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author | Konstantin Käfer <mail@kkaefer.com> | 2018-04-11 13:27:21 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2018-04-13 18:27:14 +0200 |
commit | ec12bab1acce951976a152e2fd9f2110a327285e (patch) | |
tree | 20edb5dc546af978a377d38377c808142229154c /src/mbgl/gl/attribute.cpp | |
parent | 8543ae6e11c21b477c42bc10e73aedba190df592 (diff) | |
download | qtlocation-mapboxgl-upstream/attribute-binding-crash.tar.gz |
[core] warn about using too many data driven properties instead of crashingupstream/attribute-binding-crash
Instead, we're printing a warning message and won't bind the attributes beyond the limit. This will cause rendering errors, but it's still better than crashing.
Diffstat (limited to 'src/mbgl/gl/attribute.cpp')
-rw-r--r-- | src/mbgl/gl/attribute.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mbgl/gl/attribute.cpp b/src/mbgl/gl/attribute.cpp index bb5b2ddc34..b2d05fe665 100644 --- a/src/mbgl/gl/attribute.cpp +++ b/src/mbgl/gl/attribute.cpp @@ -1,14 +1,20 @@ #include <mbgl/gl/attribute.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/gl/gl.hpp> namespace mbgl { namespace gl { -void bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) { - if (location >= MAX_ATTRIBUTES) { - throw gl::Error("too many vertex attributes"); +void bindAttributeLocation(Context& context, ProgramID id, AttributeLocation location, const char* name) { + // We're using sequentially numberered attribute locations starting with 0. Therefore we can use + // the location as a proxy for the number of attributes. + if (location >= context.maximumVertexBindingCount) { + // Don't bind the location on this hardware since it exceeds the limit (otherwise we'd get + // an OpenGL error). This means we'll see rendering errors, and possibly slow rendering due + // to unbound attributes. + } else { + MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); } - MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); } std::set<std::string> getActiveAttributes(ProgramID id) { |