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author | Randall Lee <randall.lee@mapbox.com> | 2018-05-22 14:09:36 -0400 |
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committer | GitHub <noreply@github.com> | 2018-05-22 14:09:36 -0400 |
commit | d858cb783b499a1cc77b48a0faee137ca5e6a423 (patch) | |
tree | 5c36c353730e3050d44e472545519c0429723266 /src/mbgl/gl/attribute.cpp | |
parent | f93d722458be62d567aa152711a014ef51a90193 (diff) | |
parent | 60505b03174b5ec02ae723beafa7683f6ed54a62 (diff) | |
download | qtlocation-mapboxgl-upstream/rclee-async-setup.tar.gz |
Merge branch 'master' into rclee-async-setupupstream/rclee-async-setup
Diffstat (limited to 'src/mbgl/gl/attribute.cpp')
-rw-r--r-- | src/mbgl/gl/attribute.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mbgl/gl/attribute.cpp b/src/mbgl/gl/attribute.cpp index bb5b2ddc34..b2d05fe665 100644 --- a/src/mbgl/gl/attribute.cpp +++ b/src/mbgl/gl/attribute.cpp @@ -1,14 +1,20 @@ #include <mbgl/gl/attribute.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/gl/gl.hpp> namespace mbgl { namespace gl { -void bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) { - if (location >= MAX_ATTRIBUTES) { - throw gl::Error("too many vertex attributes"); +void bindAttributeLocation(Context& context, ProgramID id, AttributeLocation location, const char* name) { + // We're using sequentially numberered attribute locations starting with 0. Therefore we can use + // the location as a proxy for the number of attributes. + if (location >= context.maximumVertexBindingCount) { + // Don't bind the location on this hardware since it exceeds the limit (otherwise we'd get + // an OpenGL error). This means we'll see rendering errors, and possibly slow rendering due + // to unbound attributes. + } else { + MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); } - MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); } std::set<std::string> getActiveAttributes(ProgramID id) { |