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author | Konstantin Käfer <mail@kkaefer.com> | 2018-04-11 13:27:21 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2018-04-13 18:27:14 +0200 |
commit | ec12bab1acce951976a152e2fd9f2110a327285e (patch) | |
tree | 20edb5dc546af978a377d38377c808142229154c /src/mbgl/renderer/render_layer.hpp | |
parent | 8543ae6e11c21b477c42bc10e73aedba190df592 (diff) | |
download | qtlocation-mapboxgl-upstream/attribute-binding-crash.tar.gz |
[core] warn about using too many data driven properties instead of crashingupstream/attribute-binding-crash
Instead, we're printing a warning message and won't bind the attributes beyond the limit. This will cause rendering errors, but it's still better than crashing.
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index 55831cb72c..5b92ffa4db 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -82,6 +82,11 @@ public: friend std::string layoutKey(const RenderLayer&); protected: + // Checks whether the current hardware can render this layer. If it can't, we'll show a warning + // in the console to inform the developer. + void checkRenderability(const PaintParameters&, uint32_t activeBindingCount); + +protected: // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they // can update opacities in the symbol buckets immediately before rendering friend class CrossTileSymbolIndex; @@ -92,6 +97,12 @@ protected: // Stores what render passes this layer is currently enabled for. This depends on the // evaluated StyleProperties object and is updated accordingly. RenderPass passes = RenderPass::None; + +private: + // Some layers may not render correctly on some hardware when the vertex attribute limit of + // that GPU is exceeded. More attributes are used when adding many data driven paint properties + // to a layer. + bool hasRenderFailures = false; }; } // namespace mbgl |