); } return object; } } // 2. Check the context proper if it has slots. if (context->IsFunctionContext() || context->IsBlockContext()) { // Use serialized scope information of functions and blocks to search // for the context index. Handle scope_info; if (context->IsFunctionContext()) { scope_info = Handle( context->closure()->shared()->scope_info(), isolate); } else { scope_info = Handle( ScopeInfo::cast(context->extension()), isolate); } VariableMode mode; InitializationFlag init_flag; int slot_index = scope_info->ContextSlotIndex(*name, &mode, &init_flag); ASSERT(slot_index < 0 || slot_index >= MIN_CONTEXT_SLOTS); if (slot_index >= 0) { if (FLAG_trace_contexts) { PrintF("=> found local in context slot %d (mode = %d)\n", slot_index, mode); } *index = slot_index; // Note: Fixed context slots are statically allocated by the compiler. // Statically allocated variables always have a statically known mode, // which is the mode with which they were declared when added to the // scope. Thus, the DYNAMIC mode (which corresponds to dynamically // declared variables that were introduced through declaration nodes) // must not appear here. switch (mode) { case INTERNAL: // Fall through. case VAR: *attributes = NONE; *binding_flags = MUTABLE_IS_INITIALIZED; break; case LET: *attributes = NONE; *binding_flags = (init_flag == kNeedsInitialization) ? MUTABLE_CHECK_INITIALIZED : MUTABLE_IS_INITIALIZED; break; case CONST: *attributes = READ_ONLY; *binding_flags = (init_flag == kNeedsInitialization) ? IMMUTABLE_CHECK_INITIALIZED : IMMUTABLE_IS_INITIALIZED; break; case CONST_HARMONY: *attributes = READ_ONLY; *binding_flags = (init_flag == kNeedsInitialization) ? IMMUTABLE_CHECK_INITIALIZED_HARMONY : IMMUTABLE_IS_INITIALIZED_HARMONY; break; case DYNAMIC: case DYNAMIC_GLOBAL: case DYNAMIC_LOCAL: case TEMPORARY: UNREACHABLE(); break; } return context; } // Check the slot corresponding to the intermediate context holding // only the function name variable. if (follow_context_chain && context->IsFunctionContext()) { VariableMode mode; int function_index = scope_info->FunctionContextSlotIndex(*name, &mode); if (function_index >= 0) { if (FLAG_trace_contexts) { PrintF("=> found intermediate function in context slot %d\n", function_index); } *index = function_index; *attributes = READ_ONLY; ASSERT(mode == CONST || mode == CONST_HARMONY); *binding_flags = (mode == CONST) ? IMMUTABLE_IS_INITIALIZED : IMMUTABLE_IS_INITIALIZED_HARMONY; return context; } } } else if (context->IsCatchContext()) { // Catch contexts have the variable name in the extension slot. if (name->Equals(String::cast(context->extension()))) { if (FLAG_trace_contexts) { PrintF("=> found in catch context\n"); } *index = Context::THROWN_OBJECT_INDEX; *attributes = NONE; *binding_flags = MUTABLE_IS_INITIALIZED; return context; } } // 3. Prepare to continue with the previous (next outermost) context. if (context->IsGlobalContext()) { follow_context_chain = false; } else { context = Handle(context->previous(), isolate); } } while (follow_context_chain); if (!qml_global.is_null()) { if ((flags & FOLLOW_PROTOTYPE_CHAIN) == 0) { *attributes = qml_global_global->GetLocalPropertyAttribute(*name); } else { *attributes = qml_global_global->GetPropertyAttribute(*name); } if (*attributes != ABSENT) { *attributes = ABSENT; } else { if ((flags & FOLLOW_PROTOTYPE_CHAIN) == 0) { *attributes = qml_global->GetLocalPropertyAttribute(*name); } else { *attributes = qml_global->GetPropertyAttribute(*name); } if (*attributes != ABSENT) { // property found if (FLAG_trace_contexts) { PrintF("=> found property in qml global object %p\n", reinterpret_cast(*qml_global)); } return qml_global; } } } if (FLAG_trace_contexts) { PrintF("=> no property/slot found\n"); } return Handle::null(); } void Context::AddOptimizedFunction(JSFunction* function) { ASSERT(IsGlobalContext()); #ifdef DEBUG Object* element = get(OPTIMIZED_FUNCTIONS_LIST); while (!element->IsUndefined()) { CHECK(element != function); element = JSFunction::cast(element)->next_function_link(); } CHECK(function->next_function_link()->IsUndefined()); // Check that the context belongs to the weak global contexts list. bool found = false; Object* context = GetHeap()->global_contexts_list(); while (!context->IsUndefined()) { if (context == this) { found = true; break; } context = Context::cast(context)->get(Context::NEXT_CONTEXT_LINK); } CHECK(found); #endif function->set_next_function_link(get(OPTIMIZED_FUNCTIONS_LIST)); set(OPTIMIZED_FUNCTIONS_LIST, function); } void Context::RemoveOptimizedFunction(JSFunction* function) { ASSERT(IsGlobalContext()); Object* element = get(OPTIMIZED_FUNCTIONS_LIST); JSFunction* prev = NULL; while (!element->IsUndefined()) { JSFunction* element_function = JSFunction::cast(element); ASSERT(element_function->next_function_link()->IsUndefined() || element_function->next_function_link()->IsJSFunction()); if (element_function == function) { if (prev == NULL) { set(OPTIMIZED_FUNCTIONS_LIST, element_function->next_function_link()); } else { prev->set_next_function_link(element_function->next_function_link()); } element_function->set_next_function_link(GetHeap()->undefined_value()); return; } prev = element_function; element = element_function->next_function_link(); } UNREACHABLE(); } Object* Context::OptimizedFunctionsListHead() { ASSERT(IsGlobalContext()); return get(OPTIMIZED_FUNCTIONS_LIST); } void Context::ClearOptimizedFunctions() { set(OPTIMIZED_FUNCTIONS_LIST, GetHeap()->undefined_value()); } #ifdef DEBUG bool Context::IsBootstrappingOrContext(Object* object) { // During bootstrapping we allow all objects to pass as // contexts. This is necessary to fix circular dependencies. return Isolate::Current()->bootstrapper()->IsActive() || object->IsContext(); } bool Context::IsBootstrappingOrGlobalObject(Object* object) { // During bootstrapping we allow all objects to pass as global // objects. This is necessary to fix circular dependencies. Isolate* isolate = Isolate::Current(); return isolate->heap()->gc_state() != Heap::NOT_IN_GC || isolate->bootstrapper()->IsActive() || object->IsGlobalObject(); } #endif } } // namespace v8::internal