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author | Konstantin Käfer <mail@kkaefer.com> | 2018-04-11 13:27:21 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2018-04-13 18:27:14 +0200 |
commit | ec12bab1acce951976a152e2fd9f2110a327285e (patch) | |
tree | 20edb5dc546af978a377d38377c808142229154c /src/mbgl/gl/vertex_array.cpp | |
parent | 8543ae6e11c21b477c42bc10e73aedba190df592 (diff) | |
download | qtlocation-mapboxgl-upstream/attribute-binding-crash.tar.gz |
[core] warn about using too many data driven properties instead of crashingupstream/attribute-binding-crash
Instead, we're printing a warning message and won't bind the attributes beyond the limit. This will cause rendering errors, but it's still better than crashing.
Diffstat (limited to 'src/mbgl/gl/vertex_array.cpp')
-rw-r--r-- | src/mbgl/gl/vertex_array.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mbgl/gl/vertex_array.cpp b/src/mbgl/gl/vertex_array.cpp index 68a500ac45..d552a8292e 100644 --- a/src/mbgl/gl/vertex_array.cpp +++ b/src/mbgl/gl/vertex_array.cpp @@ -9,7 +9,11 @@ void VertexArray::bind(Context& context, BufferID indexBuffer, const AttributeBi context.bindVertexArray = state->vertexArray; state->indexBuffer = indexBuffer; - for (AttributeLocation location = 0; location < MAX_ATTRIBUTES; ++location) { + state->bindings.reserve(bindings.size()); + for (AttributeLocation location = 0; location < bindings.size(); ++location) { + if (state->bindings.size() <= location) { + state->bindings.emplace_back(context, AttributeLocation(location)); + } state->bindings[location] = bindings[location]; } } |