diff options
author | Chris Loer <chris.loer@gmail.com> | 2017-11-10 16:02:11 -0800 |
---|---|---|
committer | Chris Loer <chris.loer@mapbox.com> | 2017-11-17 10:05:15 -0800 |
commit | 4f0e5374c37d1138e958857022f542cd0dc47e59 (patch) | |
tree | f51b04a8067568c4184ed35f28518f957d7098d6 | |
parent | 22c07596a0c1e2cca12df730be4448bbe79be13d (diff) | |
download | qtlocation-mapboxgl-4f0e5374c37d1138e958857022f542cd0dc47e59.tar.gz |
[core] Skip fade animation for placed symbols that are currently offscreen.
Don't mark items that are outside the collision grid range as placed.
Requires new ignore because GL JS issue #5654 allows insertion of symbols outside the CollisionIndex range, and those symbols can cascade in to affect items within the viewport.
-rw-r--r-- | platform/node/test/ignores.json | 1 | ||||
-rw-r--r-- | src/mbgl/text/collision_index.cpp | 42 | ||||
-rw-r--r-- | src/mbgl/text/collision_index.hpp | 17 | ||||
-rw-r--r-- | src/mbgl/text/placement.cpp | 41 | ||||
-rw-r--r-- | src/mbgl/text/placement.hpp | 22 | ||||
-rw-r--r-- | src/mbgl/util/grid_index.cpp | 2 |
6 files changed, 84 insertions, 41 deletions
diff --git a/platform/node/test/ignores.json b/platform/node/test/ignores.json index c4097fecd5..b841986e0f 100644 --- a/platform/node/test/ignores.json +++ b/platform/node/test/ignores.json @@ -55,6 +55,7 @@ "render-tests/runtime-styling/image-add-sdf": "https://github.com/mapbox/mapbox-gl-native/issues/9847", "render-tests/runtime-styling/paint-property-fill-flat-to-extrude": "https://github.com/mapbox/mapbox-gl-native/issues/6745", "render-tests/runtime-styling/set-style-paint-property-fill-flat-to-extrude": "https://github.com/mapbox/mapbox-gl-native/issues/6745", + "render-tests/symbol-placement/line-overscaled": "https://github.com/mapbox/mapbox-gl-js/issues/5654", "render-tests/symbol-visibility/visible": "https://github.com/mapbox/mapbox-gl-native/pull/10103", "render-tests/text-pitch-alignment/auto-text-rotation-alignment-map": "https://github.com/mapbox/mapbox-gl-native/issues/9732", "render-tests/text-pitch-alignment/map-text-rotation-alignment-map": "https://github.com/mapbox/mapbox-gl-native/issues/9732", diff --git a/src/mbgl/text/collision_index.cpp b/src/mbgl/text/collision_index.cpp index 129cc3f0e9..72a2d1af4e 100644 --- a/src/mbgl/text/collision_index.cpp +++ b/src/mbgl/text/collision_index.cpp @@ -27,9 +27,13 @@ static const float viewportPadding = 100; CollisionIndex::CollisionIndex(const TransformState& transformState_) : transformState(transformState_) , collisionGrid(transformState.getSize().width + 2 * viewportPadding, transformState.getSize().height + 2 * viewportPadding, 25) - , ignoredGrid(transformState.getSize().width + 2 * viewportPadding, transformState.getSize().height + 2 * viewportPadding, 25) { - pitchFactor = std::cos(transformState.getPitch()) * transformState.getCameraToCenterDistance(); -} + , ignoredGrid(transformState.getSize().width + 2 * viewportPadding, transformState.getSize().height + 2 * viewportPadding, 25) + , screenRightBoundary(transformState.getSize().width + viewportPadding) + , screenBottomBoundary(transformState.getSize().height + viewportPadding) + , gridRightBoundary(transformState.getSize().width + 2 * viewportPadding) + , gridBottomBoundary(transformState.getSize().height + 2 * viewportPadding) + , pitchFactor(std::cos(transformState.getPitch()) * transformState.getCameraToCenterDistance()) +{} float CollisionIndex::approximateTileDistance(const TileDistance& tileDistance, const float lastSegmentAngle, const float pixelsToTileUnits, const float cameraToAnchorDistance, const bool pitchWithMap) { // This is a quick and dirty solution for chosing which collision circles to use (since collision circles are @@ -51,8 +55,16 @@ float CollisionIndex::approximateTileDistance(const TileDistance& tileDistance, (incidenceStretch - 1) * lastSegmentTile * std::abs(std::sin(lastSegmentAngle)); } +bool CollisionIndex::isOffscreen(const CollisionBox& box) const { + return box.px2 < viewportPadding || box.px1 >= screenRightBoundary || box.py2 < viewportPadding || box.py1 >= screenBottomBoundary; +} + +bool CollisionIndex::isInsideGrid(const CollisionBox& box) const { + return box.px2 >= 0 && box.px1 < gridRightBoundary && box.py2 >= 0 && box.py1 < gridBottomBoundary; +} + -bool CollisionIndex::placeFeature(CollisionFeature& feature, +std::pair<bool,bool> CollisionIndex::placeFeature(CollisionFeature& feature, const mat4& posMatrix, const mat4& labelPlaneMatrix, const float textPixelRatio, @@ -70,20 +82,19 @@ bool CollisionIndex::placeFeature(CollisionFeature& feature, box.py1 = box.y1 / tileToViewport + projectedPoint.first.y; box.px2 = box.x2 / tileToViewport + projectedPoint.first.x; box.py2 = box.y2 / tileToViewport + projectedPoint.first.y; - - if (!allowOverlap) { - if (collisionGrid.hitTest({{ box.px1, box.py1 }, { box.px2, box.py2 }})) { - return false; - } + + if (!isInsideGrid(box) || + (!allowOverlap && collisionGrid.hitTest({{ box.px1, box.py1 }, { box.px2, box.py2 }}))) { + return { false, false }; } - return true; + return {true, isOffscreen(box)}; } else { return placeLineFeature(feature, posMatrix, labelPlaneMatrix, textPixelRatio, symbol, scale, fontSize, allowOverlap, pitchWithMap, collisionDebug); } } -bool CollisionIndex::placeLineFeature(CollisionFeature& feature, +std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature, const mat4& posMatrix, const mat4& labelPlaneMatrix, const float textPixelRatio, @@ -115,6 +126,8 @@ bool CollisionIndex::placeLineFeature(CollisionFeature& feature, /*return tile distance*/ true); bool collisionDetected = false; + bool inGrid = false; + bool entirelyOffscreen = true; const auto tileToViewport = projectedAnchor.first * textPixelRatio; // equivalent to pixel_to_tile_units @@ -183,11 +196,14 @@ bool CollisionIndex::placeLineFeature(CollisionFeature& feature, circle.px = projectedPoint.x; circle.py = projectedPoint.y; circle.radius = radius; + + entirelyOffscreen &= isOffscreen(circle); + inGrid |= isInsideGrid(circle); if (!allowOverlap) { if (collisionGrid.hitTest({{circle.px, circle.py}, circle.radius})) { if (!collisionDebug) { - return false; + return {false, false}; } else { // Don't early exit if we're showing the debug circles because we still want to calculate // which circles are in use @@ -197,7 +213,7 @@ bool CollisionIndex::placeLineFeature(CollisionFeature& feature, } } - return !collisionDetected && firstAndLastGlyph; + return {!collisionDetected && firstAndLastGlyph && inGrid, entirelyOffscreen}; } diff --git a/src/mbgl/text/collision_index.hpp b/src/mbgl/text/collision_index.hpp index 6f78d8aeda..8653c1d76c 100644 --- a/src/mbgl/text/collision_index.hpp +++ b/src/mbgl/text/collision_index.hpp @@ -17,7 +17,7 @@ public: explicit CollisionIndex(const TransformState&); - bool placeFeature(CollisionFeature& feature, + std::pair<bool,bool> placeFeature(CollisionFeature& feature, const mat4& posMatrix, const mat4& labelPlaneMatrix, const float textPixelRatio, @@ -34,7 +34,10 @@ public: private: - bool placeLineFeature(CollisionFeature& feature, + bool isOffscreen(const CollisionBox&) const; + bool isInsideGrid(const CollisionBox&) const; + + std::pair<bool,bool> placeLineFeature(CollisionFeature& feature, const mat4& posMatrix, const mat4& labelPlaneMatrix, const float textPixelRatio, @@ -51,11 +54,17 @@ private: std::pair<Point<float>,float> projectAndGetPerspectiveRatio(const mat4& posMatrix, const Point<float>& point) const; Point<float> projectPoint(const mat4& posMatrix, const Point<float>& point) const; - TransformState transformState; - float pitchFactor; + const TransformState transformState; CollisionGrid collisionGrid; CollisionGrid ignoredGrid; + + const float screenRightBoundary; + const float screenBottomBoundary; + const float gridRightBoundary; + const float gridBottomBoundary; + + const float pitchFactor; }; } // namespace mbgl diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index 84753c6ea9..85f6385ce6 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -8,7 +8,11 @@ namespace mbgl { -OpacityState::OpacityState(bool placed_) : opacity(0), placed(placed_) {} +OpacityState::OpacityState(bool placed_, bool offscreen) + : opacity((offscreen && placed_) ? 