summaryrefslogtreecommitdiff
path: root/src/mbgl/programs/gl/line_sdf.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/programs/gl/line_sdf.cpp')
-rw-r--r--src/mbgl/programs/gl/line_sdf.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp
index 2d0a5faacd..493cc76d01 100644
--- a/src/mbgl/programs/gl/line_sdf.cpp
+++ b/src/mbgl/programs/gl/line_sdf.cpp
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<LineSDFProgram> {
static constexpr const char* name = "line_sdf";
- static constexpr const uint8_t hash[8] = { 0x21, 0x0f, 0x62, 0x9d, 0x31, 0x97, 0xad, 0x16 };
- static constexpr const auto vertexOffset = 43478;
- static constexpr const auto fragmentOffset = 47126;
+ static constexpr const uint8_t hash[8] = { 0x25, 0x94, 0x7f, 0xad, 0x84, 0xfe, 0x96, 0xad };
+ static constexpr const auto vertexOffset = 43595;
+ static constexpr const auto fragmentOffset = 47282;
};
constexpr const char* ShaderSource<LineSDFProgram>::name;
@@ -51,7 +51,7 @@ Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programPara
// long distances for long segments. Use this value to unscale the distance.
#define LINE_DISTANCE_SCALE 2.0
-attribute vec4 a_pos_normal;
+attribute vec2 a_pos_normal;
attribute vec4 a_data;
uniform mat4 u_matrix;
@@ -190,11 +190,13 @@ void main() {
float a_direction = mod(a_data.z, 4.0) - 1.0;
float a_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * LINE_DISTANCE_SCALE;
- vec2 pos = a_pos_normal.xy;
+ vec2 pos = floor(a_pos_normal * 0.5);
// x is 1 if it's a round cap, 0 otherwise
// y is 1 if the normal points up, and -1 if it points down
- mediump vec2 normal = a_pos_normal.zw;
+ // We store these in the least significant bit of a_pos_normal
+ mediump vec2 normal = a_pos_normal - 2.0 * pos;
+ normal.y = normal.y * 2.0 - 1.0;
v_normal = normal;
// these transformations used to be applied in the JS and native code bases.