1 : 0) + , placed(placed_) +{ +} OpacityState::OpacityState(const OpacityState& prevState, float increment, bool placed_) : opacity(std::fmax(0, std::fmin(1, prevState.opacity + (prevState.placed ? increment : -increment)))), @@ -18,9 +22,9 @@ bool OpacityState::isHidden() const { return opacity == 0 && !placed; } -JointOpacityState::JointOpacityState(bool placedIcon, bool placedText) : - icon(OpacityState(placedIcon)), - text(OpacityState(placedText)) {} +JointOpacityState::JointOpacityState(bool placedIcon, bool placedText, bool offscreen) : + icon(OpacityState(placedIcon, offscreen)), + text(OpacityState(placedText, offscreen)) {} JointOpacityState::JointOpacityState(const JointOpacityState& prevOpacityState, float increment, bool placedIcon, bool placedText) : icon(OpacityState(prevOpacityState.icon, increment, placedIcon)), @@ -99,29 +103,34 @@ void Placement::placeLayerBucket( if (seenCrossTileIDs.count(symbolInstance.crossTileID) == 0) { bool placeText = false; bool placeIcon = false; + bool offscreen = true; if (symbolInstance.placedTextIndex) { PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*symbolInstance.placedTextIndex); const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol); - placeText = collisionIndex.placeFeature(symbolInstance.textCollisionFeature, + auto placed = collisionIndex.placeFeature(symbolInstance.textCollisionFeature, posMatrix, textLabelPlaneMatrix, textPixelRatio, placedSymbol, scale, fontSize, bucket.layout.get<TextAllowOverlap>(), bucket.layout.get<TextPitchAlignment>() == style::AlignmentType::Map, showCollisionBoxes); + placeText = placed.first; + offscreen &= placed.second; } if (symbolInstance.placedIconIndex) { PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex); const float fontSize = evaluateSizeForFeature(partiallyEvaluatedIconSize, placedSymbol); - placeIcon = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature, + auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature, posMatrix, iconLabelPlaneMatrix, textPixelRatio, placedSymbol, scale, fontSize, bucket.layout.get<IconAllowOverlap>(), bucket.layout.get<IconPitchAlignment>() == style::AlignmentType::Map, showCollisionBoxes); + placeIcon = placed.first; + offscreen &= placed.second; } // combine placements for icon and text @@ -143,7 +152,7 @@ void Placement::placeLayerBucket( assert(symbolInstance.crossTileID != 0); - placements.emplace(symbolInstance.crossTileID, PlacementPair(placeText, placeIcon)); + placements.emplace(symbolInstance.crossTileID, JointPlacement(placeText, placeIcon, offscreen)); seenCrossTileIDs.insert(symbolInstance.crossTileID); } } @@ -159,16 +168,16 @@ bool Placement::commit(const Placement& prevPlacement, TimePoint now) { 1.0; // add the opacities from the current placement, and copy their current values from the previous placement - for (auto& placementPair : placements) { - auto prevOpacity = prevPlacement.opacities.find(placementPair.first); + for (auto& jointPlacement : placements) { + auto prevOpacity = prevPlacement.opacities.find(jointPlacement.first); if (prevOpacity != prevPlacement.opacities.end()) { - opacities.emplace(placementPair.first, JointOpacityState(prevOpacity->second, increment, placementPair.second.icon, placementPair.second.text)); + opacities.emplace(jointPlacement.first, JointOpacityState(prevOpacity->second, increment, jointPlacement.second.icon, jointPlacement.second.text)); placementChanged = placementChanged || - placementPair.second.icon != prevOpacity->second.icon.placed || - placementPair.second.text != prevOpacity->second.text.placed; + jointPlacement.second.icon != prevOpacity->second.icon.placed || + jointPlacement.second.text != prevOpacity->second.text.placed; } else { - opacities.emplace(placementPair.first, JointOpacityState(placementPair.second.icon, placementPair.second.text)); - placementChanged = placementChanged || placementPair.second.icon || placementPair.second.text; + opacities.emplace(jointPlacement.first, JointOpacityState(jointPlacement.second.icon, jointPlacement.second.text, jointPlacement.second.offscreen)); + placementChanged = placementChanged || jointPlacement.second.icon || jointPlacement.second.text; } } @@ -209,7 +218,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>& for (SymbolInstance& symbolInstance : bucket.symbolInstances) { auto opacityState = seenCrossTileIDs.count(symbolInstance.crossTileID) == 0 ? getOpacity(symbolInstance.crossTileID) : - JointOpacityState(false, false); + JointOpacityState(false, false, false); seenCrossTileIDs.insert(symbolInstance.crossTileID); @@ -271,7 +280,7 @@ JointOpacityState Placement::getOpacity(uint32_t crossTileSymbolID) const { if (it != opacities.end()) { return it->second; } else { - return JointOpacityState(false, false); + return JointOpacityState(false, false, false); } } diff --git a/src/mbgl/text/placement.hpp b/src/mbgl/text/placement.hpp index 78bfc0a4d8..4d5fad06a1 100644 --- a/src/mbgl/text/placement.hpp +++ b/src/mbgl/text/placement.hpp @@ -14,7 +14,7 @@ namespace mbgl { class OpacityState { public: - OpacityState(bool placed); + OpacityState(bool placed, bool offscreen); OpacityState(const OpacityState& prevOpacityState, float increment, bool placed); bool isHidden() const; float opacity; @@ -23,18 +23,26 @@ namespace mbgl { class JointOpacityState { public: - JointOpacityState(bool placedIcon, bool placedText); + JointOpacityState(bool placedIcon, bool placedText, bool offscreen); JointOpacityState(const JointOpacityState& prevOpacityState, float increment, bool placedIcon, bool placedText); bool isHidden() const; OpacityState icon; OpacityState text; }; - class PlacementPair { + class JointPlacement { public: - PlacementPair(bool text_, bool icon_) : text(text_), icon(icon_) {} - bool text; - bool icon; + JointPlacement(bool text_, bool icon_, bool offscreen_) + : text(text_), icon(icon_), offscreen(offscreen_) + {} + + const bool text; + const bool icon; + // offscreen = outside viewport, but within CollisionIndex::viewportPadding px of the edge + // Because these symbols aren't onscreen yet, we can skip the "fade in" animation, + // and if a subsequent viewport change brings them into view, they'll be fully + // visible right away. + const bool offscreen; }; class Placement { @@ -72,7 +80,7 @@ namespace mbgl { MapMode mapMode; TimePoint commitTime; - std::unordered_map<uint32_t, PlacementPair> placements; + std::unordered_map<uint32_t, JointPlacement> placements; std::unordered_map<uint32_t, JointOpacityState> opacities; TimePoint recentUntil; diff --git a/src/mbgl/util/grid_index.cpp b/src/mbgl/util/grid_index.cpp index 1e1dcf0ed5..afd469501d 100644 --- a/src/mbgl/util/grid_index.cpp +++ b/src/mbgl/util/grid_index.cpp @@ -103,7 +103,7 @@ bool GridIndex<T>::hitTest(const BCircle& queryBCircle) const { template <class T> bool GridIndex<T>::noIntersection(const BBox& queryBBox) const { - return queryBBox.max.x < 0 || queryBBox.min.x > width || queryBBox.max.y < 0 || queryBBox.min.y > height; + return queryBBox.max.x < 0 || queryBBox.min.x >= width || queryBBox.max.y < 0 || queryBBox.min.y >= height; } template <class T> |